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Set of angels and beyond


Cypress

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hey because i felt like it, here is the thread of angels and their opposites

 

i do appreciate coments and rates

but i do not apreciate the phrases "I hate them", "They stink", etc.

 

[spoiler=Angels]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing from Play 2 DARK and 1 LIGHT monster from your Graveyard. Once per turn, you can tribute 1 monster on your field. If the tributed monster is a DARK monster, Special Summon it at the End Phase of this turn. The End Phase you activated this effect, inflict 500 points of damage to your oppoonent.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing from Play 1 DARK and 2 LIGHT monster from your Graveyard. Once per turn, you can tribute 1 monster on your field. If the tributed monster is a LIGHT monster, Special Summon it at the End Phase of this turn. The End Phase you activated this effect, increase your life points by 500.

 

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Each time an effect from a monster with "Angel" in its name is activated, place 1 Spell Counter on this card (Max. 7) Effects are activated based on the number of Spell Counters on this card:

1: Monsters tributed by an effect of a monster with "Angel" in its name have its ATK and DEF increased by 500 when Special Summoned by the "Angel" monster's effect.

2: No Battle Damage beyond 500 points of damage is inflicted to the owner of a monster with "Angel" in their name.

3: No Effect Damage beyond 500 points of damage is inflicted to the owner of a monster with "Angel" in their name.

4: You can remove 3 Spell Counters off this card to nagate the activation of a Spell or Trap card, and destroy it.

5: All monsters on your side of the field are treated as both LIGHT and DARK monsters.

6: All monster on your side of the field are now treated as monsters with "Angel" in their name.

Remove all Spell Counters off this card the End Phase of the turn this card has 7 Spell Counters. Then, select 1 monster with "Angel" in its name from your Deck or Graveyard and Special Summon it, regardless of Summoning conditions.

 

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1 tuner monster + 1 or more non-tuner Fairy-type monsters

 

When this card is Synchro Summoned, destroy 1 card on the field with "Betrayal" in its name. The controler of the card destroyed discards 1 hard from their hand. If the card discarded was a iend-type monster, you can Special Summon 1 Level 4 or lower Fairy-type monster with "Angel" in its name from your Graveyard.

 

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[spoiler=Betrayed Angels]

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1 tuner Fiend-type monster + 1 or more non-tuner Fiend-type monsters

 

When this card is Synchro Summoned, destroy 1 card on the field with "Angel" in its name. The controler of the card destroyed discards 1 hard from their hand. If the card discarded was a Fairy-type monster, you can Special Summon 1 Level 4 or lower Fiend-type monster with "Betrayal" in its name from your Graveyard.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing from Play 2 DARK and 1 LIGHT monster from your Graveyard. Once per turn, you can tribute 1 monster on your field. If the tributed monster is a DARK monster, Special Summon it at the End Phase of this turn. The End Phase you activated this effect, inflict 500 points of damage to your oppoonent.

 

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Each time an effect from a monster with "Betrayal" in its name is activated, place 1 Spell Counter on this card (Max. 7) Effects are activated based on the number of Spell Counters on this card:

1: If a monster is Special Summoned by the effect of a monster with "Betrayal" in its name, decrease the ATK and DEF of all monsters your opponents controls.

2: No Battle Damage beyond 500 points of damage is inflicted to the owner of a monster with "Betrayal" in their name.

3: No Effect Damage beyond 500 points of damage is inflicted to the owner of a monster with "Betrayal" in their name.

4: You can remove 3 Spell Counters off this card to nagate the activation of a monster's effect, and destroy it.

5: All monsters on your side of the field are treated as both LIGHT and DARK monsters.

6: All monster on your side of the field are now treated as monsters with "Betrayal" in their name.

Remove all Spell Counters off this card the End Phase of the turn this card has 7 Spell Counters. Then, select 2 monster with a name that does not contain "Betrayal" in it from your opponents Field and Graveyard and remove them from play.

 

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tada

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