galesonic Posted April 21, 2009 Report Share Posted April 21, 2009 Well here is the Judgement cards. I'll update daily. [spoiler= "Judgement" monsters] Judgement Knight****EARTHWarrior / EffectYou can only activate this effect during your opponent's Battle Phase. Draw 1 card. Your opponent must select the card type (Monster, Spell, or Trap). If right, your opponent Special Summons a Level 7 monster from his/her hand or Deck and you take 1500 damage. If wrong, destroy 1 monster your opponent controls and inflict 500 damage.ATK: 1700 DEF: 800 Judgement Reaper******DARKFiend / EffectYou can only activate this effect during the your opponent's Standby Phase. Draw 1 card. Your opponent must select the card type (Monster, Spell, or Trap). If right, remove from play all monster you control (except this card) and take 800 damage. If wrong, remove from play all monsters your opponent controls and inflict 1000 damage.ATK: 2200 DEF: 1800 [spoiler= "Judgement" Spells and Traps] Reaper's JudgementTrap CardDraw 1 card. Your opponent must select the card type (Monster, Spell, or Trap). If right, destroy all monsters you control and take 1500 damage. If wrong, destroy all monsters your opponent controls and inflict 800 damage. [spoiler= "Judgement" Fusion and Synchro monsters] Royal Court Judge**********EARTHWarrior / Fusion / EffectJudge Man + 1 or more "Judgement" monstersThis card cannot be Special Summon except by Fusion Summon. For every "Judgement" monster in your Graveyard, this card gains 100 ATK and DEF. Once per turn, draw 1 card. Your opponent must select the card type (Monster, Spell, or Trap). If right, halve this cards ATK. If wrong, this card can attack twice this Battle Phase. Halve the battle damage of the second attack. If this card is destroyed, Special Summon 1 "Judgement" monster from your Graveyard in defense position.ATK: 3500 DEF: 3500 Link to comment
.Requiem Posted April 21, 2009 Report Share Posted April 21, 2009 Seems interesting >_> but I tend to find them to be more luck based. Also fusion is OP. Link to comment
galesonic Posted April 21, 2009 Author Report Share Posted April 21, 2009 Well judgement is basically luck at times >.> and Everytime I try to make a strong monster it ends up being overpowered or underpowered...wonder why? Link to comment
.Requiem Posted April 21, 2009 Report Share Posted April 21, 2009 lol >_> so you try to power your OPness with luck. Well that might be a try, but fusion is OP. Also it is a cheap way of getting out a high level judgment card if it is destroyed. Link to comment
galesonic Posted April 21, 2009 Author Report Share Posted April 21, 2009 Well some high level monsters will have bad effects if your opponent calls it right, so it would be better to go for low level monsters. Link to comment
.Requiem Posted April 21, 2009 Report Share Posted April 21, 2009 So >.> you can have high attack with them. Link to comment
galesonic Posted April 21, 2009 Author Report Share Posted April 21, 2009 Well, they won't be Special Summoned from the Graveyard. [spoiler= NEW 4/21] Elite Judge Man********EARTHWarrior / EffectThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing "Judge Man". This card can inflict Piercing Damage. During the End Phase of your turn, remove from play 1 "Judgement" monster from your Graveyard. If you cannot, destroy this card and take 1000 damage. ATK: 2800 DEF: 3000 Judgement Tiger****LIGHTBeast / EffectDuring the Battle Phase of the turn this card was Normal Summoned, draw 1 card. Your opponent must select the card type (Monster, Spell, or Trap). If right, destroy this card and take 1000 damage. If wrong, destroy 1 card your opponent controls.ATK: 1300 DEF: 1800 I got bored so I made them just now >.> Link to comment
.Requiem Posted April 21, 2009 Report Share Posted April 21, 2009 Elite judgeman has nothing to do with the set >_> just a monster. Link to comment
galesonic Posted April 21, 2009 Author Report Share Posted April 21, 2009 Well...It's support since there would be fusion of him along with Judge Man. Its also supposed to lower Royal Court Judge's chance of gaining ATK. Link to comment
Ugallian Posted April 22, 2009 Report Share Posted April 22, 2009 ...WHAT IS PIERCING DAMAGE?????? soz about caps Link to comment
