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Through the Fire and Flames, RESULTS finally


sportsplayer627

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Here's my cards[spoiler=Cards and Effects]178320.jpg178320.jpg178320dxc.jpg178320z.jpg178320bba.jpg[spoiler=Damion, Master of Fire's Effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

Remove from play any number of cards in your Graveyard, to increase this cards ATK by 100 for each card removed from play. When this card is removed from the field, inflict 1000 points of damage to your opponents Life Points.

[spoiler=Demon of Flames's Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 FIRE-Type Monster. Increase this cards ATK by half of the tributed monsters ATK. When this card destroys a in battle, inflict 200 points of damage to your opponent for each Pyro Monster in your Graveyard.

[spoiler=Pyro Swordsman's Effect]When this card is Normal Summoned, Flip Summoned, or Special Summon, you can add 1 "Volcanic Shell" from your Deck to your hand. When this card destroys a monster in battle, inflict 500 points of damage to your opponent. When this card is destroyed by battle, destroy all cards on the field and inflict 500 points of damage to you and your opponent for each card destroyed by this cards effect.

 

 

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[spoiler=[b]Effect - Blazing Nightmare Golem[/b]]This card cannot be Summoned except by removing from play 2 FIRE monsters or 2 DARK monsters you control. This card's Attribute is also treated as DARK. This card cannot attack the turn it was Summoned. Once per turn, during your Main Phase 1, place 1 Terror Counter on a monster your opponent controls (max 1). Monsters with Terror Counters must be flipped into face-down Defense Position. If this card is targeted by a card effect controlled by your opponent, you can remove 1 Terror Counter from a monster on your opponent's field to negate the effect of the card and remove it from play. During each of your End Phases, you must discard 1 card from your hand. If you cannot, return this card to your Deck. Your Deck is then shuffled.

 

[spoiler=[b]Effect - Blazing Demolisher[/b]]This card cannot be Summoned except by removing from play 2 Pyro-Type monsters you control. As long as this card remains on the field, you take no Battle Damage from battles involving a FIRE monster controlled by your opponent. Any Battle Damage this card inflicts is also treated as Effect Damage. If this card attacks a non-Pyro-Type Defense Position monster your opponent controls whose DEF is lower than this card's ATK, your opponent loses Life Points equal to the difference. If this card is selected as an attack target while in face-up Attack Position, your opponent can flip a coin. If your opponent calls it right, change this card to Defense Position. If your opponent calls it wrong, remove the attacking monster from play until the End Phase of your next turn.

 

[spoiler=[b]Effect - Anfeuern Dragon[/b]]This card is also treated as a Pyro-Type monster while in your hand, Deck, or Graveyard. Each time a FIRE monster you control inflicts damage to your opponent, place 1 Flareburst Counter on this card (max. 5). During your Main Phase 2, if this card has 5 Flareburst Counters on it, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card.

 

[spoiler=[b]Effect - Charring Conjuration[/b]]Pay 800 Life Points. Select 1 FIRE monster in your Graveyard. During each of your Standby Phases, place 1 Searing Counter on it (max. 2). This card remains face-up on the field as long as the selected monster is in your Graveyard. During your Main Phase 1, if the selected monster has 2 Searing Counters on it, destroy this card and Summon the selected monster from your Graveyard in face-up Attack or Defense Position. The selected monster's ATK and DEF are doubled until the End Phase. If it destroys a monster your opponent controls by battle during the turn it was Summoned by this card's effect, the Battle Damage inflicted to your opponent is halved.

 

 

 

NOTES:

 

Anfeuern is another word for "Fire".

Charring is another word for "Flaming" or "Burning".

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This card can only be special summoned by removing from play 4 fire type monsters in your graveyard from play. When this card is summon you can half your opponent{s} life points, if you do so aslong as this card is on your side of the feild during each of your end phase infilct half of this cards attact to your life points.

