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Clockwork Cards: (6/?? made so far)


Phatt Mann

Do you like the cards I currently made?  

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  1. 1. Do you like the cards I currently made?



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I hope you enjoy my "Clockwork" cards. There are more on the way soon.

 

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Effect:This card can only be Normal Summoned by removing 1 Level 5 or 6 monster and 1 Continuous Trap Card you control from play. This card gets these effects, based on the number of Standby Phases this card has been face-up on the field. 1+: This card gains 600 ATK and DEF. 2+: This card is not destroyed by battle. 3+: If this card destroyed your opponent's monster by battle, it can attack once again in a row. 4+: Once per turn, you can destroy 1 card your opponent controls. This effect cannot be negated by an Effect Monster.

 

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Effect:This card can only be Normal Summoned by removing 1 Equip Spell Card in your hand from play. This card gets these effects, based on the number of Standby Phases this card has been face-up on the field. 1+: This card can attack twice during the same Battle Phase. 2+: Double the Original ATK and DEF of this card. 3+: This card inflicts Piercing Damage. 4+: Once per turn, you can select 1 Equip Spell Card from you Deck and equip it to this card. This card cannot attack if you use this effect.

 

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Effect:This card can only be Normal Summoned by tributing 1 Level 4 or higher Warrior-Type monster you control. This card gets these effects, based on the number of Standby Phases this card has been face-up on the field. 1+: Pay 500 Life points. This card can attack your opponent directly. 2+: This card cannot be destroyed by Spell Cards. 3+: This card cannot be destroyed by Trap Cards. 4+: You can tribute this card during your Main Phase to Special Summon 1 Level 5 or 6 "Clockwork" Monster from your hand ignoring the Summoning Conditions.

 

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Effect:This card can only be Normal Summoned by removing 3 "Clockwork" monsters with different names in your Graveyard from play. This card gets these effects, based on the number of Standby Phases this card has been face-up on the field. 1+: By discarding 1 card when this card would be destroyed by battle, it is not destroyed. 2+: Once per turn, during your Stand-By Phase, you can discard 1 card from your hand to switch the Battle Position of 1 monster on the field. 3+: As long as this card remains face-up on the field, you can pay 500 Life Points to add 1 Level 4 or lower "Clockwork" monster from your Deck to your hand instead of conducting your normal Draw Phase. Then shuffle your Deck. 4+: Once per turn, during your Main Phase 1, you can pay 600 to destroy all monsters your opponent controls and inflict damage to your opponent equal to half the ATK of the destroyed monster. You cannot conduct a Battle Phase this turn if you use this effect.

 

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Effect:This card can only be Normal Summoned by removing from play 1 Tuner Monster in your hand (except "Clockwork Cog"). This card gets these effects, based on the number of Standby Phases this card has been face-up on the field. 1+: You can treat this card as a Level 2 monster. 2+: You can treat this card as a Level 4 monster. 3+: This card can attack your opponent directly. 4+: If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 3 or lower monster from your Graveyard (except "Clockwork Cog").**

 

**Credit to Darth Browarod for the effect.

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There is no such thing as Pierce damage in OCG. It should be "If this card attacks a Defense Position monster, inflict the difference between the DEF of the monster and the ATK of this card as Battle Damage."

 

Other than that, cool cards, very hard to summon tho. 8/10.

 

And I've made a "Clockwork Dragon" two days ago...

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Actually' date=' I believe there is. It's to shorten the room when making the card.

[/quote']

 

Exactly 1 card has used "piercing damage", Cyberdark Horn, and it was never followed up. So no, Piercing Damage is invalid OCG. Use the above example instead.

 

It's a good archetype though, albeit a bit harsh on the summoning requirements. Nomis really aren't useful anymore thanks to Reasoning and Monster Gate being Limited. I'd change it into this:

"You can Special Summon this card from your hand by..."

That way, they're much easier to use.

 

And they're not OP.

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