Overlord Lucan Posted April 3, 2009 Report Share Posted April 3, 2009 While heres my possible new set: The Lonetusk warriors, they rely on being having an empty monster zone to utilize their effects properly, while their support spell and traps are usable in the monster zone. Effect:When this card is summoned you may pay 300 Lifepoints to place it in the Spell and Trap card zone. For every open monster zone on your side of the field this monster may attack again. When this card is destroyed and sent to the Graveyard you may remove it from play. The rulings work like this: While the monsters are in the spell and trap zone they can still attack and switch between attack and defense position, they can still be attacked however since they are in spell and trap zones they are not effected by spell and trap cards that designate monsters but are effected by spells and traps that designate other spell and trap spells. If you feel anything is unexplained please ask about it. So what do you think? Possible new set? Link to comment Share on other sites More sharing options...
Durandamon Posted April 3, 2009 Report Share Posted April 3, 2009 I like it but the picture is kinda little. I would like to see that set. Link to comment Share on other sites More sharing options...
CoFlow Posted April 3, 2009 Report Share Posted April 3, 2009 Good idea and I think it would be a good set. Link to comment Share on other sites More sharing options...
Overlord Lucan Posted April 3, 2009 Author Report Share Posted April 3, 2009 Thank you for the comments, any others? Also would anyone mind rating, fixing, and suggestions? Link to comment Share on other sites More sharing options...
Dream Posted April 3, 2009 Report Share Posted April 3, 2009 Good work! 8/10. Link to comment Share on other sites More sharing options...
Overlord Lucan Posted April 3, 2009 Author Report Share Posted April 3, 2009 Thnak you for rating, only things left on my checklist is suggestions and OCG fixes Link to comment Share on other sites More sharing options...
Dream Posted April 3, 2009 Report Share Posted April 3, 2009 It doesn't need an OCG fix, but DeMeNTeD will find one... Link to comment Share on other sites More sharing options...
LiAM Posted April 3, 2009 Report Share Posted April 3, 2009 Tons of OCG erros, give me a few minutes, i will fix it for you :)OCG FIX:When this card is Summoned successfully, you can pay 300 Life Points to put this card in a Spell and Trap Card Zone. For each of your unoccupied monster Card Zone's, this monster may attack once more. When this card is destroyed and sent to the Graveyard you can remove it from play. (OP, if this is the only monster you control, it gains 5 attacks?) OCG errors i hate to see may = can your side of the field = you control Spell/ Trap card = Spell/ Trap Card Monster = monster LP/ Lifepoints = Life Points. Link to comment Share on other sites More sharing options...
Overlord Lucan Posted April 3, 2009 Author Report Share Posted April 3, 2009 Thanks for the OCG fix=) The thing is you cant power it up because as far as I know there isnt any card that increases a spells ATK points, so the most it can do is if manages to attack directly 5 times it does 3000, but because of its low attack it wont be able to anything if the field isnt cleared, so basically if it does get all five attacks in it only deals 600 more points then a normal 6 star attacking directly. Link to comment Share on other sites More sharing options...
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