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My Marvel Cards


The Tin  Trooper

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[align=center]Here are MY Marvel Cards, as seen on Marvel's, well... Marvel Card Thread, in a seperate page! They'll get shown here after I PM them to Marvel and he puts them on his page!

[spoiler=Monsters]7642h.jpg7642.jpg7642g.jpg7642d.jpg7642r.jpg7642.jpg7642s.jpg7642x.jpg7642h.jpg7642x.jpg7642r.jpg7642.jpg

[spoiler=Marvel Hero Punisher]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Marvel Hero Frank Castle" you control. If a "Marvel Hero" monster you control is destroyed by a Monster Effect, this card gains 500 ATK and DEF.

 

 

[spoiler=Marvel Hero Omega Red]

Select 1 monster on your opponent's side of the field. During each of your opponent's Standby Phases, the selected monster loses 200 ATK and DEF. When the ATK of the card reaches 0, it is destroyed and your opponent takes Damage equal to half the original ATK of the monster.

 

 

[spoiler=Marvel Hero Juggernaut]

This card cannot be destroyed as a result of battle (Damage Calculation is applied normally). Each time this card is attacked, put 1 Marvel Counter on this card (Max. 5). This card gains 500 ATK for each Marvel Coutner on it.

 

 

[spoiler=Marvel Hero Weapon X]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Marvel Hero James Howlett" while "Project X" is on the field. This card is unaffected by Spells, Traps or Monster Effects. Put 1 Marvel Counter on this card each time you attack with a monster. When 12 Marvel counters have been put on this card, remove them to destroy every card on the field (except this card).

[/spiler]

[spoiler=Silver Surfer]

This face-up card cannot be destroyed by battle. Put 1 Marvel Counter on this card for every EARTH monster your opponent controls (Max. 5). When 5 Marvel Counters are on this card, Special Summon 1 "Marvel Hero Galactus" from your hand or Deck in Attack Position.

 

 

[spoiler=Marvel Hero Blackheart]

If this card is attacked by a monster your opponent controls, put 2 Marvel Counters on it. When 4 Marvel Counters are placed on a monster, the monster cannot attack and goes under your control. If your opponent declares battle with a "Marvel Hero Ghost Rider", only put 1 Marvel Counter on it.

 

 

[spoiler=Marvel Hero Colossus]

During your Standby Phase, put 1 Marvel Counter on this card. When 6 Marvel Counters are on this card, it is treated as a Machine-Type monster and gains 2000 ATK and 1500 DEF until the End Phase of the 3rd turn after this card's effect was activated.

 

 

[spoiler=Maverick]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Project X". This card cannot be destroyed by battle. This card gains 600 ATK if you control 1 "Marvel Hero Wolverine". If this card is targeted by a Spell or Trap Card, you can remove 1 Marvel Counter from 1 monster with a Marvel Counter on it and put it on this card. While this card has 3 Marvel Counters on it, this card cannot be targetted by Spell or Trap Cards.

 

 

[spoiler=Marvel Hero Sauron]

This card cannot be Summoned unless "The Savage Land" is on the field. If this card attacks, put 1 Marvel Counter on a card on the field. When 4 Marvel Counters aare on a card, it is removed from play. If the card is a monster, increase your Life Points by the ATK of the monster.

 

 

[spoiler=Marvel Hero Onslaught]

"Marvel Hero Xavier" + "Marvel Hero Magneto"

This card can only be Special Summoned by Fusion Summon. If there is a "Marvel Hero" your opponent controls, pay 900 Life Points to treat is as an Equip Spell Card and equip it to this card. This card gains ATK and DEF equal to the equipped monster (Only 1 "Marvel Hero" may be equipped to this card at a time). If this card is destroyed, the equipped monster returns to your opponent's side of the field.

 

 

[spoiler=Marvel Hero Sabretooth]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Marvel Hero Victor Creed" while "Project X" is on your side of the field. Once per turn, during each of your Draw Phases, put 1 Marvel Counter on this card (Max. 6). When 6 Marvel Counters are on this card, remove them all to increase this cards ATK and DEF by 1500 until the End Phase of your turn.

 

 

[spoiler=Marvel Hero Captain Universe]

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to 1 face-up "Marvel Hero" monster as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster to 5000. Once the equipped monster has destroyed a monster, remove this card from play and the equipped monster's ATK and DEF is returned to its original ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

 

 

 

[spoiler=Spells]

 

 

 

[spoiler=Traps]

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[spoiler=Project X]

This card can only be activated if either "Marvel Hero James Howlett", "Marvel Hero Victor Creed" or "Marvel Hero Garrison Kane" are on your side of the field. This card is treated as an Equip Spell Card and is equipped to the monster The equipped monster cannot be removed from play as long as there is at least 4 Marvel Counters on your side of the field. This card cannot be destroyed by Spells or Monster Effects.

 

 

 

 

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