Aximil Posted April 16, 2009 Report Share Posted April 16, 2009 As you can see by the title, this is my first attempt at a Six Samurai deck. I didn't put any cards for Synchroing in here because I wasn't really sure how to make it work with them and didn't want to clutter it up any more than it already is. ~DECK~ 41 ~MONSTERS~ 21~TRIBUTES~ 6Great Shogun Shien x 3Grandmaster of the Six Samurai x 3~NON-TRIBUTES~ 15The Six Samurai - Irou x 3The Six Samurai - Kamon x 1The Six Samurai - Yaichi x 3The Six Samurai - Zanji x 3Spirit of the Six Samurai x 2Marauding Captain x 3 ~SPELLS~ 14Cunning of the Six Samurai x 2Six Samurai United x 3Reinforcments of the Army x 1The Warrior Returning Alive x 2The A. Forces x 1Monster Reborn x 1Book of Moon x 1Reasoning x 1Mystical Space Typhoon x 1Heavy Storm x 1 ~TRAPS~ 6Return of the Six Samurai x 2Mirror Force x 1Solemn Judgment x 3 Link to comment Share on other sites More sharing options...
Smeg Posted April 16, 2009 Report Share Posted April 16, 2009 *Facepalm* Monster line-up should be like this for 1: 3x Shoguns3x Grandmaster3x Zanji2x Irou3x Yaichi2x Spirit3/4x Whatever you like (No more six sams pls) The spells: 2x Cunning3x United1x Reinforcements1x Reasoning1x Reborn2x Warrior Returning AliveXXx Fillers. Link to comment Share on other sites More sharing options...
Maliki Posted April 16, 2009 Report Share Posted April 16, 2009 You have the whole set WOW! I give U 10/10 Link to comment Share on other sites More sharing options...
Aximil Posted April 17, 2009 Author Report Share Posted April 17, 2009 Jurrasic, I changed it, is it any better? I'm not use to using a deck anything like the Six Samurais. Link to comment Share on other sites More sharing options...
Raikoh Posted April 17, 2009 Report Share Posted April 17, 2009 As you can see by the title' date=' this is my first attempt at a Six Samurai deck. I didn't put any cards for Synchroing in here because I wasn't really sure how to make it work with them and didn't want to clutter it up any more than it already is. ~DECK~ 40 ~MONSTERS~ 19~TRIBUTES~ 5[b']Great Shogun Shien x2[/b]Grandmaster of the Six Samurai x 3~NON-TRIBUTES~ 16The Six Samurai - Irou x3The Six Samurai - Yaichi x3The Six Samurai - Zanji x3Gorz, the Emissary of Darkness x1Marauding Captain x2Thunder King Rai-Oh x2Chaos Sorcerer x1 ~SPELLS~ 15Cunning of the Six Samurai x1Six Samurai United x3Reinforcement of the Army x1The A. Forces x1Burden of the Mighty x3Monster Reborn x1Book of Moon x2Reasoning x1Giant Trunade x1Heavy Storm x1 ~TRAPS~ 6Solemn Judgment x3Phoenix Wing Wind Blast x2Threatening Roar x1 A better change to your Deck. Instead of wasting your hand trying to swarm the field (like Blackwings w/o the Synchroing), control the field so when your Samurais do get nuked, you can regain control of the field. Link to comment Share on other sites More sharing options...
Dad Posted April 17, 2009 Report Share Posted April 17, 2009 *Facepalm* Monster line-up should be like this for 1: 3x Shoguns3x Grandmaster3x Zanji2x Irou3x Yaichi2x Spirit3/4x Whatever you like (No more six sams pls) The spells: 2x Cunning3x United1x Reinforcements1x Reasoning1x Reborn2x Warrior Returning AliveXXx Fillers. Where's Hand U? Link to comment Share on other sites More sharing options...
Raikoh Posted April 17, 2009 Report Share Posted April 17, 2009 Hand is terrible w/ Rota at one. Link to comment Share on other sites More sharing options...
Dad Posted April 17, 2009 Report Share Posted April 17, 2009 Hand is terrible w/ Rota at one. It's effect hasn't changed. I WANTZ IT. Link to comment Share on other sites More sharing options...
