Guest Supreme Gamesmaster Posted April 12, 2009 Report Share Posted April 12, 2009 Terapolys is a torn world — literally. Fifteen continents are suspended over a massive orb of fire to form the planet. Airships are necessary for negotiations between its many nations. Therefore, airships are a lucrative business. Among the most famous of these airship businesses is Gaduce's Secure Transport company. It is famous not for its luxury or price, but for its security.So when the magic scholars Andraida and Kuve claim they have discovered a powerful secret to share only with the lord of Rextora, home of Andraida's race of Black Mages, they turn first to Gaduce and his allies, Ovkin, Dindo, and Lindelbaum. The first attack on the airship bound for Rextora was performed by the thief Adniz, who simply wanted to enlist with Gaduce's company. The next attack, however, was from a true enemy: Zeve, the wicked king of the Ghouls. Hailing from the unofficial sixteenth continent, the Sorim Storm raging between Rextora and peaceful Alexandria, Zeve wants to eliminate the knowledge Andraida and Kuve hold. This same knowledge is coveted by the Dragoon, Exithus, who seeks to withdraw his lost lover from the flames raging beneath Terapolys's landmasses.Caught up in Zeve's attack was Aliti, a young healer living in Alexandria. While visiting the palace to heal Tifa, an immigrant from Midgar and one of Alexandria's few honest politicians, Aliti was assailed by various ghouls. She managed to hold them at bay long enough for Tifa to devastate their ranks with a Titan summon. The queen of Alexandria, Garnet, was drawn down long enough to be targeted for destruction herself, but she was able to defeat her enemies easily enough.The airship crash-landed in Alexandria. None of the passengers, however, were harmed. They soon met up with Zeve's other targets, and after determining the nature of the mages' secret, agreed that it must be taken to Rextova, no matter the cost.For Andraida and Kuve have found a way to repair the world and make it as it once was, sealing Ifrit, the demon who ultimately rules the world, away forever. And Zeve isn't the only one of Ifrit's pawns that will do everything they can to stop the party.[spoiler=Canon]Final Fantasy installments VII, VIII, and IX have all transpired in Truth of Terapolys's timeline. Note that Advent Children, Last Order, and Dawn of Cerberus have not happened. [spoiler=Application]Name: Your character name.Age: An age, from 10-50.Gender: ♂ or ♀.Relation: Which character you know that draws you into the plot. Choose from Gaduce, Ovkin, Lindelbaum, Andraida, Kuve, Dindo, Exithus, Garnet, Tifa, and Aliti.Class: Choose from Fighter, Cavalier, Ranger, Thief, Black Mage, White Mage, Dragoon, Silver Mage, Red Mage, and Summoner.Bio: A bio of your character, two to three paragraphs long, but still detailed. Be sure to include your character's relationship with the Relation.Personality: A prose personality description of your character. Should be at least three sentences long. NOTE: THE BIO SHOULD BE TWO PARAGRAPHS LONG, NOT TWO SENTENCES. [spoiler=Classes]Physical FighterDescription: A heavily armored warrior that wields diverse weaponry, but has low MDf.Being accepted?: YesExisting Fighters: Gaduce RangerDescription: A diverse warrior that wields swords and bows, but wears light armor.Being accepted?: YesExisting fighters: Ovkin CavalierDescription: A spear- and axe-wielding knight atop a horse. Their