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Final Fantasy: Truth of Terapolys


Supreme Gamesmaster

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Terapolys is a torn world — literally. Fifteen continents are suspended over a massive orb of fire to form the planet. Airships are necessary for negotiations between its many nations. Therefore, airships are a lucrative business. Among the most famous of these airship businesses is Gaduce's Secure Transport company. It is famous not for its luxury or price, but for its security.

So when the magic scholars Andraida and Kuve claim they have discovered a powerful secret to share only with the lord of Rextora, home of Andraida's race of Black Mages, they turn first to Gaduce and his allies, Ovkin, Dindo, and Lindelbaum. The first attack on the airship bound for Rextora was performed by the thief Adniz, who simply wanted to enlist with Gaduce's company. The next attack, however, was from a true enemy: Zeve, the wicked king of the Ghouls. Hailing from the unofficial sixteenth continent, the Sorim Storm raging between Rextora and peaceful Alexandria, Zeve wants to eliminate the knowledge Andraida and Kuve hold. This same knowledge is coveted by the Dragoon, Exithus, who seeks to withdraw his lost lover from the flames raging beneath Terapolys's landmasses.

Caught up in Zeve's attack was Aliti, a young healer living in Alexandria. While visiting the palace to heal Tifa, an immigrant from Midgar and one of Alexandria's few honest politicians, Aliti was assailed by various ghouls. She managed to hold them at bay long enough for Tifa to devastate their ranks with a Titan summon. The queen of Alexandria, Garnet, was drawn down long enough to be targeted for destruction herself, but she was able to defeat her enemies easily enough.

The airship crash-landed in Alexandria. None of the passengers, however, were harmed. They soon met up with Zeve's other targets, and after determining the nature of the mages' secret, agreed that it must be taken to Rextova, no matter the cost.

For Andraida and Kuve have found a way to repair the world and make it as it once was, sealing Ifrit, the demon who ultimately rules the world, away forever. And Zeve isn't the only one of Ifrit's pawns that will do everything they can to stop the party.

[spoiler=Canon]

Final Fantasy installments VII, VIII, and IX have all transpired in Truth of Terapolys's timeline. Note that Advent Children, Last Order, and Dawn of Cerberus have not happened.

 

[spoiler=Application]

Name: Your character name.

Age: An age, from 10-50.

Gender: ♂ or ♀.

Relation: Which character you know that draws you into the plot. Choose from Gaduce, Ovkin, Lindelbaum, Andraida, Kuve, Dindo, Exithus, Garnet, Tifa, and Aliti.

Class: Choose from Fighter, Cavalier, Ranger, Thief, Black Mage, White Mage, Dragoon, Silver Mage, Red Mage, and Summoner.

Bio: A bio of your character, two to three paragraphs long, but still detailed. Be sure to include your character's relationship with the Relation.

Personality: A prose personality description of your character. Should be at least three sentences long.

 

NOTE: THE BIO SHOULD BE TWO PARAGRAPHS LONG, NOT TWO SENTENCES.

 

 

[spoiler=Classes]

Physical

 

Fighter

Description: A heavily armored warrior that wields diverse weaponry, but has low MDf.

Being accepted?: Yes

Existing Fighters: Gaduce

 

Ranger

Description: A diverse warrior that wields swords and bows, but wears light armor.

Being accepted?: Yes

Existing fighters: Ovkin

 

Cavalier

Description: A spear- and axe-wielding knight atop a horse. Their dodging skill suffers.

Being accepted?: Yes

Existing fighters: Lindelbaum

 

Dragoon

Description: An armored spear-wielder with great jumping power. They don't excel in any field.

Being accepted?: Yes

Existing fighters: Exithus

 

Thief

Description: Shady warriors who steal more often than they attack. They can deal great damage.

Being accepted?: Yes

Existing fighters: Adniz

 

Martial Fighter

Description: Immensely strong warriors who wield weak weapons, but can crumble under attack.