Raikoh Posted April 17, 2009 Report Share Posted April 17, 2009 You go ahead and try it. But believe me, the Tributing is a hufty cost now cuz of Rota's restriction. Link to comment Share on other sites More sharing options...
Dad Posted April 17, 2009 Report Share Posted April 17, 2009 You go ahead and try it. But believe me' date=' the Tributing is a hufty cost now cuz of Rota's restriction.[/quote'] But I liekz handz. ='( Damn Konami. >.< Link to comment Share on other sites More sharing options...
Raikoh Posted April 17, 2009 Report Share Posted April 17, 2009 Yeah, the limiting of Rota hurt Samurais alot. It needs its own searcher, like Glads and LS do. Link to comment Share on other sites More sharing options...
Aximil Posted April 17, 2009 Author Report Share Posted April 17, 2009 As you can see by the title' date=' this is my first attempt at a Six Samurai deck. I didn't put any cards for Synchroing in here because I wasn't really sure how to make it work with them and didn't want to clutter it up any more than it already is. ~DECK~ 40 ~MONSTERS~ 19~TRIBUTES~ 5[b']Great Shogun Shien x2[/b]Grandmaster of the Six Samurai x 3~NON-TRIBUTES~ 16The Six Samurai - Irou x3The Six Samurai - Yaichi x3The Six Samurai - Zanji x3Gorz, the Emissary of Darkness x1Marauding Captain x2Thunder King Rai-Oh x2Chaos Sorcerer x1 ~SPELLS~ 15Cunning of the Six Samurai x1Six Samurai United x3Reinforcement of the Army x1The A. Forces x1Burden of the Mighty x3Monster Reborn x1Book of Moon x2Reasoning x1Giant Trunade x1Heavy Storm x1 ~TRAPS~ 6Solemn Judgment x3Phoenix Wing Wind Blast x2Threatening Roar x1 A better change to your Deck. Instead of wasting your hand trying to swarm the field (like Blackwings w/o the Synchroing), control the field so when your Samurais do get nuked, you can regain control of the field. That build seems like a random Six Samurai build. I went with Jurrasic's and I always finish off my opponent the first turn I get to attack. Link to comment Share on other sites More sharing options...
Raikoh Posted April 18, 2009 Report Share Posted April 18, 2009 Its not random. Its a control-based Samurai deck, not a Swarm one. FYI, Shien should NOT be played in trips at all. Its quite differcult to get him on the field w/o Rota's help. This leads to dead draws. Link to comment Share on other sites More sharing options...
Aximil Posted April 18, 2009 Author Report Share Posted April 18, 2009 I haven't had a single Shien be a dead draw yet, and, on top of that, I always get a minimum of 3 monsters out on the first turn. Anyway, I prefer swarm. Link to comment Share on other sites More sharing options...
Raikoh Posted April 18, 2009 Report Share Posted April 18, 2009 Ok. You should still play Heavy and Trunade in Samurais (Swarm version). It destroys threats of monster removal traps like Torrential and MF. Also, Heavy causes ppl to play Solemn so they are forced to activate it w/ Heavy. Link to comment Share on other sites More sharing options...
Raikoh Posted April 18, 2009 Report Share Posted April 18, 2009 Ok. You should still play Heavy and Trunade in Samurais (Swarm version). It destroys threats of monster removal traps like Torrential and MF. Also, Heavy causes ppl to play Solemn so they are forced to activate it w/ Heavy. Link to comment Share on other sites More sharing options...
Aximil Posted April 18, 2009 Author Report Share Posted April 18, 2009 I guess I could take Field-Commander Rahz out for a Heavy Storm since I can already get to my Six Samurais pretty fast with my Six Samurai United cards. ~CHANGED~ Link to comment Share on other sites More sharing options...
Aximil Posted April 18, 2009 Author Report Share Posted April 18, 2009 I guess I could take Field-Commander Rahz out for a Heavy Storm since I can already get to my Six Samurais pretty fast with my Six Samurai United cards. ~CHANGED~ Link to comment Share on other sites More sharing options...
Aximil Posted April 18, 2009 Author Report Share Posted April 18, 2009 I guess I could take Field-Commander Rahz out for a Heavy Storm since I can already get to my Six Samurais pretty fast with my Six Samurai United cards. ~CHANGED~ Link to comment Share on other sites More sharing options...
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