Haseo Posted April 7, 2009 Report Share Posted April 7, 2009 [align=center]This is only for members of the Amazing club!All you have to do is enter and post as many cards as you want! I will rate each card by itself and then i will post the final score. There is 10 spots so enter now!MembersFreeshooterGalesonicchaos_demon.:Mirage:..:Lawliet:.BanditboltRulesNothing inappropriate Have funAll other YCM rules apply PrizesFirst: 2 reps and 15 pointsSecond:1 rep and 10 pointsThird: 20 points pointsFourth and below: 3 points[/align]Ends on 4/12 Link to comment Share on other sites More sharing options...
Freeshooter Posted April 7, 2009 Report Share Posted April 7, 2009 So, if we post more cards we get a higher score? Link to comment Share on other sites More sharing options...
Haseo Posted April 7, 2009 Author Report Share Posted April 7, 2009 Eternal Zodiac please speak english or i will consider that spam! Link to comment Share on other sites More sharing options...
Freeshooter Posted April 7, 2009 Report Share Posted April 7, 2009 Post. Haz. Been. Edit'd. Link to comment Share on other sites More sharing options...
Haseo Posted April 7, 2009 Author Report Share Posted April 7, 2009 Well let me show you an example!If i posted one card and you posted4 then the secore would differ.Your's would be ?/20 and mine would be ?/5, but i will simplify and if i can't then i will amke it a percent and whoever get's a better score wins. So if you make one card your chance of getting a low or high score is really good which means you can lose easily. If you have more cards and one is bad and one is good then it becomes better! Link to comment Share on other sites More sharing options...
Freeshooter Posted April 7, 2009 Report Share Posted April 7, 2009 Meh, I guess I'll enter a couple of my new ones... ~Reserved Link to comment Share on other sites More sharing options...
chaos_demon Posted April 7, 2009 Report Share Posted April 7, 2009 reserved Link to comment Share on other sites More sharing options...
.Requiem Posted April 7, 2009 Report Share Posted April 7, 2009 lol >_> I am going to enter 70 cards. Link to comment Share on other sites More sharing options...
Guest Morpheous Erebos Posted April 7, 2009 Report Share Posted April 7, 2009 Reserved Link to comment Share on other sites More sharing options...
galesonic Posted April 7, 2009 Report Share Posted April 7, 2009 WHOA! thats unfair >.> anyway... Enrty Reserved. Link to comment Share on other sites More sharing options...
.Requiem Posted April 7, 2009 Report Share Posted April 7, 2009 Why? >_> I am here? Link to comment Share on other sites More sharing options...
Yondaime Posted April 7, 2009 Report Share Posted April 7, 2009 Entry reserved. Link to comment Share on other sites More sharing options...
Haseo Posted April 8, 2009 Author Report Share Posted April 8, 2009 Ok all of you thanx for entering! Just need a little more people. Link to comment Share on other sites More sharing options...
Haseo Posted April 10, 2009 Author Report Share Posted April 10, 2009 BUMPplease post your cards! Link to comment Share on other sites More sharing options...
Guest Morpheous Erebos Posted April 10, 2009 Report Share Posted April 10, 2009 I will just post a set of Naruto cards I've had for a while... Link to comment Share on other sites More sharing options...
chaos_demon Posted April 10, 2009 Report Share Posted April 10, 2009 here is mine!Effect:1 non-Tuner monster - 1 Dark Tuner monsterIn order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.This card type is also treated as "Hollow". When this card is Synchro Summoned, remove from play all Hollow-Type monsters in your graveyard. This card gains 700x the number of monsters removed this way.If this card would be destroyed by a card effect discard one Hollow-type monster from your hand to negate its destruction. Img Credit: Google search for "Vasto Lorde" Link to comment Share on other sites More sharing options...
banditbolt Posted April 10, 2009 Report Share Posted April 10, 2009 my entry: i like both of these is why i entered both of these cards. Link to comment Share on other sites More sharing options...
Guest Morpheous Erebos Posted April 10, 2009 Report Share Posted April 10, 2009 1. No attachments2. Are you in the club?3. [spoiler=Here are my cards] Link to comment Share on other sites More sharing options...
