Kendo Fish Posted April 3, 2009 Report Share Posted April 3, 2009 As I have mentioned, this archetype may suck, and this archetype is NOT FINISHED. And I've gotten some advice from another member, so I'll try and edit the monsters some. *shall edit some time soon* PYROTECH - ARCHETYPE Pyrotech DestroyerFIRELevel 10Machine/Synchro/EffectEffect: 1 "Pyrotech Synchron" + 1 or more non-Tuner monstersWhenever a Trap card is activated, inflict 500 damage to your opponent's Life Points. When this card is attacked, after damage calculation, destroy the attacking monster.2800/2500 Pyrotech WartankFIRELevel 8Machine/Synchro/EffectEffect: When this monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is destroyed, destroy all face-down Spell and Trap cards on the field.2600/1700 Pyrotech SynchronFIRELevel 3Machine/TunerLore: This machine manages the Pyrotech ships. When a new ship is required, they call on this robot to help construct it.200/400 Pyrotech BomberFIRELevel 7Machine/EffectEffect: Whenever a Trap card is activated, inflict 500 damage to your opponent's Life Points. When this card is attacked, change its position to face-down Defense Position.2100/2600 Pyrotech AgentFIRELevel 4Warrior/EffectEffect: Whenever a "Pyrotech" monster is attacked, except for this card, flip a coin and call it. If you call it right, the attack is negated.1600/1800 Pyrotech SoldierFIRELevel 3Warrior/EffectEffect: When a "Pyrotech" monster is attacked, except for this card, decrease the attacking monster's ATK by 300 during the Battle Phase only.1300/800 Mechanical PyrotechFIRELevel 5Machine/EffectEffect: Whenever a Trap card is activated, you may pay 500 Life Points to negate its effect and destroy it.500/2200 Link to comment
EnkoMaun Posted April 4, 2009 Report Share Posted April 4, 2009 also, try creating some spells and traps too, not everything can be done with monsters. Link to comment
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