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I'd like to participate, as you have empty slots still :D

 

Main 3 Cards:

Monster

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Dark Blaze Emblem'. This card gains 500 ATK points for each FIRE-Attribute monster in your Graveyard and loses 500 ATK Points for every WATER Attribute monster in your Graveyard. Once during your Main Phase, you may send 1 FIRE Attribute monster from your hand to the Graveyard to destroy 1 non-FIRE Attribute monster on your opponent's side of the field. If this card is sent from your side of the field to the Graveyard by an effect of one of your opponent's cards, your opponent loses Life Points equal to the ATK of this card.

 

Spell

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Trap

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Bonus Cards:

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Effect:

"Fire Assailant" + "Dark Flame Dragon"

The ATK and DEF of this card become the total of FIRE Attribute monsters in your Graveyard x500. As long as this card remains face-up on your side of the field, FIRE Attribute monsters on your side of the field are unaffected by your opponent's Spell or Trap cards. Once during your turn, by discardind 1 FIRE Attribute monster from your hand, you may destroy 1 monster on your opponent's side of the field.

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All my entries are finished! Ignore my first post.

 

 

 

238665.jpg238665.jpg

238665.jpgp><p>Activate only when a Level 8 or higher Pyro-Type monster on your side of the field would be destroyed by a card effect. Destroy all FIRE monsters on your side of the field and decrease the ATK of all monsters on the field by 2000. If a monsters

 

238665j.jpgp><p>This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Volcanic" monsters in your Graveyard. Once per turn, you can remove from play 2 "Volcanic" monsters in your Graveyard from play to shift control of this card to your opponent. This card gains 1000 ATK and inflicts 1000 damage to the Life Points of this card

 

Gearfried the Phoenix Knight

note: Divine Sword Pheonix Blade is a real card.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 Warrior-Type monsters in your Graveyard. Once for as long as this card remains face-up on the field, add 1 "Divine Sword - Phoenix Blade" from your Deck to your hand. Remove 1 Equip Spell Card on this card to destroy 1 card on the field. When "Divine Sword - Phoenix Blade" is sent to the Graveyard by this effect, you can remove 1 Warrior-Type monster in your Graveyard to add it to your hand.

 

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Ember Jar

FLIP: Both players Tribute 1 monster they control and inflict damage to their opponent equal to the half the Tributed monsters ATK. If a FIRE monster is sent to the Graveyard by this effect, the controller of that card can Special Summon that card from their Graveyard in face-up Attack Position during the End Phase.

 

Magma Accelerator

Activate only when a Pyro-Type monster with 500 or less ATK is sent to the Graveyard. You can send 2 cards of the same name from your hand or Deck to the Graveyard to inflict 1000 damage to your opponent. Remove from play 1 Pyro-Type monster in your Graveyard to inflict 400 damage to your opponent. This card remains on the field until the End Phase of your next turn.

 

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All entries updated. Rules updated so everyone has the same chance of bonus. You can only post a maximum of 6 cards.

 

So Benny D (7) and Yellow Blitz (10) you need to get rid of some of your cards for the new max 6 rule.

 

Missing Cards/incomplete entrys:

4ater: spell

X-L Yeahhh!!: All 3+

sidiquia00: All 3+

BDR: Spell and Trap

Enko Maun: All 3+

jman/thaplan: All 3+

 

OH and ending date changed to April 19 bc im going to party on 18

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There ya go!

 

 

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Card Lore:This monster can only be Summoned by Tributing 2 FIRE monsters.Each turn increase this monster's ATK and DEF by 100 for each FIRE monster on the Field.This card cannot be selected as an attack or effect target by FIRE monsters.Each turn discard 2 cards from your hand to destroy 1 Spell or Trap card on the field.

 

 

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Card Lore:If "Volcamiki-Earth's Growing Rage" is face up on your field destroy all EARTH monsters,halve the ATK and DEF of all WATER monsters and turn them to FIRE,return all WIND monsters to their owner's Hand and decrease the ATK and DEF of LIGHT and DARK monsters by 800 points on the field.If there is any Spell card or Trap Card currently active on your opponent's field destroy it and gain 500 Life Points.

