Yondaime Posted April 3, 2009 Report Share Posted April 3, 2009 This contest is for members of the Zoid Unleashed Club. If your not in the club join it, the link is in my sig. ^_^ Rules: All YCM rules apply. You may make your card about anything you want. ^_^ Endate: Wednesday April 8 Judges:(Need some judges)1) .:Cloud Strife:.2)3) Entries:1. [spoiler=Galesonic]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 5 EARTH monsters from your Graveyard. Once per turn, if you pay 1000 Life Points, destroy 1 monster on the field. If this card is destroyed by a card effect, pay half your Life Points to Special Summon this card in attack position. 2. [spoiler=Primal Release]When this card is Normal Summoned or Flip Summoned, return all monsters on the field to their owners hand. For each empty Monster Card Zone on your field, increase the ATK and DEF of this monster by 200. Once per turn, during your Main Phase, you can remove from play 2 cards in your Deck to the Graveyard to return 1 monster on your opponent's field to his/her hand. Once per turn, when your opponent declares an attack, you can send 1 monster on your field to your Graveyard to negate the attack. When this card is sent to the Graveyard by battle, return the attacking monster to your opponent's hand. 3.[spoiler=.:Mirage:.] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards you control to Special Summon this card. During your Battle Phase, if your opponent activates a Spell or Trap, you can discard 1 card from your hand to negate it. During the End Phase of the turn this effect is activated, you can switch this card to Defense Position to add 1 Spell Card from your Deck, to your hand. If do this, you cannot be switch this card's Battle Position until the Main Phase 2 of your next turn. 4.5. Prizes:1: 2 rep 30 points2. 1 rep 20 points3. 10 points Good Luck ;D Link to comment Share on other sites More sharing options...
galesonic Posted April 3, 2009 Report Share Posted April 3, 2009 entry reserved. I'll post my card later. Link to comment Share on other sites More sharing options...
Yondaime Posted April 3, 2009 Author Report Share Posted April 3, 2009 OK, I'll add your card once you post it. Link to comment Share on other sites More sharing options...
Monkey Posted April 4, 2009 Report Share Posted April 4, 2009 I wish to enter: My entry: When this card is Normal Summoned or Flip Summoned, return all monsters on the field to their owners hand. For each empty Monster Card Zone on your field, increase the ATK and DEF of this monster by 200. Once per turn, during your Main Phase, you can remove from play 2 cards in your Deck to the Graveyard to return 1 monster on your opponent's field to his/her hand. Once per turn, when your opponent declares an attack, you can send 1 monster on your field to your Graveyard to negate the attack. When this card is sent to the Graveyard by battle, return the attacking monster to your opponent's hand. Link to comment Share on other sites More sharing options...
Yondaime Posted April 4, 2009 Author Report Share Posted April 4, 2009 Added. Link to comment Share on other sites More sharing options...
galesonic Posted April 5, 2009 Report Share Posted April 5, 2009 Okay. Here is my card. [spoiler=card]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 5 EARTH monsters from your Graveyard. Once per turn, if you pay 1000 Life Points, destroy 1 monster on the field. If this card is destroyed by a card effect, pay half your Life Points to Special Summon this card in attack position. Link to comment Share on other sites More sharing options...
Yondaime Posted April 5, 2009 Author Report Share Posted April 5, 2009 kk added the card. Link to comment Share on other sites More sharing options...
galesonic Posted April 5, 2009 Report Share Posted April 5, 2009 I think you should extend the end date of this contest since we don't have enough people Link to comment Share on other sites More sharing options...
.Requiem Posted April 5, 2009 Report Share Posted April 5, 2009 Crap >_> I will join. Card This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards you control to Special Summon this card. During your Battle Phase, if your opponent activates a Spell or Trap, you can discard 1 card from your hand to negate it. During the End Phase of the turn this effect is activated, you can switch this card to Defense Position to add 1 Spell Card from your Deck, to your hand. If do this, you cannot be switch this card's Battle Position until the Main Phase 2 of your next turn. Link to comment Share on other sites More sharing options...
