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Finished Sacred God Set ^_^


Nicky-whyte

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Okay I have finished making my Sacred God monsters so I will be making a new Archetype because I love archetypes ^_^ anyway please tell me what you think and also please rate so that I know how good they are or how bad

 

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This monster cannot be removed from play. When this monster is summoned send 2 Sacred God monsters from your Deck to your Graveyard and shuffle your Deck. When this monster battles an opponent's monster you can return up to 3 sacred God monsters from your Graveyard to your Deck and shuffle your Deck to have this monster gain 700 ATK and DEF points for each Sacred God monster returned to your Deck until the end of that turn. During the end phase send 1 Sacred God monster from Deck to your Graveyard and shuffle your Deck.

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This monster cannot be removed from play. When this monster is summoned send 2 Sacred God monsters from your Deck to your Graveyard and shuffle your Deck. When this card is targeted by the effect of a Sacred God card this monster is treated as 2 or more Sacred God monster.

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1 "Sacred God" Tuner + 1 or more non-Tuner "Sacred God" monsters

When this monster is summoned send 2 Sacred God monsters from your Deck to the Graveyard and shuffle your Deck. When this monster has attacked and a monster remains on your opponents side of the field, this monster can attack again by returning 3 Sacred God monsters from your Graveyard to your Deck and shuffle your Deck. When this monster has destroyed a monster by battle, deal 600 points of damage to your opponent.

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This monster cannot be removed from play. When this monster is summoned send 2 Sacred God monsters from your Deck to your Graveyard and shuffle your Deck. Return this monster while it is in the Graveyard and 2 other Sacred God monsters in your Graveyard to your Deck, you can add 1 card from your Deck with Sacred God in its card name to your Hand and shuffle your Deck.

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Negate the activation and effect of a spell or trap card by sending 3 Sacred God monsters from your Deck to the Graveyard and shuffle your Deck. Your opponent Draws 1 card.

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You can select 1 card from your Deck or Graveyard with Sacred God in its card name and add it to your Hand. You cannot play the selected card until your next turn.

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You can special summon 1 Sacred God monster from your Graveyard. Send the same number of Sacred God monsters from your Deck to the Graveyard equal to the level of the special summoned monster and shuffle your Deck.

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Send 3 Sacred God monsters from your Deck to the Graveyard and shuffle your Deck to negate the summon or effect of a monster and destroy it. Your opponent Draws 1 card.

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This monster cannot be removed from play. When this monster is summoned send 2 Sacred God monsters from your Deck to the Graveyard and shuffle your Deck. When this monster is destroyed you take 0 damage until the end of that turn. By returning this monster while it is in the Graveyard and 2 other Sacred God monsters in Graveyard to your Deck you can reduce all damage to 0 until the end of the turn this effect was activated and shuffle your Deck.

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This monster cannot be removed from play. Send 2 Sacred God monsters from your Deck to your Graveyard when this monster is summoned and shuffle your Deck. You can special summon this monster from your Graveyard by returning 3 Sacred God monsters from your Graveyard to your Deck and shuffle your Deck, this effect can be activated during your opponent's battle phase.

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1 "Sacred God" Tuner + 1 or more non-Tuner "Sacred God" monsters

This monster cannot be removed from play. When this monster is summoned send 2 Sacred God monsters from your Deck to the Graveyard and shuffle your Deck. Return 3 Sacred God monsters from your Graveyard to your Deck and shuffle your Deck to switch the ATK and DEF points of this monster until the end phase, this effect can also be activated during your opponents battle phase. When this monster is attacked you can change it to defense position.

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This monster cannot be removed from play. When this monster is summoned send 2 Sacred God monsters from your Deck to the Graveyard and shuffle your Deck. When this monster is targeted by the effect of a Sacred God card you can treat this card as 2 Sacred God monsters. When this monster is sent to Graveyard by the effect of a Sacred God card deal 300 points of damage to your opponents life points.

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1 "Sacred God" Tuner + 1 or more non-Tuner "Sacred God" monsters

When this monster is summoned send 2 Sacred God monsters from your Deck to the Graveyard and shuffle your Deck. Return 3 Sacred God monsters from your Graveyard to your Deck and shuffle your Deck to destroy all cards on your side of the field except this card and destroy the same number of cards on your opponents side of the field. Once per turn during your or your opponents turn, you can negate the activation and effect of your opponents spell or trap cards.