dodging skill suffers.Being accepted?: YesExisting fighters: Lindelbaum DragoonDescription: An armored spear-wielder with great jumping power. They don't excel in any field.Being accepted?: YesExisting fighters: Exithus ThiefDescription: Shady warriors who steal more often than they attack. They can deal great damage.Being accepted?: YesExisting fighters: Adniz Martial FighterDescription: Immensely strong warriors who wield weak weapons, but can crumble under attack.Being accepted?: YesExisting fighters: Dindo Magical Black MageDescription: Powerful mages who can wreak destruction. Knives are their only mêlée defense.Being accepted?: YesExisting fighters: Andraida White MageDescription: Mages who specialize in helping allies. They can only do damage with hammers.Being accepted?: YesExisting fighters: Aliti BattlemageDescription: Both warriors and mages, Battlemages are never disadvantaged or advantaged.Being accepted?: YesExisting fighters: Kuve SummonerDescription: While these mages are normally dormant, their summons are devastating.Being accepted?: YesExisting fighters: Tifa Silver MageDescription: These mages control the flow of time, as well as wielding some dark magic.Being accepted?: YesExisting fighters: Garnet [spoiler=Accepted Characters][spoiler=Gaduce's Party][spoiler=Gaduce]CLASS: FighterHP#: 451 DEF: 025STR: 024 MDf: 007MGC: 005 AGI: 010ACR: 018 EVD: 009 [spoiler=Ovkin]CLASS: RangerHP#: 441 DEF: 017 STR: 018 MDf: 012MGC: 003 AGI: 016ACR: 024 EVD: 012CON: 025 RSC: 027 [spoiler=Lindelbaum]CLASS: CavalierHP#: 447 DEF: 024STR: 022 MDf: 010MGC: 002 AGI: 018ACR: 020 EVD: 008CON: 025 RSC: 040 [spoiler=Tifa]CLASS: SummonerHP#: 335 DEF: 010STR: 005 MDf: 024MGC: 019 AGI: 015ACR: 025 EVD: 015CON: 010 RSC: 011 [spoiler=Andraida's Party][spoiler=Andraida]CLASS: Black MageHP#: 330 DEF: 007STR: 010 MDf: 020MGC: 026 AGI: 017ACR: 020 EVD: 020CON: 018 RSC: 019 [spoiler=Kuve]CLASS: BattlemageHP#: 392 DEF: 014STR: 017 MDf: 015MGC: 017 AGI: 014ACR: 020 EVD: 017CON: 025 RSC: 026 [spoiler=Exithus]CLASS: DragoonHP#: 445 DEF: 016STR: 026 MDf: 012MGC: 010 AGI: 020ACR: 020 EVD: 020CON: 025 RSC: 030 [spoiler=Aliti]CLASS: White MageHP#: 332 DEF: 004STR: 004 MDf: 026MGC: 018 AGI: 010ACR: 015 EVD: 024CON: 010 RSC: 011 [spoiler=Jared's Party][spoiler=Jared]CLASS: RangerHP#: 426 DEF: 015 STR: 020 MDf: 015MGC: 002 AGI: 015ACR: 020 EVD: 018CON: 020 RSC: 021 [spoiler=Jax]CLASS: ThiefHP#: 306 DEF: 008STR: 010 MDf: 012MGC: 011 AGI: 021ACR: 020 EVD: 030CON: 010 RSC: 011 [spoiler=Alastor]CLASS: CavalierHP#: 455 DEF: 023STR: 021 MDf: 008MGC: 006 AGI: 030ACR: 016 EVD: 005CON: 020 RSC: 035 [spoiler=Fabian]CLASS: Silver MageHP#: 312 DEF: 005STR: 001 MDf: 030MGC: 017 AGI: 030ACR: 018 EVD: 020CON: 015 RSC: 016 **POST RESERVED FOR RP DATABASE**[spoiler=Formulae]PHYSICAL DAMAGEStr = STR of attacker + Power of weaponLv = Level of attackerDef = DEF of defender + Power of armor(Str + [(Str + Lv) / 32] * [(Str + Lv) / 32]) - Def PHYSICAL DAMAGE - LEVEL 20 OR LOWERStr = STR of attacker + Power of weaponLv = Level of attackerDef = DEF of defender + Power of armorBonus * (Str + [(Str + Lv) / 32] - Def MAGICAL DAMAGEMgc = MGC of attackerSp = Random value within range of Spell PowerLv = Level of attackerDef = MDf of defender + Power of armorBonus * ((Mgc + Lv) - Def) + Sp [spoiler=Promotion Tree]Tier 1:FighterArmored warriors specializing in physical combat. Equip: Broadswords, Axes. Skills: Shield, Blind Charge. Promotions: Warrior, Knight.ThiefLightly