Being accepted?: Yes

Existing fighters: Dindo

 

Magical

 

Black Mage

Description: Powerful mages who can wreak destruction. Knives are their only mêlée defense.

Being accepted?: Yes

Existing fighters: Andraida

 

White Mage

Description: Mages who specialize in helping allies. They can only do damage with hammers.

Being accepted?: Yes

Existing fighters: Aliti

 

Battlemage

Description: Both warriors and mages, Battlemages are never disadvantaged or advantaged.

Being accepted?: Yes

Existing fighters: Kuve

 

Summoner

Description: While these mages are normally dormant, their summons are devastating.

Being accepted?: Yes

Existing fighters: Tifa

 

Silver Mage

Description: These mages control the flow of time, as well as wielding some dark magic.

Being accepted?: Yes

Existing fighters: Garnet

 

 

[spoiler=Accepted Characters]

[spoiler=Gaduce's Party]

[spoiler=Gaduce]

CLASS: Fighter

HP#: 451 DEF: 025

STR: 024 MDf: 007

MGC: 005 AGI: 010

ACR: 018 EVD: 009

 

 

[spoiler=Ovkin]

CLASS: Ranger

HP#: 441 DEF: 017

STR: 018 MDf: 012

MGC: 003 AGI: 016

ACR: 024 EVD: 012

CON: 025 RSC: 027

 

 

[spoiler=Lindelbaum]

CLASS: Cavalier

HP#: 447 DEF: 024

STR: 022 MDf: 010

MGC: 002 AGI: 018

ACR: 020 EVD: 008

CON: 025 RSC: 040

 

 

[spoiler=Tifa]

CLASS: Summoner

HP#: 335 DEF: 010

STR: 005 MDf: 024

MGC: 019 AGI: 015

ACR: 025 EVD: 015

CON: 010 RSC: 011

 

 

 

 

[spoiler=Andraida's Party]

[spoiler=Andraida]

CLASS: Black Mage

HP#: 330 DEF: 007

STR: 010 MDf: 020

MGC: 026 AGI: 017

ACR: 020 EVD: 020

CON: 018 RSC: 019

 

 

[spoiler=Kuve]

CLASS: Battlemage

HP#: 392 DEF: 014

STR: 017 MDf: 015

MGC: 017 AGI: 014

ACR: 020 EVD: 017

CON: 025 RSC: 026

 

 

[spoiler=Exithus]

CLASS: Dragoon

HP#: 445 DEF: 016

STR: 026 MDf: 012

MGC: 010 AGI: 020

ACR: 020 EVD: 020

CON: 025 RSC: 030

 

 

[spoiler=Aliti]

CLASS: White Mage

HP#: 332 DEF: 004

STR: 004 MDf: 026

MGC: 018 AGI: 010

ACR: 015 EVD: 024

CON: 010 RSC: 011

 

 

 

 

[spoiler=Jared's Party]

[spoiler=Jared]

CLASS: Ranger

HP#: 426 DEF: 015

STR: 020 MDf: 015

MGC: 002 AGI: 015

ACR: 020 EVD: 018

CON: 020 RSC: 021

 

 

[spoiler=Jax]

CLASS: Thief

HP#: 306 DEF: 008

STR: 010 MDf: 012

MGC: 011 AGI: 021

ACR: 020 EVD: 030

CON: 010 RSC: 011

 

 

[spoiler=Alastor]

CLASS: Cavalier

HP#: 455 DEF: 023

STR: 021 MDf: 008

MGC: 006 AGI: 030

ACR: 016 EVD: 005

CON: 020 RSC: 035

 

 

[spoiler=Fabian]

CLASS: Silver Mage

HP#: 312 DEF: 005

STR: 001 MDf: 030

MGC: 017 AGI: 030

ACR: 018 EVD: 020

CON: 015 RSC: 016

 

 

 

 

 


**POST RESERVED FOR RP DATABASE**

[spoiler=Formulae]

PHYSICAL DAMAGE

Str = STR of attacker + Power of weapon

Lv = Level of attacker

Def = DEF of defender + Power of armor

(Str + [(Str + Lv) / 32] * [(Str + Lv) / 32]) - Def

 

