goldenboy820 Posted April 6, 2009 Report Share Posted April 6, 2009 A set NOTbased on DARK monsters for once. These cards are based on healing, then using your lifepoints for various effects. Here they are: City of hidden rainField Spell cardDuring the end phase that you ngain 1000 lifepoints or more, place 1 Rain counter on this card per 1000 lifepoints gained.(max 4.) All Tear monsters gain 200 ATK and DEF for each Rain counter on this card. When this card is destroyed, activate the following effect(s), based on the number of Rain counters on this card.2: Special Summon 1 Tear monster from your Graveyard.4:Discard your entire hand, then add cards from your Graveyard to your hand equal to the number of cards discarded. Tear WarriorWATER level 4 aqua/effectThis card cannot attack unledd you pay 1000 lifepoints. If you control another Tear monster, pay 500 lifepoints instead. Each time this card destroys a monster by battle, gain 500 lifepionts.ATK 2000 DEF 0 Tear cloneWATER level 4 aqua/effectDuring the end phase that you gained lifepoints, draw 1 card per 1000 lifepoints gained. Each time a player draws cards out of their draw phase, gain 500 lifepoints.ATK 1800 DEF 0 Tear medicWATER level 3 aqua/effectWhen this card is Summoned, gain 1000 lifepoints. Once per turn, you car select 1 monster on the field, and gain lifepoints equal to it's level x 200. This card cannot attack the turn it's effect is used.ATK 1300 DEF 0 Tear ShieldWATER level 4 aqua/effectEach time this face-up card is attacked, you lose 600 lifepoints.ATK 0 DEF 3000 Tear cloudianWATER level 2 fairy/effectThis card cannot be destroyed by battle. If this card is in face-up defense position, destroy it. During the end phase that you gain lifepoints, destroy 1 card on the field per 800 lifepoints gained. If you destroy more than 3 caards by this effect, destroy this card.ATK 1100 DEF 0 Crying HeavenNormal Spell cardActivate only if you control 4 Tear monsters. Pay 3000 lifepoints. Destroy all cards on your opponent's side of the field. Crystal Rain SwordEquip Spell cardEquip only to a Tear monster. If it battles, you can increase the ATK OR DEF of the eqipped monster by the ATK of the monster it is battling with, by paying lifepoints equal to the level of the monster it is battling with x 300 until the end of the battle phase. During the end phase that that this card is destroyed, and you gained more than 1000 lifepoints that turn, you car equip this card to a Tear monster on the field. Rain WaterfatllContinuous Spell cardEach time you gain 1000 lifepoints or higher, you can pay 1000 lifepoints to draw 1 card. TRUMP CARD COMING SOON. MORE SPELLZ AND TRAPZ ALSO. + REP FOR COMMENTS AND CRITIQUE. NO SPAMMING PLZ. ALOS, IDEAS WELCOME. Link to comment
EnkoMaun Posted April 6, 2009 Report Share Posted April 6, 2009 WOW, really good concept, but u should pick out a few more healing cards, only medic can reach 1000 lp barrage. Here's one that's really balanced, in my opinion at least. Tear Bubble (* * * * *) WATERAqua/Effect --- ATK 1500 DEF 1300This card cannot be selected as a battle target if there is another "Tear" monster on your side of the field. During each of your End Phases, put 1 "Rain Counter" on this card. By removing 1 "Rain Counter" from this card, increase your Life Points by 1000. If there are no Tear Counters on this card in your End Phase, destroy this card. Tear Plus BombNormal Trap CardIf this Set card is destroyed, increase your Life Points by 1000. Tear Cirrus (* * *) WATERAqua/Effect --- ATK 1000 DEF 1000Destroy 1 Set Trap Card on the field. Increase your Life Points by 500. Link to comment
goldenboy820 Posted April 6, 2009 Author Report Share Posted April 6, 2009 YOOU ARE RIGHT, AND TNX FOR THE CARDS THEY WILL BE ADDED LATA. Link to comment
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