armored fighters with many utilities. Equip: Swords. Skills: Flee, Dodge, Steal, Distract, Backstab. Promotions: Ninja, Martial Artist.CavalierHorse-mounted knights with diverse weapon skills. Equip: Swords, Broadswords, Spears. Skills: Intimidate, Pierce. Promotions: Knight, Pegasus.RangerWarriors that can fight at any range. Equip: Swords, Bows. Skills: Precision, Triple Arrow, Double Attack. Promotions: Ninja, Knight.DragoonSpear soldiers that are quick and powerful. Equip: Spears. Skills: Jump, Lancer, Dragon's Roar. Promotions: Hoplite, Knight.Martial FighterWarriors who fight with their fists and spirit. Equip: Nunchaku. Skills: Kihap, Leaping Strike, Focus. Promotions: Martial Artist, Ninja.Black MagePowerful mages wielding destructive dark magics. Equip: Swords, Black Magic. Skills: Teleport Stab, Energy Gather. Promotions: Sorceror, Wizard.White MageMages that are poor in combat, but heal allies. Equip: Axes, White Magic. Skills: Holy Hammer, Energy Gather. Promotions: Priest, Wizard.BattlemageCombatants skilled in weapons and magic. Equip: Broadswords, Bows, Black Magic, White Magic. Skills: Enchantment, Energy Gather. Promotions: Wizard, Red Mage.Silver MageDark mages who can manipulate time. Equip: Spears, Black Magic, Silver Magic. Skills: Temporal Blow, Energy Gather. Promotions: Chronomaster, Beastmaster.SummonerMages skilled at calling spirits to aid them. Equip: Nunchaku, Summons, White Magic. Skills: Summon, Energy Gather. Promotions: Beastmaster, Conqueror. Tier 2:WarriorHeavily armored knights that can wield many weapons. Equip: Sword, Broadsword, Axe, Spear. Skills: Great Shield, Twinblade Attack. Promotions: General, Paladin.KnightProficient horse-mounted knights with some magic power. Equip: Broadswords, Bows, Spears, White Magic. Skills: Quick Switch, Intimidate, Sharpshooter. Promotions: Sniper, Paladin.NinjaStealthy warriors with great striking power and skill. Equip: Swords, Nunchaku. Skills: Stealth Attack, Evade, Escape, Smoke Bomb, Decoy. Promotions: Sasuke, Assassin.Martial ArtistDisciplined fighters with great strength and soul. Equip: Swords, Nunchaku. Skills: Great Kihap, Rank Destroyer, Brickbreaker. Promotions: Sasuke, Berserker.PegasusKnights trained to fight atop winged horses. Equip: Broadswords, Spears, Axes. Skills: Flying Attack, Gust, Intimidate, Javelin. Promotions: Paladin, Dragonmaster.HopliteElite spear-wielders with total mastery of combat. Equip: Spears. Skills: Leap, Pikeman, Six Dragons. Promotions: Halberdier, Dragonmaster.SorcerorWise masters of devastation with black magic. Equip: Swords, Black Magic. Skills: Teleport Stab, Blue Magic, Mana Storm. Promotions: Warlock, Sage.WizardVersatile masters of all types of magic. Equip: Black Magic, White Magic. Skills: Quick Switch, Mimicry, Mana Storm. Promotions: Sage, Mage Knight.PriestFollowers of the Gods who can call on holy magics. Equip: Axes, White Magic. Skills: Holy Hammer, Resuscitate, Mana Storm. Promotions: Bishop, Sage.Red MageAdvanced, supremely versatile warriors and mages. Equip: Swords, Broadswords, Bows, Black Magic, White Magic. Skills: Enchant Double, Counterattack, Mana Storm. Promotions: Mage Knight, Sasuke.ChronomasterLords of time-controlling silver magic. Equip: Black Magic, Silver Magic. Skills: Double Time, Half Time, Time's Up. Promotions: Knight Temporum, Warlock.BeastmasterMages who have kept monstrous fighting companions. Equip: Beasts, White Magic. Skills: Tamer, Blue Magic, Threatening