PHYSICAL DAMAGE - LEVEL 20 OR LOWER

Str = STR of attacker + Power of weapon

Lv = Level of attacker

Def = DEF of defender + Power of armor

Bonus * (Str + [(Str + Lv) / 32] - Def

 

MAGICAL DAMAGE

Mgc = MGC of attacker

Sp = Random value within range of Spell Power

Lv = Level of attacker

Def = MDf of defender + Power of armor

Bonus * ((Mgc + Lv) - Def) + Sp

 

 

[spoiler=Promotion Tree]

Tier 1:

Fighter

Armored warriors specializing in physical combat. Equip: Broadswords, Axes. Skills: Shield, Blind Charge. Promotions: Warrior, Knight.

Thief

Lightly armored fighters with many utilities. Equip: Swords. Skills: Flee, Dodge, Steal, Distract, Backstab. Promotions: Ninja, Martial Artist.

Cavalier

Horse-mounted knights with diverse weapon skills. Equip: Swords, Broadswords, Spears. Skills: Intimidate, Pierce. Promotions: Knight, Pegasus.

Ranger

Warriors that can fight at any range. Equip: Swords, Bows. Skills: Precision, Triple Arrow, Double Attack. Promotions: Ninja, Knight.

Dragoon

Spear soldiers that are quick and powerful. Equip: Spears. Skills: Jump, Lancer, Dragon's Roar. Promotions: Hoplite, Knight.

Martial Fighter

Warriors who fight with their fists and spirit. Equip: Nunchaku. Skills: Kihap, Leaping Strike, Focus. Promotions: Martial Artist, Ninja.

Black Mage

Powerful mages wielding destructive dark magics. Equip: Swords, Black Magic. Skills: Teleport Stab, Energy Gather. Promotions: Sorceror, Wizard.

White Mage

Mages that are poor in combat, but heal allies. Equip: Axes, White Magic. Skills: Holy Hammer, Energy Gather. Promotions: Priest, Wizard.

Battlemage

Combatants skilled in weapons and magic. Equip: Broadswords, Bows, Black Magic, White Magic. Skills: Enchantment, Energy Gather. Promotions: Wizard, Red Mage.

Silver Mage

Dark mages who can manipulate time. Equip: Spears, Black Magic, Silver Magic. Skills: Temporal Blow, Energy Gather. Promotions: Chronomaster, Beastmaster.

Summoner

Mages skilled at calling spirits to aid them. Equip: Nunchaku, Summons, White Magic. Skills: Summon, Energy Gather. Promotions: Beastmaster, Conqueror.

 

Tier 2:

Warrior

Heavily armored knights that can wield many weapons. Equip: Sword, Broadsword, Axe, Spear. Skills: Great Shield, Twinblade Attack. Promotions: General, Paladin.

Knight

Proficient horse-mounted knights with some magic power. Equip: Broadswords, Bows, Spears, White Magic. Skills: Quick Switch, Intimidate, Sharpshooter. Promotions: Sniper, Paladin.

Ninja

Stealthy warriors with great striking power and skill. Equip: Swords, Nunchaku. Skills: Stealth Attack, Evade, Escape, Smoke Bomb, Decoy. Promotions: Sasuke, Assassin.

Martial Artist

Disciplined fighters with great strength and soul. Equip: Swords, Nunchaku. Skills: Great Kihap, Rank Destroyer, Brickbreaker. Promotions: Sasuke, Berserker.

Pegasus

Knights trained to fight atop winged horses. Equip: Broadswords, Spears, Axes. Skills: Flying Attack, Gust, Intimidate, Javelin. Promotions: Paladin, Dragonmaster.

Hoplite

Elite spear-wielders with total mastery of combat. Equip: Spears. Skills: Leap, Pikeman, Six Dragons. Promotions: Halberdier, Dragonmaster.

