hotfoilcard Posted April 17, 2009 Report Share Posted April 17, 2009 Updated with pics! Got my cards in the mail! woot! Pics are a bit blurry because my camera battery was dead I think. side is pretty much a joke Monsters - 7 3 Royal Magical Library3 Thunder Dragon1 Summoner Monk Spells - 30 3 Archfiend's Oath3 Convulsion of Nature3 Toon Table of Contents3 Upstart Goblin2 Spell Power Grasp2 Magical Citadel of Endymion2 Hand Destruction2 Pigeonholing Books of Spell2 Magical Mallet2 Magical Stone ExcavationCard DestructionHeavy StormGiant TrunadeMonster RebornToon WorldTerraforming Traps - 3 Wall of Revealing LightBlasting the RuinsLife Equalizer maybe the mudkipz crew can hate on this deck...or better yet crab will post here and tell me something like trunade should be banned. *heart* Link to comment Share on other sites More sharing options...
Smeg Posted April 17, 2009 Report Share Posted April 17, 2009 -1 Toon World-1 Magical Mallet-1 Upstart-1 Terraforming-1 Wall-1 Level Limit +3 Blue eyes Toonm+3 Trade-In Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted April 17, 2009 Report Share Posted April 17, 2009 If only TCG had brionac to recycle this stupid archfiend's oath. Link to comment Share on other sites More sharing options...
jackmen10 Posted April 17, 2009 Report Share Posted April 17, 2009 I am failing to see a Win Condition... Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted April 17, 2009 Report Share Posted April 17, 2009 I am failing to see a Win Condition... Traps - 3 Wall of Revealing LightBlasting the RuinsLife Equalizer Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted April 17, 2009 Report Share Posted April 17, 2009 I am failing to see a Win Condition... FAIL Link to comment Share on other sites More sharing options...
hotfoilcard Posted April 17, 2009 Author Report Share Posted April 17, 2009 -1 Toon World-1 Magical Mallet-1 Upstart-1 Terraforming-1 Wall-1 Level Limit +3 Blue eyes Toonm+3 Trade-In Upstart helps me cover the spread. Plus Upstart makes pimp hands strong. And I don't like only 3 targets for 3 Trade-In. There are some other versions I'm thinking about fooling with - an Ojamagic' date=' something with Browws/Shells, and/or something with the GBS/BBS. All of those old "almost there" OTK/FTK's I feel like revisiting now that we have "5 RML" (lol summoner monk) and the Endymion/Power Grasp tricks. If only TCG had brionac to recycle this stupid archfiend's oath. I'll have to settle for MSE's on Trunade for now. I tried to incorporate that Alien Trunade Synchro, but it was random and inconsistent. I am failing to see a Win Condition... lulzy. Win condition is your opponent falls asleep during your turn and you steal his CCV. Link to comment Share on other sites More sharing options...
hotfoilcard Posted April 24, 2009 Author Report Share Posted April 24, 2009 Bumping this up. Updated the first post with deck images. Link to comment Share on other sites More sharing options...
LostLetter227 Posted April 24, 2009 Report Share Posted April 24, 2009 I fail to see Disenchanter... Link to comment Share on other sites More sharing options...
PoeticJustice Posted April 24, 2009 Report Share Posted April 24, 2009 You posted Magical Explosion, but didn't list it. Link to comment Share on other sites More sharing options...
hotfoilcard Posted April 24, 2009 Author Report Share Posted April 24, 2009 @ lostletter - that's a pretty cool card. but it's once per turn limitation make me a bit wary on running it. I'm more likely to just cut down to 2 traps (Magical Explosions) and add a Plaguespreader to replace the third trap so I can sack a Tempest Magician on occasion and use spammed MCoE counters to burn...(an idea a guy on this deck thread on another site gave me). You posted Magical Explosion' date=' but didn't list it.[/quote'] Yeah I threw it in the side because I constantly debate whether I should use ME's in the main or the Blasting/LE/WoRL combo. I kinda like WoRL better if I don't get the FTK. Sometimes it will let me survive another turn or two. So current trap lineup is Blasting the RuinsLife EqualizerWall of Revealing Light with 2 Magical Explosions in the side for now Just FTK'd a guy on my online team's Anaheim deck. My turn took forever. Plus we were dueling on text chat so I had to type in stuff and that added to the time. With the typing the turn was 30 mins. Pretty much the most obnoxious deck I've played with sense I used to play with a netdecked moosman exodia on DMU pre d fusion ban. Link to comment Share on other sites More sharing options...