Roar. Promotions: Beastlord, Subjugator.ConquerorSummoners who have learned to summon divinities. Equip: Swords, Summons, White Magic. Skills: Summon, Blue Magic, Mana Storm. Promotions: Subjugator, Sage. Tier 3:GeneralImmensely powerful knights with total mastery of weaponry. Equip: Swords, Broadswords, Spears, Bows, Nunchaku, Axes, Black Magic, SWORDCHUCKS. Skills: Nullifier, Quaking Step, Death Blow.PaladinMighty defenders of justice mounted on horseback. Equip: Broadswords, Bows, Axes, Spears, White Magic. Skills: Quick Switch, Intimidate, Deadeye, Holy, Grim Justice.AssassinSilent warriors with the power to end fights in a single blow. Equip: Swords, Nunchaku. Skills: Assassinate, Vapor, Retreat, Smoke Grenade, Illusion.SasukeThe absolute masters of hand-to-hand combat. Equip: Swords, Nunchaku. Skills: Master Kihap, Army Destroyer, Steelbreaker, Reverence.BerserkerDestructive lords who plow through enemies with charged aristeia. Equip: Broadswords, Axes. Skills: Total Smash, Army Destroyer, Devast Line, Berserk Spin.DragonmasterLords of aerial combat mounted on great dragons. Equip: Swords, Broadswords, Spears, Axes. Skills: Aerial Attack, Great Gust, Intimidate, Javelin, Flame Breath.HalberdierThe most powerful spear-wielding knights in the world. Equip: Spears, Axes, HALBERD. Skills: Flight, Halberd, Dragon's Wrath, Javelin, Osmose, Drain.WarlockNearly omnipotent demigods of arcane devastation. Equip: Swords, Black Magic, Black Magic LV9. Skills: Teleport Stab, Blue Magic, Mystic Typhoon, Osmose, Drain.SageThey have mastered the arcane arts entirely. Equip: Black Magic, White Magic, Silver Magic. Skills: Quick Switch, Mirror Force, Summon, Blue Magic, Mystic Typhoon.BishopIncarnations of gods, they mete out divine justice. Equip: Axes, White Magic. Skills: Holy Judgment, Resurrect, Smite, Mystic Typhoon.Mage KnightThey have perfectly integrated magic and weaponry. Equip: Swords, Broadswords, Bows, Axes, Black Magic, White Magic. Skills: Enchant Critical, Backlash Wave, Mirror Force, Mystic Typhoon.Knight TemporumMages who control both space and time completely. Equip: Silver Magic, Black Magic. Skills: Triple Time, Quarter Time, Time's Up, Erase.BeastlordMages who have learned to fight as one with deadly beasts. Equip: Beasts, White Magic. Skills: Tamer, Blue Magic, Threatening Roar, Unity.SubjugatorThey can call on the wrath of devastating gods and demons. Equip: Swords, Summons, White Magic. Skills: Summon Eilodon, Blue Magic, Mystic Typhoon, Osmose. [spoiler=Legendary Weapons]MasamuneType - BroadswordStats: ATK +60, ACR -10, MDf +5, DEF +5.Effects: 35% of all damage done is added to wielder's HP. Has element of LITX. MurasameType - SwordStats: ATK +50, ACR +20, MDf +5, DEF +5.Effects: ATK is added to MGC as well. Uses DEF or MDf, whichever is lower. Max damage of 11,111. Has element of DARK. RagnarokType - SpearStats: ATK +55, MDf +10, DEF +10.Effects: Has a chance of striking all enemies. Has element of FIRE. MjolnirType - AxeStats: ATK +75, ACR -15, MDf +5, DEF +10.Effects: Has element of TNDR. Sword-ChucksType - NunchakuStats: ATK +55Effects: Strikes all enemies. If you cannot wield SWORDCHUCKS, wielder attacks him/herself as well. ExcaliburType - NunchakuStats: ATK +45, ACR +10, MDf +10, DEF +10.Effects: Adds 35% of all damage inflicted to user's HP. Has element of LITX. HalberdType - SpearStats: ATK +60, ACR +10, MDf +5, DEF +5.Effects: Can strike back-row enemies. If you cannot wield HALBERD, wielder