Sorceror

Wise masters of devastation with black magic. Equip: Swords, Black Magic. Skills: Teleport Stab, Blue Magic, Mana Storm. Promotions: Warlock, Sage.

Wizard

Versatile masters of all types of magic. Equip: Black Magic, White Magic. Skills: Quick Switch, Mimicry, Mana Storm. Promotions: Sage, Mage Knight.

Priest

Followers of the Gods who can call on holy magics. Equip: Axes, White Magic. Skills: Holy Hammer, Resuscitate, Mana Storm. Promotions: Bishop, Sage.

Red Mage

Advanced, supremely versatile warriors and mages. Equip: Swords, Broadswords, Bows, Black Magic, White Magic. Skills: Enchant Double, Counterattack, Mana Storm. Promotions: Mage Knight, Sasuke.

Chronomaster

Lords of time-controlling silver magic. Equip: Black Magic, Silver Magic. Skills: Double Time, Half Time, Time's Up. Promotions: Knight Temporum, Warlock.

Beastmaster

Mages who have kept monstrous fighting companions. Equip: Beasts, White Magic. Skills: Tamer, Blue Magic, Threatening Roar. Promotions: Beastlord, Subjugator.

Conqueror

Summoners who have learned to summon divinities. Equip: Swords, Summons, White Magic. Skills: Summon, Blue Magic, Mana Storm. Promotions: Subjugator, Sage.

 

Tier 3:

General

Immensely powerful knights with total mastery of weaponry. Equip: Swords, Broadswords, Spears, Bows, Nunchaku, Axes, Black Magic, SWORDCHUCKS. Skills: Nullifier, Quaking Step, Death Blow.

Paladin

Mighty defenders of justice mounted on horseback. Equip: Broadswords, Bows, Axes, Spears, White Magic. Skills: Quick Switch, Intimidate, Deadeye, Holy, Grim Justice.

Assassin

Silent warriors with the power to end fights in a single blow. Equip: Swords, Nunchaku. Skills: Assassinate, Vapor, Retreat, Smoke Grenade, Illusion.

Sasuke

The absolute masters of hand-to-hand combat. Equip: Swords, Nunchaku. Skills: Master Kihap, Army Destroyer, Steelbreaker, Reverence.

Berserker

Destructive lords who plow through enemies with charged aristeia. Equip: Broadswords, Axes. Skills: Total Smash, Army Destroyer, Devast Line, Berserk Spin.

Dragonmaster

Lords of aerial combat mounted on great dragons. Equip: Swords, Broadswords, Spears, Axes. Skills: Aerial Attack, Great Gust, Intimidate, Javelin, Flame Breath.

Halberdier

The most powerful spear-wielding knights in the world. Equip: Spears, Axes, HALBERD. Skills: Flight, Halberd, Dragon's Wrath, Javelin, Osmose, Drain.

Warlock

Nearly omnipotent demigods of arcane devastation. Equip: Swords, Black Magic, Black Magic LV9. Skills: Teleport Stab, Blue Magic, Mystic Typhoon, Osmose, Drain.

Sage

They have mastered the arcane arts entirely. Equip: Black Magic, White Magic, Silver Magic. Skills: Quick Switch, Mirror Force, Summon, Blue Magic, Mystic Typhoon.

Bishop

Incarnations of gods, they mete out divine justice. Equip: Axes, White Magic. Skills: Holy Judgment, Resurrect, Smite, Mystic Typhoon.

Mage Knight

They have perfectly integrated magic and weaponry. Equip: Swords, Broadswords, Bows, Axes, Black Magic, White Magic. Skills: Enchant Critical, Backlash Wave, Mirror Force, Mystic Typhoon.

Knight Temporum

Mages who control both space and time completely. Equip: Silver Magic, Black Magic. Skills: Triple Time, Quarter Time, Time's Up, Erase.

Beastlord

Mages who have learned to fight as one with deadly beasts. Equip: Beasts, White Magic. Skills: Tamer, Blue Magic, Threatening Roar, Unity.

