Akira Posted April 17, 2009 Report Share Posted April 17, 2009 Literally. Totally experimetal idea, I'm picking up the bits to make it as I go along. The idea simply is: the more stuff to build up chains and generate advantage, the better. ( 8 )3 Des Koala2 Mask of Darkness1 Spirit Reaper1 Marshmallon1 Morphing Jar ( 8 )3 Emergency Provisions2 Chain Strike2 Book of Moon1 Scapegoat ( 24 )3 Reckless Greed3 Secret Barrel3 Good Goblin Housekeeping3 Threatening Roar3 Just Deserts2 Accumulated Fortune2 Jar of Greed2 Legacy of Yata-Garasu1 Ceasefire1 Magic Cylinder1 Ojama Trio Link to comment Share on other sites More sharing options...
hotfoilcard Posted April 17, 2009 Report Share Posted April 17, 2009 Maybe -2 of the Draw Traps and +2 Allure? You seem to have enough targets. Link to comment Share on other sites More sharing options...
Akira Posted April 17, 2009 Author Report Share Posted April 17, 2009 I'll test that out, but playing so little monsters here I really need to keep as many of them as possible. Link to comment Share on other sites More sharing options...
hotfoilcard Posted April 18, 2009 Report Share Posted April 18, 2009 I just noticed the Emergency Provisions. You don't see much of that lately. Link to comment Share on other sites More sharing options...
Akira Posted April 18, 2009 Author Report Share Posted April 18, 2009 I'm kinda thinking that if I manage to pull of the triple GGHK/Provisions combo, it's more or less my game straight away. Even double GGHK with Provisions still lets me draw 6 , which aint half bad. Link to comment Share on other sites More sharing options...
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