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Mazerrick

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Entry Reserved

 

My Entry :

 

15zf8rp.jpg

 

Lore :

 

This card cannot be Normal Summoned except by removing 2 DARK monster and 1 Fiend-Type monster on your field to the Graveyard. As long this card remains in the field, you can select 1 LIGHT monster of your opponent side field and sent it into the Graveyard per 3 turn. During each of your End Phase, you can Summon 1 "Necro Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 100) to your field in Defense Position. This card gains 100 ATK and 100 DEF for each "Necro Token on your side field. Once per turn, you can Tribute 1 "Necro Token" you control to negates effect of your opponent's monster. When this card is successfully destroyed and sent into the Graveyard, all of "Necro Token" you control are destroyed and sent into the Graveyard

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Here is my card...

Eagle%2520warrior%2520totem.jpg&set1=NAT&set2=010&inset=false&type=Warrior&description=When%20this%20card%20is%20destroyed%20choose%20one%20%22Totem%22%20monster%20from%20your%20hand%20and%20play%20it%20on%20the%20field.%0D%0AOn%20your%20next%20draw%20phase%20place%20this%20card%20on%20the%20top%20of%20your%20deck%20and%20shuffle%20your%20deck.&circulation=&atk=1200&def=1200&creator=cacnea&year=2009&serial=17035874

Effect: When this card is destroyed choose one "Totem" monster from your hand and play it on the field.

On your next draw phase place this card on the top of your deck and shuffle your deck.

 

Picture credit: http://beckysceramics.net/Eagle%20warrior%20totem.jpg

http://beckysceramics.net/NativeAndWildlife.htm

 

=]...


Here is my card...

179665.jpg

Effect: When this card is destroyed choose one "Totem" monster from your hand and play it on the field.

On your next draw phase place this card on the top of your deck and shuffle your deck.

 

Picture credit: http://beckysceramics.net/Eagle%20warrior%20totem.jpg

http://beckysceramics.net/NativeAndWildlife.htm

 

=]...

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I forgot all about this contest, here is my card

 

179705p.jpg

[spoiler=Card Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 5 LIGHT monster in your Graveyard. Once per turn, you can toss a coin and call it. If you call it right, this card gains 200 ATK and DEF for each of your removed from play cards. If you call it wrong, decrease this cards ATK and DEF by 100 for each of your removed from play cards untill the End Phase of the turn that this effect was activated.

 

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Entry reserved. Already paid entry fee, card coming soon.

 

Here's the card:

 

262385.jpg

 

Effect: This card cannot be Special Summoned. This card cannot be destroyed in battle by another FIRE monster. This card cannot attack in the turn it is Normal Summoned or Set. If you control another FIRE Fairy-type monster, this card's ATK increases by 1000 as long as the FIRE Fairy-type monster is face-up on your side of the Field. if this card is destroyed in battle by a WATER monster, Battle Damage to your Life Points is doubled. If this card destroys an EARTH monster in battle, your opponent suffers damage equal to half of that monster's ATK or DEF. If this card is destroyed by a Spell, Trap, or Monster Effect, it goes to the bottom of your deck.

 

Image credit: garun from DeviantART

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I'm in. Here is m entry.

 

166372.jpg

[spoiler=Effect]

1 Tuner + 1 or more non-tuner monsters

While this card remains face-up on the field, Level 3 or lower monsters you control cannot be destroyed by battle. When this card is destroyed by battle with a Synchro Monster, Special Summon the Synchro-Material monsters used to Synchro summon this card in face-up Defense Position. If this card is the only card in your graveyard, during your Draw Phase, you can pay 1200 Life Points to draw an extra card.

 

 

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