PoeticJustice Posted April 24, 2009 Report Share Posted April 24, 2009 You posted Magical Explosion' date=' but didn't list it.[/quote'] Yeah I threw it in the side because I constantly debate whether I should use ME's in the main or the Blasting/LE/WoRL combo. I kinda like WoRL better if I don't get the FTK. Sometimes it will let me survive another turn or two. So current trap lineup is Blasting the RuinsLife EqualizerWall of Revealing Light with 2 Magical Explosions in the side for now Just FTK'd a guy on my online team's Anaheim deck. My turn took forever. Plus we were dueling on text chat so I had to type in stuff and that added to the time. With the typing the turn was 30 mins. Pretty much the most obnoxious deck I've played with sense I used to play with a netdecked moosman exodia on DMU pre d fusion ban. Nice. I actually met Tundo, pretty cool guy. I love the deck, but I need like 2 MSE's for it. Link to comment Share on other sites More sharing options...
hotfoilcard Posted April 24, 2009 Author Report Share Posted April 24, 2009 I fail to see Disenchanter... You posted Magical Explosion' date=' but didn't list it.[/quote'] Yeah I threw it in the side because I constantly debate whether I should use ME's in the main or the Blasting/LE/WoRL combo. I kinda like WoRL better if I don't get the FTK. Sometimes it will let me survive another turn or two. So current trap lineup is Blasting the RuinsLife EqualizerWall of Revealing Light with 2 Magical Explosions in the side for now Just FTK'd a guy on my online team's Anaheim deck. My turn took forever. Plus we were dueling on text chat so I had to type in stuff and that added to the time. With the typing the turn was 30 mins. Pretty much the most obnoxious deck I've played with sense I used to play with a netdecked moosman exodia on DMU pre d fusion ban. Nice. I actually met Tundo, pretty cool guy. I love the deck, but I need like 2 MSE's for it. I got my 2 ZWSD's soley for the Soul Takers (my Reficule deck) and the MSE's (this deck). Cool thing was I got them at a going out of business sale at the kaybee toys in the mall. So I got them half off :D. I also popped a PSZ Ultimate in a half off Nitro Warrior tin but I traded it pretty quickly....and now *sniffle* I think I might want it for this deck... Link to comment Share on other sites More sharing options...
Smeg Posted April 24, 2009 Report Share Posted April 24, 2009 Trade-In for 3 targets is risky, but you could say there is 6 targets because of contents. +4 Spells in grave +1 monster in grave +2 Cards to draw Link to comment Share on other sites More sharing options...
hotfoilcard Posted April 24, 2009 Author Report Share Posted April 24, 2009 Trade-In for 3 targets is risky' date=' but you could say there is 6 targets because of contents. +4 Spells in grave +1 monster in grave +2 Cards to draw[/quote'] Oh I see what your saying. That might could work. I mean I don't get the math on 6 targets or w/e your saying. But I see using TToC just once and then Trading off the BEWD. Lol. I'm so used to just burning 3x of that TToC I don't even think of using it any other way anymore lol. Link to comment Share on other sites More sharing options...
Crow™ Posted April 25, 2009 Report Share Posted April 25, 2009 Maybe add a self-mill card like Needlebug nest (I think thay's the name)? It could help get more cards in your graveyard for blasting ruins. Link to comment Share on other sites More sharing options...
hotfoilcard Posted April 25, 2009 Author Report Share Posted April 25, 2009 Maybe add a self-mill card like Needlebug nest (I think thay's the name)? It could help get more cards in your graveyard for blasting ruins. I don't think I can risk milling one of the 3 OTK Traps. Maybe it could take the place of the third trap in a 3 ME build. I could just Mallet it away until late game...I feel like there would be times when I wouldn't be able to use it though - Example: I have 4 cards left in my deck. etc. I think it's a fun idea though. I just made this quick and dirty version with the Trade-Ins but it doesn't always go off (obv) - when I say go off I mean go thru the whole deck pretty much. And when it does because of less Hand Destruction/MSE type stuff I ended up with too many cards in hand and no way to get rid of them on the last turn. Plus I had Cards RFG for Allure that messed up my 30 count. Not enuff spells for ME (with Upstarts) and getting 30 in the grave is REALLY hard with this build. But here it is anyway if your interested. Monsters - 13 3 Royal Magical Library3 Thunder Dragon2 Blue-Eyes Toon Dragon2 Summoner Monk2 Destiny Hero - Plasma1 Destiny Hero - Dogma Spells - 25 3 Upstart Goblin3 Trade-In3 Toon Table of Contents2 Magical Citadel of Endymion2 Spell Power Grasp2 Allure of Darkness2 Destiny Draw1 The Warrior Returning Alive1 Hand Destruction1 Card Destruction1 Monster Reborn1 Heavy Storm1 Giant Trunade1 Terraforming1 Magical Mallet Traps 3 Life EqualizerBlasting the RuinsWall of Revealing Light So that's what I tried to make with Trade-Ins. I don't like it very much but I think it has potential. Please nobody mention Cup of Ace, Broken or Golden Bamboo Sword or Second Coin Toss. At this point it's just not right. I would rather play my original build BY FAR. Thank you. Link to comment Share on other sites More sharing options...
hotfoilcard Posted April 26, 2009 Author Report Share Posted April 26, 2009 sheet is hax bump i did 3/5 duels today FTK Link to comment Share on other sites More sharing options...
