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I Take Random Vanilla Monsters and Give Them Support


Docomodake

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I will collect this into a huge archive of Volumes.

 

[spoiler= Volume 1 - Acid Crawler]

Acid Crawler

 

Acid Shines Forth!

Normal Spell Card

Add 1 "Acid Crawler" from your Deck, Graveyard, or removed from play to your hand.

 

Acid Retreat

Normal Spell Card

Tribute 1 "Acid Crawler". Special Summon 1 "Acid" monster from your Deck.

 

Acid Walker

EARTH [] Insect / Tuner [] Level 3 [] 900 / 700

This card's name is treated as "Acid Crawler" while in your hand, face-up on the field, in the Graveyard, or removed from play. If you search your Deck for a card with "Acid Crawler" in its name, you can treat this card's name as "Acid Crawler" until that card resolves.

 

Acid Spill

Normal Spell Card

Activate only if you control 3 face-up "Acid Crawler". Destroy all cards your opponent controls.

 

Acidate Activator

Normal Spell Card

Add 1 card with "Acid" in its name from your Deck to your hand.

 

Acidate Draw

Normal Spell Card

Discard 1 "Acid Crawler". Draw 2 cards.

 

[spoiler=Volume 2 - Bio Plant]

Bio Plant

 

Glee Plant

EARTH [] Plant / Effect [] Level 3 [] 600 / 1300

This card's name is treated as "Bio Plant" while in your hand, face-up on the field, in the Graveyard, or removed from play. If this card is Special Summoned by the effect of "Mutation Lab", you can Special Summon 1 "Bio Plant" from your Deck.

 

Mutation Lab

Field Spell Card

Once per turn, Special Summon 1 "Bio Plant" from your hand, Deck, Graveyard, or removed from play. If you cannot, remove this card from play.

 

Bio Plant - Further Mutation

DARK [] Fiend / Effect [] Level 4 [] 1900 / 400

By discarding this card from your hand, you can add 1 "Mutation Lab" from your deck to your hand. You can Special Summon this card from your hand by Tributing 1 face-up "Bio Plant".

 

Failed Plans - Plant Into Dragon

Normal Spell Card

All face-up "Bio Plant(s)" you control are treated as Dragon-Type monsters and gain the following effect:

• By removing a "Failed Plans" card in your Graveyard from play, Special Summon 1 "Bio Plant" from your Deck, Graveyard, or removed from play.

 

[spoiler=Volume 3 - Takriminos]

It's TCG.

 

Takriminos Followers

Normal Spell Card

Tribute all "Takriminos" you control. Special Summon "Miniminos Tokens" (Sea Serpent / WATER / Level 4 / ATK 1500 / DEF 1200) equal to the number of "Takriminos" Tributed x2 (max. 5).

 

Takri

Normal Spell Card

Special Summon 1 "Takriminos" from your deck. You cannot Special Summon any other monsters this turn.

 

Mi

Normal Spell Card

Destroy Spell or Trap Cards equal to the number of "Takriminos" you control.

 

Nos

Normal Spell Card

Add 1 "Takriminos" card from your Deck, Graveyard or removed from play to your hand.

 

ULTRA Takriminos!!

Pay 4000 Life Points. Add 1 of each "Takri", "Mi", "Nos" and "Takriminos" from your Deck to your hand.

 

 

[spoiler=Expansion Set 1 - Vannila Support 1.0]

Nilla Waver

Counter Trap Card

Negate the activation of a card effect that would destroy a Normal Monster and destroy that card.

 

We're Not Toilet Paper!

Normal Spell Card

Tribute 1 Normal Monster. Remove all Effect Monsters from both player's Graveyards.

 

Normalities

Normal Spell Card

Special Summon 1 Level 4 or lower Normal Monster from your Deck. You cannot Normal Summon this turn.

 

Burden of the Fighty

Continuous Spell Card

While you control only face-up Normal monsters, negate the effects of all monsters your opponent controls.

 

Roundhouse Kick!!

Normal Spell Card

Tribute 1 Normal Monster you control. Destroy up to 2 cards on the field.

 

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Normalities

Normal Spell Card

Special Summon 1 Level 4 or lower Normal monster from your Deck. You cannot Normal Summon or Set this turn. (maybe?)

 

Burden of the Fighty

Continuous Spell Card

While you control only face-up Normal monsters' date=' negate the effects of all monsters [b']your opponent controls[/b].

 

 

I fix'd teh fixed.

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  • 3 weeks later...

I like the concept and your OCG is pretty darn good! However I think your sets are unbalanced. the versatitilty and searchability of your cards is a bit TOO MUCH. I love it and yet it lacks the charm and authenticity of brutally unfair and annoying konami TCG cards

OCG 8/10

Concept 10/10

Balance 5/10

Intrigue 6/10

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I like the concept and your OCG is pretty darn good! However I think your sets are unbalanced. the versatitilty and searchability of your cards is a bit TOO MUCH. I love it and yet it lacks the charm and authenticity of brutally unfair and annoying konami TCG cards

OCG 8/10

Concept 10/10

Balance 5/10

Intrigue 6/10

 

No, these require you to run crappy vanillas, so it's balanced. There's a difference between broken and good. These are good.

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