SephirothKirby Posted April 13, 2009 Report Share Posted April 13, 2009 aka, "Why has no one ever combined these two ideas before?" This looks like it owns on paper but is probably terrible. [30] MONSTERS [5] Exodia [3] La Jinn the Mystic Genie of the Lamp[3] Archfiend Solider[3] Blocker[3] The Gross Ghost of Fled Dreams[3] D.D. Trainer[3] Mad Dog of Darkness[3] Renge, Gatekeeper of the Dark World[3] Vorse Raider[1] Mechanicalchaser [6] SPELLS [3] Veil of Darkness[3] Heart of the Underdog [4] TRAPS [3] Reckless Greed[1] Crush Card Virus Link to comment Share on other sites More sharing options...
Akira Posted April 13, 2009 Report Share Posted April 13, 2009 -3 Reckless+3 Hand Destruction If you draw Hand Destruction in the Draw Phase, you can activate it immediately to give yourself more chances of hitting successfully with Veil/Underdog and continuing the loop. Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 13, 2009 Author Report Share Posted April 13, 2009 I can do the same with Reckless, without discarding 2 :/ Link to comment Share on other sites More sharing options...
Akira Posted April 13, 2009 Report Share Posted April 13, 2009 If you draw into Reckless Greed however, unless you have another one set the loop grinds to a halt. Discarding for Hand Destruction shouldn't be a problem, at least when you have Underdog running, as your hand will be massive anyway. Link to comment Share on other sites More sharing options...
jessekirino Posted April 13, 2009 Report Share Posted April 13, 2009 I've had the same deck idea with a few differences. Normal Monsters with high defense or attack. Throw in two or three high attacking one tribute monsters like Summoned Skull or Cyber-Tech Aligator just in case. Heart of the Underdog x3 (maybe x2) D.D. Borderline (maybe x2)Level Limit Area BGravity Bind That's it! This deck must be based on speed and protection. Once Heart of the Underdog hits the field, you will want to stop your continuous drawing as rarely as possible and when you do stop, it must be because of something that gets you through the next turn, not another drawing engine like veil or reckless greed. Link to comment Share on other sites More sharing options...
Tronta Posted April 14, 2009 Report Share Posted April 14, 2009 ah, this one.the classic veil-heart combo.best of luck. Link to comment Share on other sites More sharing options...
zaradon Posted April 14, 2009 Report Share Posted April 14, 2009 aka' date=' "Why has no one ever combined these two ideas before?"[/quote']This deck has been made before. Have you tested with 37 monsters and 3 Heart? Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 15, 2009 Author Report Share Posted April 15, 2009 Yeah, and it's terrible, which is why I combined VEIL LOOP and HEART LOOP into an Awesome Loop. The individual decks had been made, but I never saw a fusion. Link to comment Share on other sites More sharing options...
Tronta Posted April 15, 2009 Report Share Posted April 15, 2009 i tried it once. terribad. Link to comment Share on other sites More sharing options...
arkel Posted April 15, 2009 Report Share Posted April 15, 2009 -3 Reckless+3 Common Charity Link to comment Share on other sites More sharing options...
LostLetter227 Posted April 15, 2009 Report Share Posted April 15, 2009 -4 traps+3 hand destructionand a reload? I've had the same deck idea with a few differences. Normal Monsters with high defense or attack. Throw in two or three high attacking one tribute monsters like Summoned Skull or Cyber-Tech Aligator just in case. Heart of the Underdog x3 (maybe x2) D.D. Borderline (maybe x2)Level Limit Area B Gravity Bind That's it! This deck must be based on speed and protection. Once Heart of the Underdog hits the field' date=' you will want to stop your continuous drawing as rarely as possible and when you do stop, it must be because of something that gets you through the next turn, not another drawing engine like veil or reckless greed.[/quote'] no.. just no... Link to comment Share on other sites More sharing options...
Argentum Posted April 17, 2009 Report Share Posted April 17, 2009 Reload is a great Idea. Maybe a pot of avarice? To put back exodia if you mill it with the veil...Just an idea. Draw dump the exodia pieces into the graveyard then you pot of avarice them from teh deck. Also Handdestruction is the best thing in teh world for this deck. Link to comment Share on other sites More sharing options...
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