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Welcome to the Tournament of ATTRIBUTES!!!


BulletMan

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[align=center]Welcome to the Tournament

of ATTRIBUTES![/align]

 

If you want to know why it's called that, well,

I'll explain the rules first.

 

RULEZ:

1. No Flaming

2. No Spaming

3. Must be a Star 4 to enter.

4. To enter, you must post your best card.

5. Have fun!

 

Now once your entered, you will have to wait until

I have 14 contestants in all. Then I will change the name

of the contest to what it is actually is. That's the

surprise of this contest.

 

I will have 7 rounds in all, each averaging in 3 day

lengths. And, well I'm not telling you what the rounds are

about. (the change in the contest name will give you a

hint) But 2 people will be departed from the contest after

each round. Only if your card gets the lowest rating.

The final round will involve 2 contestants going against

each other for: The Cup of ::ATTRIBUTES:: !

 

Prizes:

1zt: 300 points, 4 reps

2nd: 50 points, 2 reps

 

1. Neon/got

2. jacoby746/got

3. Kotara/got

4. Diedra/got

5. OxegenHydro/got

6. Roids Man/got

7. Marly/got

8. nightmare452/got

9. tommers2008/got

10. Andrew Baker/got

11. Otaku-sama/got

12. ~Parallel Yoshi~

13. cAde2009/got

14. Diety Mitsu/got

 

The contest subject is ATTRIBUTES. All of you must now make a FIRE version of your card. If your card is a FIRE monster, congratz! You make it this round. And since we have 13 contestants instead of 14, this round, only 1 person will depart. You must post your card within 3 days till now (May 5th). And to make things easier, I will post the ahead rounds: 1st FIRE 2nd WATER 3rd WIND 4th EARTH 5th LIGHT 6th DARK 7th DIVINE. Good luck!

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[spoiler=2 Quotes]

i'll enter

 

250469y.jpg

 

LETS DO IT

 

265004q.jpg

 

 

He said the contest is for members who are 4 stars or over' date=' anyway im in, here is my [spoiler=card']

123299k.jpg

 

 

[spoiler=Lore]

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned you can select up to 3 face-down cards on the field and flip them face-up, If any of the cards flipped face-up by this cards effect were Normal Monster(s) then your opponent takes direct damage equal to that card(s) overall ATK. This card can not attack face-up Defence Position monsters.

 

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[spoiler=rules]

If you want to know why it's called that' date=' well,

I'll explain the rules first.

 

[b']RULEZ:

1. No Flaming

2. No Spaming

3. Must be a Star 4 to enter.

4. To enter, you must post your best card.

5. Have fun![/b]

 

Sorry Zombie Maker, but he said 4 star members and above only.

 

180728.jpg

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i will enter, not sure exactly which card is my best but this one is quite good

 

179705.jpg

[spoiler=Card Lore]Once per turn, you can flip this card into face-down Defense Position while it is on your field. When this card is Flip Summoned, control of this card switches to your opponent's field. While this card is on your opponent's field during his/her Standby Phase, your opponent must discard 2 cards from their hand. During your opponent's End Phase, control of this card switches to your field.

 

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Edit: Entry reserved. Here's the card:

 

16293.jpg

Card lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 face-down monsters you control. When a monster you control battles, apply their DEF for Damage Calculation. When this card is destroyed by battle, remove it from play instead. While it is removed from play by this effect, during your opponent's Standby Phase, Special Summon 1 "Mineral Token" (Rock-Type/EARTH/Level 1/ATK 0/DEF 500) to your opponent's side of the field in Defense Position. When a "Mineral Token" is destroyed, it's opponent gains 500 Life Points. When an opponent attacks while this card is removed from play, and they control 3 or more "Mineral Tokens", destroy all face-up monsters they control. Your opponent draws 1 card for each monster destroyed this way.

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Entry Reserved

 

15zf8rp.jpg

 

[spoiler=Lore]

This card cannot be Normal Summoned except by removing 2 DARK monster and 1 Fiend-Type monster on your field to the Graveyard. As long this card remains in the field, you can select 1 LIGHT monster of your opponent side field and sent it into the Graveyard per 3 turn. During each of your End Phase, you can Summon 1 "Necro Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 100) to your field in Defense Position. This card gains 100 ATK and 100 DEF for each "Necro Token on your side field. Once per turn, you can Tribute 1 "Necro Token" you control to negates effect of your opponent's monster. When this card is successfully destroyed and sent into the Graveyard, all of "Necro Token" you control are destroyed and sent into the Graveyard

 

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Entered.

162875.jpg[spoiler=Card Lore]

This card can not be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play the top 3 cards in your Deck. If this card is the only Sea Serpent-Type monster on your side of the field, destroy this card. When a card's effect to destroy a monster(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. Once per turn, you can discard 1 card from your hand to Special Summon 1 of your removed from play Monsters, that monster is destroyed during the End Phase of this turn. When this card is removed from the field, remove from play all Monster Cards in both player's Graveyards.

 

 

Well, it's one of my older ones. But it's definitely my best.

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Ill join[spoiler=Card and Effect]178320.jpg[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by removing from play 4 Spell Cards in your Graveyard. This card gains 100 for each Spell Card in your Graveyard. During your Stand-by Phase, remove from play 1 Spell Card in your Graveyard (this is not optional). If you cannot then this card is destroyed.

 

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My card...

 

[align=center]28tjoqo.png

Effect - This card is also treated as a Plant-Type monster. Once per turn, if this card is selected as an attack target, you can discard 2 cards from your hand to negate the attack. Once per turn, inflict 100 points of damage to your opponent for every card in there hand. If your opponent draws a card(s) outside of there Draw Phase, you can pay 500 points per card to place the card(s) at the bottom of the Deck.[/align]

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I'll enter. As a formality, I will show you a sample of my work.

 

45863.jpg

 

Effect: Once per turn, you can equip this card to a "Gene Warped Warwolf" you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, both players must pay 1000 Life Points to activate a Continuous Spell or Trap card. All Continuous Spell and Trap cards active before this effect was activated have their effects negated. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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