AsterikcAde Posted April 6, 2009 Report Share Posted April 6, 2009 [spoiler=Monsters] [spoiler=Unreadable Effects] Chibi Rainbow Unicorn's Effect: Any monster’s attacks or effects whose level is higher than two cannot target this card. If you control a “Rainbow Unicorn” face-up on your Side of the Field, as long as this card remains face-up on your Side of the Field, the Life Points Increase Effect of the designated “Rainbow Unicorn” is increase by 1000 more. If this card is destroyed or removed from play, you may search for another Chibi-Type monster from your Deck and add that card to your Hand. Shuffle your Deck afterwards. Radiance Command Shuttle: You may Special Summon this card onto the Field and return it back to your Hand subsequent times in the Duel. If a monster you control would be a target of one of your Opponent’s monster attacks, monster effects, Spells, or Traps, return this card and the targeted monster back to your Hand and you gain 500 Life Points times the number of stars of that returned monster’s Level to your Life Points. You may only Special Summon this card onto your Side of the Field and return it to your Hand for five of your subsequent turns. After the five turns, place this card at the bottom of your Deck and draw five cards. Neo Mineral Giant's Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless you send one Rock-Type monster from your Hand to the Graveyard and a Level 4 or lower Warrior-Type monster you control is a target of one of your Opponent’s monster attacks or effects. When you successfully summon this monster, destroy the monster that is affecting the designated Level 4 or lower Warrior-Type monster you control. At the beginning of your Opponent’s turn, they take 500 damage times the number of occupied Monster Zones they control, if they have any unoccupied Monster Zones, discard a card from your Hand to destroy one Spell or Trap on the Field. Aezelid's Effect: When you successfully summon this monster, roll two six-sided dices. In a number of turns equal to the total numbers on the rolled dices, remove all cards from both Player’s Side of the Field (exclude this card) and your Opponent takes 200 damage times the number of cards that were removed from play. In that number of turns, none of the cards you control cannot be destroyed or removed from the game. (If monsters were to be attacked and it’s supposed to be destroyed, apply damage calculation normally.) [spoiler=Traps] Link to comment Share on other sites More sharing options...
Agaming Posted April 6, 2009 Report Share Posted April 6, 2009 nice cards yet again!9/10 Link to comment Share on other sites More sharing options...
green one Posted April 6, 2009 Report Share Posted April 6, 2009 darkstorm has an effect just like a mtg card. Link to comment Share on other sites More sharing options...
Agaming Posted April 6, 2009 Report Share Posted April 6, 2009 darkstorm has an effect just like a mtg card. posibly but i still like Link to comment Share on other sites More sharing options...
AsterikcAde Posted April 6, 2009 Author Report Share Posted April 6, 2009 nice cards yet again!9/10 thanx bob!darkstorm has an effect just like a mtg card. that's exactly what I'm trying to do with Darkstorm, his image looks like an MTG image anyways! Thanx for the comment man! Link to comment Share on other sites More sharing options...
Agaming Posted April 6, 2009 Report Share Posted April 6, 2009 nice cards yet again!9/10 thanx bob!darkstorm has an effect just like a mtg card. that's exactly what I'm trying to do with Darkstorm' date=' his image looks like an MTG image anyways! Thanx for the comment man![/quote'] my pleasure Link to comment Share on other sites More sharing options...
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