attacks him/herself as well. HeliosType - BowStats: ATK +45, ACR +15, MDf +10.Effects: Afflicts adjacent enemies with VENOM. Has element of LITX. Dragon SlaveType - Black Magic Level 8Stats: Power 100-400.Effects: Strikes all enemies. Has element of FIRE. HadokenType - Black Magic Level 9Stats: Power 320-1280.Effects: Strikes full column. Has element of TNDR or DARK, whichever opponent is not resistant to. Phoenix FlareType - White MagicStats - Power 40-160.Effects: Fully heals all party members and negates all status effects as well as striking all enemies. Temporal MeltdownType - Silver MagicStats - Power 40-160Effects: Prevents all enemies from attacking as well as striking all enemies. BahamutType - SummonStats - Power MP Spent + # of Obsidians collectedEffects: Strikes all enemies. Those in back row take an extra 10% damage. OsirisType - BeastStats - Stats are equal to caster's, * 2, and added on to with the first digit of your # of collected GarnetsEffects: Each attack has double actual power. Link to comment Share on other sites More sharing options...
fenrir Posted April 12, 2009 Report Share Posted April 12, 2009 No Berserker? ;( Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted April 12, 2009 Report Share Posted April 12, 2009 ...I knew that. >.< Fixing... Link to comment Share on other sites More sharing options...
fenrir Posted April 12, 2009 Report Share Posted April 12, 2009 I'm going to go Cavalier anyways >=0 Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted April 12, 2009 Report Share Posted April 12, 2009 Bump. App pl0x, Fenrir? Link to comment Share on other sites More sharing options...
fenrir Posted April 12, 2009 Report Share Posted April 12, 2009 Name: Dilgear von VolfAge: 21Gender: ♂Relation: ExithusClass: CavalierBio: Originally a dragoon trainee, Dilgear was born and raised in a aristocrat style life. He had almost everything he wanted, except one thing. Violence. After getting in a fight with one of the poorer boys, he started to crave for a fight. Even if he was highly out numbered, he would fight on and most likely win. He developed a split personality, which often made him regret his decision of a job. As a dragoon trainee, he learned about spears and lances and of course, javelins. He soon gained exceptional skill with the weapons and became Exithus's apprentice. He continued to learn, until one day he and his master rode horses. They did it to get to a certain town, which by foot was incredibly dangerous. This gave Dilgear the love of riding, riding anything. The thrill he got from shishkebabing several enemies at once was pure joy. This soon made him change jobs to a cavalier. This decision was the best he made in his left, at least for a time. Once changing jobs, he left his master and learned from other cavaliers. Tricks for the trade so to speak. Now, he wants to fight against his master, to see who is stronger.Personality: Dilgear has two sides to him. One is his everyday normal side. Calm, strategic, and sarcastic. The other side is rare as it can only be witnessed in battle, and even then the witness will end up dead anyways. This side is a sadistic, blood driven, psychotic deuchebag side. (Just think Axle.) Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted April 12, 2009 Report Share Posted April 12, 2009 I lol'd at the name. Epically. Acceped. Link to comment Share on other sites More sharing options...
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