galesonic Posted April 10, 2009 Report Share Posted April 10, 2009 as much as I hate to say it...He's in the club. Well here are my cards. [spoiler=my cards]This card is treated also as LIGHT. Once per turn, place 2 "Spray Can" counter on this card (max .6). This card gains 100 ATK and DEF for each "Spray Can" counter placed on this card. During your opponent's Battle phase, you can remove 1 "Spray Can" counter to place 1 "Graffiti" counter on 1 monster. The selected monster cannot attack until the End Phase of your opponent's turn. Only 1 "Graffiti" counter can be placed. If this card is destroyed by battle, Special Summon 1 "GG" monster whose Level is equal to the number of "Spray Can" counters on this card. This card is treated also as LIGHT. Once per turn, place 1 "Spray Can" counter on this card (max. 6). For each "Spray Can" counter placed on this card, gain 200 Life Points. During your opponent's Battle phase, you can remove 1 "Spray Can" counter to place 1 "Graffiti" counter on 1 monster. The selected monster cannot attack until the End Phase of your opponent's turn. Only 1 "Graffiti" counter can be placed. This card is treated also as LIGHT. Once per turn, place 1 "Spray Can" counter on this card (max. 6). For each "Spray Can" counter placed on this card, draw 1 card. During your opponent's Battle phase, you can remove 1 "Spray Can" counter to place 1 "Graffiti" counter on 1 monster. The selected monster cannot attack until the End Phase of your opponent's turn. Only 1 "Graffiti" counter can be placed. This card is treated also as DARK. Once per turn, place 1 "Spray Can" counter to this card (Max. 4). For each "Spray Can" counter placed on this card, inflict 500 damage to your opponent. During your opponent's Battle Phase, you can remove 1 "Spray Can" counter to place 1 "Graffiti" counter on 1 monster. The monster with the Graffiti Counter cannot attack until the End Phase of that turn. Only 1 "Graffiti" counter can be placed. Link to comment Share on other sites More sharing options...
.Requiem Posted April 11, 2009 Report Share Posted April 11, 2009 [spoiler=Ma Cards B****]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 3 Spell or Traps Cards in your Graveyard to Special Summon this card. Once per turn, you can pay 700 Life Points to draw 1 card from your Deck. If this card destroys a monster by battle, you can discard 2 cards from your hand to place the destroyed monster in your opponent's Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. During each End Phase of your opponent's turn, inflict 500 damage to your opponent for each Continuous Spell Card your opponent controls. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 3 Trap Cards from your Graveyard to Special Summon this card. When this card is Summoned, you can remove any number of "Breakout Warrior" monsters in your Graveyard from play. Add any number of Spell or Traps Cards from your Deck, to your hand equal to the the number of cards removed from play by this effect. If this card is destroyed by an effect of a Spell or Trap Card, you can discard 2 cards from your hand to increase your Life Points by 1000 Life Points. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards you control to Special Summon this card. During your Battle Phase, if your opponent activates a Spell or Trap, you can discard 1 card from your hand to negate it. During the End Phase of the turn this effect is activated, you can switch this card to Defense Position to add 1 Spell Card from your Deck, to your hand. If do this, you cannot switch this card's Battle Position until the Main Phase 2 of your next turn. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can pay 1500 Life Points to Special Summon this card. Once per turn, during your opponent Draw Phase, your opponent must reveal the drawn card. If the revealed card is a Spell Card, you can add 1 Spell or Trap Card from your Deck, to your hand. If this card is destroyed by battle, your opponent cannot activate an effect of a Spell or Trap Card until the End Phase the turn this card is destroyed. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards from your Graveyard from play to Special Summon this card. Once per turn, you can pay 700 Life Points to add 1 Spell or Trap Card from your Graveyard, to your hand. Increase this card's ATK by 300 for each card in your Spell & Trap Card Zone. This card can only be equipped to a "Innocence" monster. Once per turn, you can remove 1 "Innocence" monster in your Graveyard from play. Put any number of Armor Counters on this card equal to the Level of the monster removed from play by this effect (max. 6).Once per turn, discard 1 card from your hand. If you do not, remove this card from play. If the the monster this card is equipped to is an attack target, you can remove 2 Armor Counters from this card to negate the attack. If there are no Armor Counters on this card, if a player activates an effect of a Trap Card, negate it. This card can only be activated if an "Innocence" monster you control is destroyed by an effect of a Spell or Trap Card. As long as you control this card, both players must pay 500 Life Points to activate a Spell or Trap Card. Put 1 Seal Counter on this card for each Spell or Trap Card activated. Once per turn, you can remove 2 Seal Counters from this card to select 1 card in the Spell & Trap Card Zone. The selected card cannot be activated until the 2nd Standby Phase the card was selected. If you control 1 "Innocence" monster, you can pay 800 Life Points to Special Summon this card from your Graveyard. When this card is Summoned, put 1 Innocence Counters on this card for each Spell or Trap Card you control (max. 2). If your opponent activates an effect of a Spell, Trap or Monster Card, you can remove 2 Innocence Counters from this card to negate the card. If this card is destroyed by battle, you can pay 500 Life Points to put 2 Innocence Counters on an "Innocence" monster you control. If you control 1 "Innocence" monster, you can pay 800 Life Points to Special Summon this card from your hand. You can discard 1 card from your hand, to put 1 Innocence Counters on this card for each "Innocence" monster on the field (max. 3). You can remove 2 Innocence Counters from this card to remove 1 card on the field from play. When this card is activated select 1 monster on the field. The select monster's name is treated as "Innocence - The Slave" and switches the Battle Position to Defense Position. If your opponent selects a monster you control as an attack target you can switch the attack to the selected monster. If the selected monster is destroyed by battle, remove this card from play and Special Summon 1 "Innocence" monster from your Deck with a Level equal to the Level of the selected monster. This card can only be Summoned by Tributing 1 "Innocence" monster you control. When this card is Summoned, put 1 Innocence Counter on this card for each "Innocence" monster in your Graveyard (max. 3). Increase this card’s ATK by 1000 for each Innocence Counter on this card. Decrease this card’s ATK by 500 for each card your opponent controls. If the ATK of this card becomes 0 by this effect, remove 1 card on the field from play. When this card destroys a monster by battle, you can send this card to the Graveyard. If this card is sent to the Graveyard by this card's effect, activate the following effect: both players Special Summon 1 Level 3 or lower monster from their hand in face-up Defense Position. During the 3rd Standby Phase after you activated this effect, remove all monsters on the field from play. Inflict 400 damage to both players for each WATER, LIGHT or FIRE monsters removed from play by effect of this card. Link to comment Share on other sites More sharing options...