六兆年と一夜物語 Posted April 23, 2009 Report Share Posted April 23, 2009 [align=center]No spamming and piercing damage is where the effect says During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. BTW, I like your cards. 8/10.[/align] Link to comment
goldenboy820 Posted April 23, 2009 Report Share Posted April 23, 2009 You pass down the judgement, not your opponent, YOU should be judging THEM.Good cardz though, and piercing damage is very lethal indeed...8/10. Link to comment
galesonic Posted April 23, 2009 Author Report Share Posted April 23, 2009 Judgment goes both ways. That way it makes it at least equal to both players. [spoiler= NEW! 4/23] Judgement King*********DARKWarrior / Fusion / EffectElite Judge Man + Judge ManThis card cannot be Special Summoned except by Fusion Summon. This card cannot attack directly. Once per turn, draw 1 card. Your opponent must select the card type (Monster, Spell, or Trap). If right, destroy this card and take 1800 damage. If wrong, destroy 1 monster your opponent controls and inflict 1000 damage. During the End Phase of the turn this card was Summoned, remove from play 2 "Judgement" monsters from your Graveyard. If you cannot, remove this card from play and discard all cards in your hand.ATK: 3200 DEF: 1800 Judgement Warlord******FIREWarrior / Effectduring the turn this card is Summoned, your opponent must select 1 card in your hand. The following effect activates if a card was selected:• Monster: destroy this card and remove from play 5 "Judgement" monsters from your Graveyard.• Spell: destroy 2 monsters your opponent controls and he/she Special Summons 2 Level 3 or lower monsters from his/her hand or Deck• Trap: Remove this card from play to destroy all Spell and Trap cards on the field. Both players take 200 Damage for every Spell card destroyed by this effect.ATK: 800 DEF: 2000 Link to comment
goldenboy820 Posted April 23, 2009 Report Share Posted April 23, 2009 I understand gsonic.But still I prefer to have a deck where I ALWAYS judge.And the verdict is always GUILTY. Link to comment
galesonic Posted April 27, 2009 Author Report Share Posted April 27, 2009 >.> that would be corrupt. I wouldn't want a corrupt judgement...or do I? [spoiler= NEW! 4/27] Judgement Archfiend******DARKFiend / EffectYou must pay 500 Life Points during each of your Standby Phases while you control this card (This is not optional). Once per turn, draw 1 card. Your opponent must select the card type (Monster, Spell, or Trap). If right, remove this card from play and destroy all monsters you control. If wrong, destroy all monsters your opponent controls. If you activate this effect, skip your Battle Phase.ATK: 2300 DEF: 1900 Judgement Verdict- InnocentTrap CardThis card can only be activated if you take damage due to a "Judgement" card effect. Discard all cards in your hand to halve the damage and destroy all Level 6 or higher "Judgement" monsters you control. This card cannot activate if you activated "Judgement Verdict- Guilty" this turn. Judgement Verdict- GuiltyTrap CardThis card can only activate if your opponent takes damage due to a "Judgement" card effect. Discard all cards in your hand to halve the damage and remove from play all Spells and Trap Cards your opponent controls. This card cannot activate if you activated "Judgement Verdict- Innocent" this turn. Link to comment
galesonic Posted May 4, 2009 Author Report Share Posted May 4, 2009 okay I think I'm geting the hang of the Judgement cards now. [spoiler= NEW! 5/4] Judgement Synchron***WATERWarrior / TunerDuring the turn this card is Normal Summoned, draw 1 card. the following effect activates depending on the card• Monster: Special Summon 1 Level 4 or lower monster from your Graveyard in Defense position.• Spell: Destroy this card and you take 800 damage.• Trap: Destroy all Tuner monsters on the field and both players take 800 damage.ATK: 800 DEF: 200 Judgement Cyborg********FIREMachine / Synchro / Effect"Judgement Synchron" + 1 or more "Judgement" monstersThis card is treated also as a Warrior-Type. Once per turn, you can remove 1 "Judgement monster from play from your Graveyard activate 1 of the folwing effects:• This card can inflict Piercing Damage.• If this card attacks and destroys a monster, this card can attack again.• Tribute this card to destroy all monsters on the field and both players take 1000 damage.ATK: 3000 DEF: 3200 Link to comment
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