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Take me down to the Magical City...


Spiff!

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[align=center]Hands up those who get the reference!

 

Well, if you couldn't guess from the title, this is my Spellcaster deck.

In my opinion, which is far from professional, this deck is really fun.Man, i'm so using this next time i go to a tournament.

 

What?

Oh, right, the deck.

 

Endymion, the Master Magician

Endymion, the Master Magician

Endymion, the Master Magician

Dark Red Enchanter

Dark Red Enchanter

Dark Valkyria

Dark Valkyria

Dark Valkyria

Magical Exemplar

Magical Exemplar

Magical Exemplar

Breaker the Magical Warrior

Mythical Beast Cerberus

Summoner Monk

Summoner Monk

Apprentice Magician

Apprentice Magician

Apprentice Magician

Old Vindictive Magician

Old Vindictive Magician

20

 

Magical Citadel of Endymion

Magical Citadel of Endymion

Magical Citadel of Endymion

Terraforming

Book of Moon

Book of Moon

Magical Dimension

Magical Dimension

Spell Power Grasp

Spell Power Grasp

Magical Blast

Magical Blast

Monster Reborn

Giant Trunade

14

 

Royal Decree

Bottomless Trap Hole

Bottomless Trap Hole

Bottomless Trap Hole

Pitch-Black Power Stone

Pitch-Black Power Stone

6[/align]

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Put it in man.

anyway why doesn't anybody realize the power of defender?

It says whenever he would be destroyed you can drop a counter and he lives.(they attack him he becomes spirit reaper and you can sac him next turn) they play lighting vortex, you can drop the counters and your group of monsters lives. They torrential I drop the counter. ITS SO POWER FUL. Now drop the dark red enchanter, it wishes it was thestalos.

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Uuuum, that's not that great.

 

I don't really care if you think it's POWER FUL or not.

 

Besides, Crystal seer can be handy, but i'm not too bothered about it.

Truth is, i'll probably neg Cerberus for Pot of Avarice or something.

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(something something and the witches are pretty. I can never remember what's in between, so I can't modify it.)

 

 

Defender may only be able to stop his or any other spell caster's destruction once per turn, but his high attack and defense can make him a nasty little trickster as well.

 

I'm guessing this deck does not synchro, since I see no tuners.

 

I don't think that running 3 Citadels is a good idea, but your summoner monks can use it I guess.

 

-Mythical Beast Cerberus

+ summoner monk

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Take me down to the magical city where the grass is green and the girls are pretty!

 

lol...

 

As for the deck, 3 Endymions is a little extreme, I'd neg 1 or 2 and add things like foolish to drop them into the graveyard. I would drop a dark valkyria and a mythical beast cerberus for 2 crystal seers, she is slowly becoming my favorite card. Night's End sorcerer could be put in here somewhere, too.

 

In the spell area, Looks like a lot of cloggage via terra and 3 copies of the city, but you've got plenty of guys who use spells as discards, shouldn't be too much of a problem. If it seems to arise as a problem, I'd neg a terra first, then a city, for another mana seize and MST/Heavy. I hate magical dimension, but it's a good card, I just personally don't like it.

 

Lastly, I don't like Magician's Circle, since a spellcaster has to attack to activate it. Pretty much any trap can replace it.

 

The deck looks solid as is, though, and lemme tell you, the city is a whole mess of fun to play. It's really gotten me out of my yugioh slump.

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Take me down to the magical city where the grass is green and the girls are pretty!

 

 

A winner is you!

you get...NOTHING!

 

lol, Take me down, to the paradise city where the grass is green and the girls are pretty, take me home!

 

Yeah, your advice i reckon is sound.Terraforming is pretty handy,but yeah, i'll take one out and add a Bottomless.Same with Circle.

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Guest setojim

+ 3 TTOC

+ 1 Toon masked sorcerer/toon gemini elf

- 3 BTH

- 1 Royal Decree

 

OR

 

+ 3 TTOC

+ 1 Toon thingy

+ 2 Decree

- 2 PBPS

 

BTW, was this a reference to "Dancing Through Life" in *Wicked*?

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  • MONSTER: 19
     
    2 Endymion, the Master Magician
     
    2 Dark Red Enchanter
    1 Chaos Sorcerer
    1 Magical Marionette
     
    2 Kycoo the Ghost Destroyer
    2 Magical Exemplar
    2 Apprentice Magician
    2 Crystal Seer
    2 Frequency Magician
    1 Breaker the Magical Warrior
    1 Injection Fairy Lily
    1 Night’s End Sorcerer

 

  • SPELL: 16
     
    3 Spell Power Grasp
    2 Magical Citadel of Endymion
    2 Allure of Darkness
    2 Foolish Burial
    2 Instant Fusion
    1 Brain Control
    1 Heavy Storm
    1 Monster Reborn
    1 Mystical Space Typhoon
    1 Terraforming

 

  • TRAP: 5
     
    2 Magician’s Circle
    2 Phoenix Wing Wind Blast
    1 Torrential Tribute

 

  • EXTRA: 15
     
    2 Musician King
    1 Darkfire Dragon
    1 Sanwitch
     
    2 Stardust Dragon
    1 Red Dragon Archfiend
    1 Thought Ruler Archfiend
    1 Colossal Fighter
     
    2 Arcanite Magician
    1 Black Rose Dragon
    1 Dark Strike Fighter
     
    1 Goyo Guardian
    1 Tempest Magician

 

  • SIDE: 15
     
    MONSTER: 6
     
    3 Golem
    3 Trap Eater
     
    SPELL: 6
     
    1 Magical Citadel of Endymion
    2 Secret Village of the Spellcasters
    3 Twister
     
    TRAP: 3
     
    3 Light-Imprisoning Mirror

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