Yondaime Posted April 11, 2009 Report Share Posted April 11, 2009 I'm gonna have to drop out. Don't have time. Sorry Link to comment Share on other sites More sharing options...
Haseo Posted April 11, 2009 Author Report Share Posted April 11, 2009 here is mine!Effect:1 non-Tuner monster - 1 Dark Tuner monsterIn order to Special Summon this card' date=' subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.This card type is also treated as "Hollow". When this card is Synchro Summoned, remove from play all Hollow-Type monsters in your graveyard. This card gains 700x the number of monsters removed this way.If this card would be destroyed by a card effect discard one Hollow-type monster from your hand to negate its destruction. Img Credit: Google search for "Vasto Lorde"[/quote']Ok thanx for entering your cardmy entry: i like both of these is why i entered both of these cards.Please don't use attachments!1. No attachments2. Are you in the club?3. [spoiler=Here are my cards] Thanx for posting your cardsas much as I hate to say it...He's in the club. Well here are my cards. [spoiler=my cards]This card is treated also as LIGHT. Once per turn' date=' place 2 "Spray Can" counter on this card (max .6). This card gains 100 ATK and DEF for each "Spray Can" counter placed on this card. During your opponent's Battle phase, you can remove 1 "Spray Can" counter to place 1 "Graffiti" counter on 1 monster. The selected monster cannot attack until the End Phase of your opponent's turn. Only 1 "Graffiti" counter can be placed. If this card is destroyed by battle, Special Summon 1 "GG" monster whose Level is equal to the number of "Spray Can" counters on this card. [img']http://img114.imageshack.us/img114/8198/182482.jpg[/img]This card is treated also as LIGHT. Once per turn, place 1 "Spray Can" counter on this card (max. 6). For each "Spray Can" counter placed on this card, gain 200 Life Points. During your opponent's Battle phase, you can remove 1 "Spray Can" counter to place 1 "Graffiti" counter on 1 monster. The selected monster cannot attack until the End Phase of your opponent's turn. Only 1 "Graffiti" counter can be placed. This card is treated also as LIGHT. Once per turn, place 1 "Spray Can" counter on this card (max. 6). For each "Spray Can" counter placed on this card, draw 1 card. During your opponent's Battle phase, you can remove 1 "Spray Can" counter to place 1 "Graffiti" counter on 1 monster. The selected monster cannot attack until the End Phase of your opponent's turn. Only 1 "Graffiti" counter can be placed. This card is treated also as DARK. Once per turn, place 1 "Spray Can" counter to this card (Max. 4). For each "Spray Can" counter placed on this card, inflict 500 damage to your opponent. During your opponent's Battle Phase, you can remove 1 "Spray Can" counter to place 1 "Graffiti" counter on 1 monster. The monster with the Graffiti Counter cannot attack until the End Phase of that turn. Only 1 "Graffiti" counter can be placed. Thank you[spoiler=Ma Cards B****]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card' date=' during your Draw Phase, you can remove 3 Spell or Traps Cards in your Graveyard to Special Summon this card. Once per turn, you can pay 700 Life Points to draw 1 card from your Deck. If this card destroys a monster by battle, you can discard 2 cards from your hand to place the destroyed monster in your opponent's Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. During each End Phase of your opponent's turn, inflict 500 damage to your opponent for each Continuous Spell Card your opponent controls. [img']http://img509.imageshack.us/img509/520/43681i.jpg[/img]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 3 Trap Cards from your Graveyard to Special Summon this card. When this card is Summoned, you can remove any number of "Breakout Warrior" monsters in your Graveyard from play. Add any number of Spell or Traps Cards from your Deck, to your hand equal to the the number of cards removed from play by this effect. If this card is destroyed by an effect of a Spell or Trap Card, you can discard 2 cards from your hand to increase your Life Points by 1000 Life Points. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards you control to Special Summon this card. During your Battle Phase, if your opponent activates a Spell or Trap, you can discard 1 card from your hand to negate it. During the End Phase of the turn this effect is activated, you can switch this card to Defense Position to add 1 Spell Card from your Deck, to your hand. If do this, you cannot switch this card's Battle Position until the Main Phase 2 of your next turn. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can pay 1500 Life Points to Special Summon this card. Once per turn, during your opponent Draw Phase, your opponent must reveal the drawn card. If the revealed card is a Spell Card, you can add 1 Spell or Trap Card from your Deck, to your hand. If this card is destroyed by battle, your opponent cannot activate an effect of a Spell or Trap Card until the End Phase the turn this card is destroyed. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards from your Graveyard from play to Special Summon this card. Once per turn, you can pay 700 Life Points to add 1 Spell or Trap Card from your Graveyard, to your hand. Increase this card's ATK by 300 for each card in your Spell & Trap Card Zone. This card can only be equipped to a "Innocence" monster. Once per turn, you can remove 1 "Innocence" monster in your Graveyard from play. Put any number of Armor Counters on this card equal to the Level of the monster removed from play by this effect (max. 6).Once per turn, discard 1 card from your hand. If you do not, remove this card from play. If the the monster this card is equipped to is an attack target, you can remove 2 Armor Counters from this card to negate the attack. If there are no Armor Counters on this card, if a player activates an effect of a Trap Card, negate it. This card can only be activated if an "Innocence" monster you control is destroyed by an effect of a Spell or Trap Card. As long as you control this card, both players must pay 500 Life Points to activate a Spell or Trap Card. Put 1 Seal Counter on this card for each Spell or Trap Card activated. Once per turn, you can remove 2 Seal Counters from this card to select 1 card in the Spell & Trap Card Zone. The selected card cannot be activated until the 2nd Standby Phase the card was selected. If you control 1 "Innocence" monster, you can pay 800 Life Points to Special Summon this card from your Graveyard. When this card is Summoned, put 1 Innocence Counters on this card for each Spell or Trap Card you control (max. 2). If your opponent activates an effect of a Spell, Trap or Monster Card, you can remove 2 Innocence Counters from this card to negate the card. If this card is destroyed by battle, you can pay 500 Life Points to put 2 Innocence Counters on an "Innocence" monster you control. If you control 1 "Innocence" monster, you can pay 800 Life Points to Special Summon this card from your hand. You can discard 1 card from your hand, to put 1 Innocence Counters on this card for each "Innocence" monster on the field (max. 3). You can remove 2 Innocence Counters from this card to remove 1 card on the field from play. When this card is activated select 1 monster on the field. The select monster's name is treated as "Innocence - The Slave" and switches the Battle Position to Defense Position. If your opponent selects a monster you control as an attack target you can switch the attack to the selected monster. If the selected monster is destroyed by battle, remove this card from play and Special Summon 1 "Innocence" monster from your Deck with a Level equal to the Level of the selected monster. This card can only be Summoned by Tributing 1 "Innocence" monster you control. When this card is Summoned, put 1 Innocence Counter on this card for each "Innocence" monster in your Graveyard (max. 3). Increase this card’s ATK by 1000 for each Innocence Counter on this card. Decrease this card’s ATK by 500 for each card your opponent controls. If the ATK of this card becomes 0 by this effect, remove 1 card on the field from play. When this card destroys a monster by battle, you can send this card to the Graveyard. If this card is sent to the Graveyard by this card's effect, activate the following effect: both players Special Summon 1 Level 3 or lower monster from their hand in face-up Defense Position. During the 3rd Standby Phase after you activated this effect, remove all monsters on the field from play. Inflict 400 damage to both players for each WATER, LIGHT or FIRE monsters removed from play by effect of this card. Alright good job!I'm gonna have to drop out. Don't have time. SorryThat is ok Link to comment Share on other sites More sharing options...
.Requiem Posted April 11, 2009 Report Share Posted April 11, 2009 Have fun rating all those cards. I would of had more before the card maker stop generating. Link to comment Share on other sites More sharing options...
Haseo Posted April 12, 2009 Author Report Share Posted April 12, 2009 I will send all points and if you want to know your score then please ask me! I will not say who won, but i am giving out prizes right now! Link to comment Share on other sites More sharing options...
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