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Endymion Removed


Tronta

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cuz fuckit!

 

endymion without endymion! monster version!

 

3 endymion

2 ddm

2 caius

3 dd survivor

3 dd scout plane

2 apprentice

1 nights end

1 breaker

1 sangan

1 card trooper

19

 

2 allure

3 hand destruction

3 dwd

1 card destruction

3 ddr

3 d fissure

1 heavy

1 mst

2 gold sarc

19

 

2 escape from the dark

2

 

deck 40

 

extra deck:

generic, but with:

tempest and arcanite

 

 

idea is simple:

troll endymion like a boss monster.

start blowin sheet up.

for fun.

the removal works as such:

A) screws up other decks automatically

B) makes endymion easier to summon

C) provides shields and tribute fodder via scout and survivor

 

rate/fix?

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ah thanks, that luck will help alot.

something productive maybe? or would you prefer to troll?

 

edit:

lyla or card trooper maybe.

to help with said dead draws.

i was actually thinking of making a turbo version of this, but thought it would be including too many deck types.

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sir, your spell counter rate of gain is too low to make endymion come back more than once before the duel has a winner, don't count on your opponent going spell crazy with this out, they know/ soon figure out that if you get 7 counters, you get endymion to come out and they can't destroy the field spell.

 

you need stuff that makes more spell counters. exemplar could work, 2 per spell, 1700 ATK, they kill it, and you basicly get endymion right there.

 

 

and since I seem to be one of the few who realise it, NEVER RUN 3 FIELD ENDYMION. unlike village, playing another one to gain more spell counters doesn't work (especially here.) and once you have one on the field, any more of them becomes a dead draw because you will never lose that card unless they play caius and target it, which may not be in their best interest at the time, and if it is spun, you get it right back next turn .(plus, the only card that can spin it I believe is PWWB.)

 

one final problem, endymion abuses the grave, not the RFP pile. this can't work together, the deck will fight itself.

 

p.s. sanwitch is level 6, isn't that out of the range of instant fusion noodles?

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endymion isnt a nomi sir.

hes also dark.

which means i can tribute summon him, or abuse the rfg with escape and ddr.

his purpose is to be a beater and to discard spells to nuke things. i dont care about his dmoc effect.

 

and i realized sanwitch was 6 after the fact.

rather, i realized noodles only works on 5 and under after the fact.

>.<

 

the spell counters, now i that i think about it, dont serve any purpose

and can be cut entirely.

i should use the 4 spaces that leaves to implement something else

dwd and card trooper i think.

 

 

there, fixed it.

good balance, /a lot/ of spells

purpose is to get out endymion and use the wide array of disposable spells to blow up my opponents field.

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4 jarvis, dont forget terraforming.

i think its fun, it just summons a beater who can +0 blow things up for fun.

+0 if you dont count himself.

i drop my hand, they drop their field.

then if i can swing the otk, and i might given the survivors and freakin ddm, this could easily be a competitive deck.

trib scout plane for ddm, discard a spell to bring back endymion, discard more spells to blow sheet up, etc.

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