legolover09 Posted April 16, 2009 Report Share Posted April 16, 2009 So here is my deck. It is missing 3 cards. Please Help. Also help with side deck if possible: Spellcasters (39): Monsters lv 5 and up (5):Choas Magician x1Dark Red Enchanter x2Endymion, the Master Magician x1Magical Marionette x1 Monsters lv 4 and under (18 ): Kycoo the Ghost Destroyer x1Silent Magician lv4 x2Apprentice Magician x3Magical Exemplar x2Skilled Dark Magician x2Night's end Sorcerer x2Defender, The Magical Knight x2Old vindictive Magician x1Crystal Sear x1Breaker the Magical Warrior x1Frequency Magician x1 Spells (12):Magicial Citadel of Endymion x2Spell Power Grasp x3Fissure x1Swords of Revealing Light x1Mage Power x1enemy controler x1Magicial Dimension x1Secret Village of the Spellcasters x1Monster Reborn x1 Traps (4):Magician Circle x1Magic Cylander x1Sakuritsu Armor x2 Extra Deck: Generic Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 16, 2009 Report Share Posted April 16, 2009 MONSTER: 19 2 Endymion, the Master Magician 2 Dark Red Enchanter1 Chaos Sorcerer1 Magical Marionette 2 Kycoo the Ghost Destroyer2 Magical Exemplar2 Apprentice Magician2 Crystal Seer2 Frequency Magician1 Breaker the Magical Warrior1 Injection Fairy Lily1 Night’s End Sorcerer SPELL: 16 3 Spell Power Grasp2 Magical Citadel of Endymion2 Allure of Darkness2 Foolish Burial2 Instant Fusion1 Brain Control1 Heavy Storm1 Monster Reborn1 Mystical Space Typhoon1 Terraforming TRAP: 5 2 Magician’s Circle2 Phoenix Wing Wind Blast1 Torrential Tribute EXTRA: 15 2 Musician King1 Darkfire Dragon1 Sanwitch 2 Stardust Dragon1 Red Dragon Archfiend1 Thought Ruler Archfiend1 Colossal Fighter 2 Arcanite Magician1 Black Rose Dragon1 Dark Strike Fighter 1 Goyo Guardian1 Tempest Magician SIDE: 15 MONSTER: 6 3 Golem 3 Trap Eater SPELL: 6 1 Magical Citadel of Endymion 2 Secret Village of the Spellcasters 3 Twister TRAP: 3 3 Light-Imprisoning Mirror Link to comment Share on other sites More sharing options...
legolover09 Posted April 16, 2009 Author Report Share Posted April 16, 2009 Why is instant fusion such a good card? Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 16, 2009 Report Share Posted April 16, 2009 Because you can Instant Fusion -> Night's End/Frequency -> Arcanite, which is a huge part of the deck.You can also Instant Fusion -> Dark Red Enchanter, when needed. Link to comment Share on other sites More sharing options...
legolover09 Posted April 16, 2009 Author Report Share Posted April 16, 2009 kk. i'll use instant fusion when i get all the synchro's i need. what should i use until then. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.