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Valley of the Kings


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Monsters: [19]

[3] Caius the Shadow Monarch

[2] Raiza the Storm Monarch

[1] The End of Anubis

[3] Gravekeeper's Spy

[2] Gravekeeper's Guard

[3] Gravekeeper's Commandant

[2] Gravekeeper's Assailant

[2] Thunder King Rai-Oh

[1] Breaker the Magical Warrior

 

Spells: [10]

[3] Necrovalley

[3] Book of Moon

[2] Allure of Darkness

[1] Brain Control

[1] Mystical Space Typhoon

 

Traps: [11]

[2] Mind Crush

[1] Trap Dustshoot

[3] Compulsory Evacuation Device

[2] Phoenix Wing Wind Blast

[2] Royal Oppression

[1] Torrential Tribute

 

Seeing as I'm trying to make quality decks over time now, I guess I'll explain the use of certain cards in here.

Monsters:

The Monarchs maintain field Control.

End of Anubis completely locks down the Graveyard.

Gravekeeper's Spy provides a tribute engine, and normally will activate during the Damage Step to get past Oppression.

Guard provides field control.

Commandant searches out Necrovalley and becomes a beatstick when Valley is on the field.

Assailant is searchable and takes out Honest-able monsters.

Rai-Oh stops searching. It's not a problem with Commandant, because most likely I will search with Commandant, then summon Rai-Oh.

Breaker is a mini Monarch.

 

Spells:

Necrovalley powers up the 'Keepers and stops Zombie Master/Lumina/Darius/Equeste/Colossal Fighter among other things.

Book of Moon stops Honest-able monsters, just like Assailant.

Allure provides -0 draw power and has almost all of my my monsters as targets.

Brain Control takes away an opponent's monster for a boss monster, hopefully for more damage.

MST is chainable.

 

Traps:

Mind Crush works with Raiza/CED/PWWB/Trap Dustshoot.

Trap Dustshoot is just plain good, especially for hand control.

I decided on CED over BTH for more chainability.

PWWB is nice and chainable.

Oppression stops LS and such.

TT is chainable.

 

Also, I might add Spirit Reaper or D.D. Warrior Lady. Cyber Valley is a real possibility.

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Put Solemns in the side-deck, they tend to hurt you more than they help you in this format. They're next to useless against LS apart from stopping a Judgment Dragon (Bottomless works just as well), though they are good to side against Glads to stop Gyzarus/Herk. That way you can main Dustshoot/Mind Crush.

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