Yondaime Posted April 6, 2009 Author Report Share Posted April 6, 2009 Added. Endate extended Link to comment Share on other sites More sharing options...
.Requiem Posted April 6, 2009 Report Share Posted April 6, 2009 I think no one else is going to join >_> Link to comment Share on other sites More sharing options...
Yondaime Posted April 6, 2009 Author Report Share Posted April 6, 2009 Well what ever I need time to judge all three cards. Link to comment Share on other sites More sharing options...
.Requiem Posted April 6, 2009 Report Share Posted April 6, 2009 Well fine, when do you suspect the results in. Link to comment Share on other sites More sharing options...
Yondaime Posted April 11, 2009 Author Report Share Posted April 11, 2009 Sorry, I forgot about this. =P 1) Primal release2) .:Mirage:.3) Galesonic .:Mirage:. You really need to read over your cards b4 entering them. Link to comment Share on other sites More sharing options...
.Requiem Posted April 11, 2009 Report Share Posted April 11, 2009 Explain what you saw now? As I saw primal with several OCG errors? Care if I point them out. Link to comment Share on other sites More sharing options...
Yondaime Posted April 11, 2009 Author Report Share Posted April 11, 2009 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards you control to Special Summon this card. During your Battle Phase, if your opponent activates a Spell or Trap, you can discard 1 card from your hand to negate it. During the End Phase of the turn this effect is activated, you can switch this card to Defense Position to add 1 Spell Card from your Deck, to your hand. If do this, you cannot be switch this card's Battle Position until the Main Phase 2 of your next turn. Read that sentence. Link to comment Share on other sites More sharing options...
.Requiem Posted April 11, 2009 Report Share Posted April 11, 2009 Well that is one line care to explain this When this card is Normal Summoned or Flip Summoned, return all monsters on the field to their owners hand. For each empty Monster Card Zone on your field, increase the ATK and DEF of this monster by 200. Once per turn, during your Main Phase, you can remove from play 2 cards in your Deck to the Graveyard to return 1 monster on your opponent's field to his/her hand. Once per turn, when your opponent declares an attack, you can send 1 monster on your field to your Graveyard to negate the attack. When this card is sent to the Graveyard by battle, return the attacking monster to your opponent's hand. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card' date=' during your Draw Phase, you can remove 2 Spell or Trap Cards you control to Special Summon this card. During your Battle Phase, if your opponent activates a Spell or Trap, you can discard 1 card from your hand to negate it. During the End Phase of the turn this effect is activated, you can switch this card to Defense Position to add 1 Spell Card from your Deck, to your hand. If do this, you cannot [b']be[/b] switch this card's Battle Position until the Main Phase 2 of your next turn. Read that sentence. If you narrow it down to that one word, and get rid of it. It makes perfect sense. Link to comment Share on other sites More sharing options...
Yondaime Posted April 11, 2009 Author Report Share Posted April 11, 2009 What about the if do this part. Link to comment Share on other sites More sharing options...
.Requiem Posted April 11, 2009 Report Share Posted April 11, 2009 >_> the part is perfectly fine, it is referring to the other line. If I just add it on to the other sentence it would be run on. >_> That part refers to the other line before it, if you use that effect then that effect is used. If you do not then it won't activate. Also I had 1 or 2 grammatical errors >_> you also over look the OCG of the other cards didn't you? Link to comment Share on other sites More sharing options...
galesonic Posted April 11, 2009 Report Share Posted April 11, 2009 I know this is a stupid question, but was my card too underpowered or overpowered (I'm actually trying to balance most of my cards now) Link to comment Share on other sites More sharing options...
.Requiem Posted April 11, 2009 Report Share Posted April 11, 2009 lol is it suppose to be a wall >_> it is UP. Go with OP cards with a negative effect. Link to comment Share on other sites More sharing options...
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