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This monster cannot be removed from play. When this monster is summoned send 2 Sacred God monsters from your Deck to the Graveyard and shuffle your Deck. Return 3 sacred god monsters from your Graveyard to your Deck and shuffle your Deck to destroy 1 card on the field and deal 600 life points to your opponent and you gain 600 life points. During the end phase send 1 sacred God monster from your Deck to your Graveyard and shuffle your Deck

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This monster cannot be removed from play. When this monster is summoned send 2 Sacred God monsters from your Deck to your Graveyard and shuffle your Deck. You can special summon this monster from your Hand. You can negate the attack of one of your opponents monsters by returning 3 Sacred God monsters from your Graveyard to your Deck and shuffle your Deck. During the end phase, send 1 Sacred God monster from your Deck to your Graveyard.

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This monster cannot be removed from play. When this monster is summoned send 2 Sacrd God monsters from your Deck to your Graveyard and shuffle your Deck. You cannot use this monster to synchro summon when it is on the field. You can synchro summon a synchro monster by using this tuner monster in the Graveyard and 1 or more non-tuner monsters in your Graveyard or field to synchro summon a synchro monster equal to the same level from your extra Deck. Return the synchro material monsters back to your deck and shuffle your Deck.

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1 "Sacred God" Tuner + 1 or more non-Tuner "Sacred God" monsters

This monster cannot be removed from play. When this monster is summoned send 2 Sacred God monsters from your Deck to your Graveyard and shuffle your Deck. When this monster battles another monster you can return 3 Sacred God monsters from your Graveyard to your Deck and shuffle your Deck to halve the ATK and DEF of that monster. Increase your life points equal to the battle damage your opponent takes from this monster.

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Destroy all of your opponents monsters, your opponent cannot activate any spell or trap cards in a chain with this card. Send 1 Sacred God monster from your Deck to the Graveyard for each monster destroyed and your opponent gains 500 Life points for each monster card destroyed by this effect.

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Destroy all of your opponents spell and trap cards, your opponent cannot activate any spell or trap cards in a chain with this card. Send 1 Sacred God monster from your Deck to the Graveyard and shuffle your Deck for each spell and trap destroyed and your opponent gains 500 Life points for each spell and trap card destroyed by this effect.

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1 "Sacred God" Tuner + 1 or more non-Tuner "Sacred God" monsters

When this monster is summoned send 2 Sacred God monsters from your Deck to the Graveyard and shuffle your Deck. Return 3 Sacred God monsters from your Deck to the Graveyard to attack your opponent directly with this monster. When this monster succesfully attacks your opponent directly increase the ATK points of this monster by 800. Once per turn, you can negate the destruction of this monster.

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Send 3 Sacred God monsters from your Deck to the Graveyard and shuffle your Deck to activate this card. When you have succesfully activated this card you can add Sacred Gods Sanctuary or Sacred Gods Kingdom from your Deck or Graveyard to your Hand but you cannot activate them until your next turn. You can negate the destruction of a Sacred God monster/s by returning 2 Sacred God monsters from your Graveyard to your Deck and shuffle your Deck.

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Send 3 Sacred God monsters from your Deck to the Graveyard and shuffle your Deck to activate this card. When you have succesfully activated this card you can add Sacred Gods Sanctuary or Sacred Gods Fortress from your Deck or Graveyard to your Hand but you cannot activate them until your next turn. When the effect of a Sacred God card that sends Sacred God monsters from your Deck to the Graveyard is activated place 1 God counter on this card. For each counter on this card increase the ATK and DEF of all Sacred God monsters by 400.

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When you activate this card send 3 Sacred God monsters from your Deck to your Graveyard. You can add Sacred Gods Fortress or Sacred Gods Kingdom from your Deck or Graveyard to your Hand but you cannot activate them until your next turn. You can reduce the battle damage or effect damage you take to 0 by returning 2 Sacred God monsters from your Graveyard to your Deck and then shuffle.

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You can send up to 5 Sacred God monsters to from your Deck to the Graveyard and shuffle your Deck. Increase the ATK and DEF of all your Sacred God monsters by 600 for each Sacred God monster that was sent to the Graveyard by this effect until the end of the turn.

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Glad you asked my friend. I just notice that this is a set and with all the cards posted here, i did not find any equip spell or fusion monster:) I know that synchros are cool but fusions are equally important. i gave a 9.8/10 which should have been 9/10 but well... i was kind:) make 1 card of each and make them good to get my 10. If i like them or am somewhat satisfied, i might give you something in addition:)

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