 

 

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Card Lore:As long as this card is face-up on the field each turn increase the ATK and DEF of all FIRE monsters by 100.Once per turn select 1 Pyro-Type monster on the field and choose 1 of the following effects.

1.If it is a Level 4 or lower monster,by paying 200 Life Points X the selected monster's Level,the selected monster can attack directly.

2.As long as the selected monster isn't the only monster you control,the selected monster cannot be designated as an attack target.

 

 

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Card Lore:Once per turn,as long as "Magma Planet" is face-up on the field and a monster you control is designated as an attack target you can choose 1 of the following effects.

1.Cancel the attack and destroy the attacking monster.Then inflict damage to your opponent equal to half the destroyed monster's ATK.

2.Cancel the attack and halve the ATK and DEF of the attacking monster.The attacking monster will be turned into a FIRE monster.

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Cards are done. 3 Effect Monsters, 1 Spell, 1 Trap, and 1 Synchro.

 

[spoiler=Inferno Dragon]

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Lore;

By Tributing this card, negate 1 of your opponent's monsters attacks. By discarding 1 card from your hand when this card is destroyed, add this card to the bottom of your Deck. If this card is sent from your Deck to the Graveyard, inflict 800 damage to your opponent.

 

 

[spoiler=Inferno Launch]

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Lore;

Once per turn, you can send 1 FIRE Pyro-Type monster from your Deck, to the Graveyard. Also, Once per turn, this card can move into an adjacent unoccupied Spell/Trap Card Zone. If you send a FIRE Pyro-Type monster to the Graveyard with this cards effect, and there are no cards in the same column as this card on your opponents side of the field, inflict 800 damage to your opponent.

 

 

[spoiler=Inferno Fury]

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Lore;

Once per turn, you can add all "Inferno" monsters in your Graveyard to your Deck to inflict 200 damage to your opponent x each monster added to your Deck by this effect. You cannot conduct your Battle Phase if you use this effect. If you inflcit over 1000 damage to your opponent using this effect, you can add 1 "Inferno King - Magner" from your Deck to your Hand.

 

 

[spoiler=Inferno King - Magner]

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Lore;

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Inferno Fury" you control to the Graveyard that has inflicted 1000 or more damage this turn to your opponent with its effect. Once per turn, add 1 "Inferno" card from your Graveyard, to the top of your Deck OR send 1 "Inferno" monster to your Graveyard. You cannot conduct your Battle Phase if you activate either of these effects. Once in the duel, if this card would be destroyed, by removing all "Inferno" monsters from your Graveyard, this card is not destroyed. Then inflict 1000 damage to your opponent.

 

 

[spoiler=Inferno Kid]

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Lore;

Once per turn, you can send 1 Level 4 or lower "Inferno" monster from your Deck to your Graveyard. This card cannot attack the turn you use this effect.

 

 

[spoiler=Inferno Cyborg]

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Lore;

"Inferno Kid" + 1 FIRE non-Tuner monster

This card cannot attack. Once per turn, you can destroy 1 monster with an ATK or DEF less than this cards current ATK. Also, once per turn, during you Main Phase, you can send 1 "Inferno" monster from your Deck to the Graveyard. If this card is destroyed by battle, you can Special Summon 1 "Inferno" monster to your side of the field except "Inferno Cyborg".

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here they are, sorry it took so long. I've been busy.

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[spoiler=Effect:]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 3 FIRE Pyro-Type monsters in your Graveyard from play. When this card is Special Summoned select 2 Spell or Trap cards your opponent controls. As long as you control this card face-up, the selected cards cannot be activated. Once per turn during your Main Phase 1, you can discard 1 FIRE Pyro-Type monster in your hand to the Graveyard. If you use this effect, increase the ATK of this card by 1000 during the Damage Step. Increase the ATK of this card by 200 for each FIRE Pyro-Type monster removed from play. When your opponent controls more than 2 monsters destroy this card and inflict halve the ATK of this card as Battle Damage to each player's Life Points.

 

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