Smeg Posted April 26, 2009 Report Share Posted April 26, 2009 s*** is hax bump i did 3/5 duels today FTK And lemmie guess 2/5 loses? 3/5 is really good for FTKs though, well done ^_^ Link to comment Share on other sites More sharing options...
PakstraX Posted April 26, 2009 Report Share Posted April 26, 2009 Monsters - 7 3 Royal Magical Library3 Thunder Dragon1 Summoner Monk Spells - 30 3 Archfiend's Oath1 Convulsion of Nature3 Toon Table of Contents3 Upstart Goblin2 Spell Power Grasp1 Magical Citadel of Endymion2 Hand Destruction2 Magical Mallet2 Magical Stone Excavation1 Card Destruction1 Heavy Storm1 Giant Trunade1 Monster Reborn1 Toon World1 Terraforming1 Monster Gate and/or Reasoning1 Broken Bamboo Sword3 Golden Bamboo Sword Traps - 3 1 Wall of Revealing Light1 Blasting the Ruins1 Life Equalizer Link to comment Share on other sites More sharing options...
Smeg Posted April 26, 2009 Report Share Posted April 26, 2009 Monsters - 7 3 Royal Magical Library3 Thunder Dragon1 Summoner Monk Spells - 30 3 Archfiend's Oath1 Convulsion of Nature3 Toon Table of Contents3 Upstart Goblin2 Spell Power Grasp1 Magical Citadel of Endymion2 Hand Destruction2 Magical Mallet2 Magical Stone Excavation1 Card Destruction1 Heavy Storm1 Giant Trunade1 Monster Reborn1 Toon World1 Terraforming1 Monster Gate and/or Reasoning1 Broken Bamboo Sword3 Golden Bamboo Sword Traps - 3 1 Wall of Revealing Light1 Blasting the Ruins1 Life Equalizer Yours is worse O.0 Link to comment Share on other sites More sharing options...
PakstraX Posted April 26, 2009 Report Share Posted April 26, 2009 Have you tried it? Coz I did, and it works a lot better then your version! Link to comment Share on other sites More sharing options...
hotfoilcard Posted April 26, 2009 Author Report Share Posted April 26, 2009 Monsters - 7 3 Royal Magical Library3 Thunder Dragon1 Summoner Monk Spells - 30 3 Archfiend's Oath1 Convulsion of Nature3 Toon Table of Contents3 Upstart Goblin2 Spell Power Grasp1 Magical Citadel of Endymion2 Hand Destruction2 Magical Mallet2 Magical Stone Excavation1 Card Destruction1 Heavy Storm1 Giant Trunade1 Monster Reborn1 Toon World1 Terraforming1 Monster Gate and/or Reasoning1 Broken Bamboo Sword3 Golden Bamboo Sword Traps - 3 1 Wall of Revealing Light1 Blasting the Ruins1 Life Equalizer It looks pretty good. Seems like you might have a lot of dead Oath (with 1 Convulsion and no Pigeonholing) and a lot of dead GBS (with 1 BBS) though. Oh and the Reasoning/Gate better not mill any of your traps. I wouldn't use that without all of your Traps in hand. I'd try to fit in a second MCoE though. Have you tried it? Coz I did' date=' and it works a lot better then your version![/quote'] Oh and yeah the one's I didn't FTK I lost yesterday. This guy on pojo (who has been discussing the build on my pojo thread) is siding into Self Destruct Button for Matches 2 and 3 lolz and uses a build with Magical Explosions and a Plaguespreader teched to Synch into Tempest Magician and Burn with spammed and useless Endymion counters (cuz you can only use Endymion once per turn unless you Trunade it or bump it off with a new one). Link to comment Share on other sites More sharing options...
hotfoilcard Posted May 4, 2009 Author Report Share Posted May 4, 2009 Tried it with -WoRL-Blasting-LE-1 Convulsion +2 ME+1 Summoner Monk+1 MCoE and HATED IT! Went back to the old version. WoRL lets me sack if I don't FTK. Link to comment Share on other sites More sharing options...
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