Subjugator

They can call on the wrath of devastating gods and demons. Equip: Swords, Summons, White Magic. Skills: Summon Eilodon, Blue Magic, Mystic Typhoon, Osmose.

 

 

[spoiler=Legendary Weapons]

Masamune

Type - Broadsword

Stats: ATK +60, ACR -10, MDf +5, DEF +5.

Effects: 35% of all damage done is added to wielder's HP. Has element of LITX.

 

Murasame

Type - Sword

Stats: ATK +50, ACR +20, MDf +5, DEF +5.

Effects: ATK is added to MGC as well. Uses DEF or MDf, whichever is lower. Max damage of 11,111. Has element of DARK.

 

Ragnarok

Type - Spear

Stats: ATK +55, MDf +10, DEF +10.

Effects: Has a chance of striking all enemies. Has element of FIRE.

 

Mjolnir

Type - Axe

Stats: ATK +75, ACR -15, MDf +5, DEF +10.

Effects: Has element of TNDR.

 

Sword-Chucks

Type - Nunchaku

Stats: ATK +55

Effects: Strikes all enemies. If you cannot wield SWORDCHUCKS, wielder attacks him/herself as well.

 

Excalibur

Type - Nunchaku

Stats: ATK +45, ACR +10, MDf +10, DEF +10.

Effects: Adds 35% of all damage inflicted to user's HP. Has element of LITX.

 

Halberd

Type - Spear

Stats: ATK +60, ACR +10, MDf +5, DEF +5.

Effects: Can strike back-row enemies. If you cannot wield HALBERD, wielder attacks him/herself as well.

 

Helios

Type - Bow

Stats: ATK +45, ACR +15, MDf +10.

Effects: Afflicts adjacent enemies with VENOM. Has element of LITX.

 

Dragon Slave

Type - Black Magic Level 8

Stats: Power 100-400.

Effects: Strikes all enemies. Has element of FIRE.

 

Hadoken

Type - Black Magic Level 9

Stats: Power 320-1280.

Effects: Strikes full column. Has element of TNDR or DARK, whichever opponent is not resistant to.

 

Phoenix Flare

Type - White Magic

Stats - Power 40-160.

Effects: Fully heals all party members and negates all status effects as well as striking all enemies.

 

Temporal Meltdown

Type - Silver Magic

Stats - Power 40-160

Effects: Prevents all enemies from attacking as well as striking all enemies.

 

Bahamut

Type - Summon

Stats - Power MP Spent + # of Obsidians collected

Effects: Strikes all enemies. Those in back row take an extra 10% damage.

 

Osiris

Type - Beast

Stats - Stats are equal to caster's, * 2, and added on to with the first digit of your # of collected Garnets

Effects: Each attack has double actual power.

 

 

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Name: Dilgear von Volf

Age: 21

Gender: ♂

Relation: Exithus

Class: Cavalier

Bio: Originally a dragoon trainee, Dilgear was born and raised in a aristocrat style life. He had almost everything he wanted, except one thing. Violence. After getting in a fight with one of the poorer boys, he started to crave for a fight. Even if he was highly out numbered, he would fight on and most likely win. He developed a split personality, which often made him regret his decision of a job. As a dragoon trainee, he learned about spears and lances and of course, javelins. He soon gained exceptional skill with the weapons and became Exithus's apprentice. He continued to learn, until one day he and his master rode horses. They did it to get to a certain town, which by foot was incredibly dangerous. This gave Dilgear the love of riding, riding anything. The thrill he got from shishkebabing several enemies at once was pure joy. This soon made him change jobs to a cavalier. This decision was the best he made in his left, at least for a time. Once changing jobs, he left his master and learned from other cavaliers. Tricks for the trade so to speak. Now, he wants to fight against his master, to see who is stronger.

Personality: Dilgear has two sides to him. One is his everyday normal side. Calm, strategic, and sarcastic. The other side is rare as it can only be witnessed in battle, and even then the witness will end up dead anyways. This side is a sadistic, blood driven, psychotic deuchebag side. (Just think Axle.)

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