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My 1st KH2 Org XIII deck, PLZ tell me where to improve.


death_2_4kids

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17/4/09: OK, I've updated a few cards, I'll post them and their originals up for comparison.

 

Once again, I need to know if the cards are:

1) Overpowered

2)Good enough pics (and if available somewhere i can get good ones)

3)Effect suggestions

4)Any other problems

 

[attachment=53345][attachment=53339]

[attachment=53346][attachment=53342]

[attachment=53343][attachment=53340]

[attachment=53344][attachment=53341]

[attachment=53338]

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Why'd you make me so bad D: I take offense to this.

 

Some are underpowered while others are overpowered. (Like Xemnas' final form). Your OCG is horrid, go read the OCG thread =\, try using pics that actually have a background. Never make vanilla's (Normal Types). Oh and attachments are against the rules.

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I try to base the effects of the cards on how the actual members act in battle. eg: Demyx+water clones

 

I think that Marluxia's effect is quite useful as it carries on after it is destroyed i just forgot to add that in

 

any other alterations to other cards' effects you could suggest perhaps?

 

I think that Luxord's is a bit OTT but i couldn't think of anything else

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