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The World Ends With You (Newest Addition: Garage Wolf)


Amethyst Phoenix

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[spoiler=Neku Sakuraba]

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Lore: When this card is successfully Summoned (except by the effect of a Player Monster), Special Summon 1 Player Monster from your deck or hand. If this card is the only Player Monster you control, its DEF becomes 0 during your opponent's Standby Phase. If this card would be destroyed, decrease this cards DEF by 200. Any Battle Damage you receive as a result of battle involving this card is 0. This card is removed from play if its DEF is 0.

 

 

[spoiler=Shiki Misaki]

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Lore: When this card is successfully Summoned (except by the effect of a Player Monster), Special Summon 1 Player Monster from your deck or hand. If this card is the only Player Monster you control, its DEF becomes 0 during your opponent's Standby Phase. If this card would be destroyed, decrease this card's DEF by 200 instead. Any Battle Damage you receive as a result of battle involving this card is 0. This card is removed from play if its DEF is 0. This card is treated as a Tuner Monster during your 2nd Standby Phase after being Summoned.

 

 

[spoiler=Together!]

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Lore: 1 Player Monster Tuner + 1 Neku Sakuraba

This card can attack each monster your opponent controls once in the same Battle Phase. Return this card to the Extra Deck during your End Phase and Special Summon the Synchro Material Monsters. When this card is removed from the field, you gain 2000 Life Points.

 

 

[spoiler=ESP Cards]

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Lore: Guess the type of the card on top of your Deck (Monster, Spell, or Trap) and reveal it. If you guessed right, 1 "Shiki Misaki" you control is treated as a Tuner Monster.

 

 

[spoiler=Mr Mew]

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Lore: This card can only be equipped to "Shiki Misaki" or "Together!". Increase the equipped monster's ATK by 500. If the equipped monster is used for a Synchro Summon, this card is equipped to the Summoned monster. Inflict 500 damage to your opponent each time a Synchro Monster equipped with this card declares an attack.

 

 

[spoiler=Joshua]

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Lore:If this card would be destroyed, decrease this cards DEF by 200. Any Battle Damage you receive as a result of battle involving this card is 0. This card is removed from play if its DEF is 0. You must pay 1000 Life Points and discard 1 card if this card is Special Summoned (except by its own effect). Once per turn, you may send this card to the Graveyard. This card can attack while it is in the Graveyard. In addition, this card's ATK is doubled while it is in the Graveyard. Special Summon this card from the Graveyard during your opponent's End Phase after it was sent by its own effect. Player Monsters' DEF are not reduced to 0 while this card (sent by its own effect) is in the Graveyard.

 

 

[spoiler=Rhyme]

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Lore: If this card is the only Player Monster you control, its DEF becomes 0 during your opponent's Standby Phase. If this card would be destroyed, decrease this cards DEF by 200. Any Battle Damage you receive as a result of battle involving this card is 0. This card is removed from play if its DEF is 0. If "Beat" would be removed from play, you can remove this card from play instead and increase the DEF of "Beat" by 400.

 

 

[spoiler=Psyche Pin - Rhyme]

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Lore: This card can only be activated if "Rhyme" is removed from play. Special Summon "Rhyme - Squirrel Noise" from your hand, Deck, or Graveyard. This card returns to your hand from the Graveyard during your 4th Standby Phase after activation.

 

 

[spoiler=Rhyme - Squirrel Noise]

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Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Psyche Pin - Rhyme". If your opponent controls no Noise Monsters, you can inflict 700 damage to your opponent. This card cannot declare an attack the turn this effect is activated. If this card attacks a Noise Monster, switch the target's ATK and DEF during damage calculation. This card is returned to its owner's Deck during your opponent's End Phase.

 

 

[spoiler=Uzuki Yashiro]

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Lore: This card cannot attack the turn it is Summoned. When this card is successfully Summoned, you can Special Summon 1 Level 4 or lower Noise Monster from your Deck. When this card is removed from the field while you control a monster Special Summoned by this card's effect, inflict 1000 damage to your opponent and place this card on top of your Deck.

 

 

[spoiler=Koki Kariya]

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Lore: This card cannot attack the turn it is Summoned. When this card is successfully Summoned, you can Special Summon 1 Level 4 or lower Noise Monster from your Deck. When this card is removed from the field while you control a monster Special Summoned by this card's effect, you can destroy up to 3 Spell or Trap Cards and place this card on top of your Deck.

 

 

[spoiler=Yodai Higashizawa]

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Lore: This card cannot attack the turn it is Summoned. When this card is successfully Summoned, you can Special Summon 1 Level 4 or lower Noise Monster from your Deck. Increase your Life Points by an amount equal to the combined original ATK and DEF of the monster used to Tribute Summon this card. When this card is removed from the field while you control a monster Special Summoned by this card's effect, you can pay 1000 Life Points to place this card on top of your Deck.

 

 

[spoiler=Garage Wolf]

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Lore: This card cannot declare an attack on a Reaper Monster. When this card is targeted by a card effect, you can return this card to your hand and Special Summon a Noise Monster with 1500 ATK or lower from your Deck (except for "Garage Wolf"). During your Standby Phase, return the Special Summoned monster to your Deck and Special Summon this card.

 

 

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Ok let me try to right more than the person above me.

First of all TWEWY Rocks!

Anyway, i like the images for some of them except for together and Yodai Higashizawa.

They kinda look squished,but still good. I do not no much of OCG but it looks pretty good to me. Try to make more of these cards! Your rating is 8.5/10

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I use custom types tastefully, rather than giving every single card its own custom type. They make the cards flow better, and eliminate the possibility of overpowered combos involving real cards that work on type specific cards. They also make more sense than categorizing half the cards into warrior. I am willing to take a point hit, as I would rather have my vision realized than have it degraded for the sake of those who have obsessive compulsive dissorder over such a small detail as custom types. This is not realistic cards, so the atmosphere is more lax and custom types are a negligible deviation if used in good taste.

 

I suggest you actually read and review the cards and their effects, rather than assume they are uninspired garbage as most custom types cards are. If that is not the case, than you are trashing them because a small detail is not to your liking. Furthermore, a detail that small does not warrant that much of a decrease in rating. I sincerely hope it is the former that has occured (you assuming they were the usual noob cards that are often indicated by custom types for each card). Otherwise, you would be an person who most likely is afflicted with OCD who has to have everything go exactly your way or you refuse to contribute constructive criticism. Sounds rather immature to me. As stated before, if I was going for hyper realism, I would make different cards with official types and post them in realistic. Please review the cards properly. I understand if you wish to detract a few points for the fake types, as it was a risk I was well aware of when I made these. I hope that this does not derail the topic and turn it into an arugment. This would ruin the thread and stear it away from the cards and towards an uneeded personal argument.

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The "small detail" being ignoring the entire card game as it is now, for no reason other than "screw it, maybe someone will want to use my cards." I don't even see why you bring up OCD for the only reason that I want you to follow the existent card game. In other words, stop failing.

 

And just because we're not in RC, it doesn't mean your cards don't have to be realistic.

 

Onto the cards, then. I've noticed a similarity among the cards of the same Type: Player-type monsters all search out each other, and Reaper-types all search out Noise. This makes them either Archetypes or Subtypes - not Types. You're also writing out the Synchro wrong - it's the Tuner first, and then the non-Tuner.

 

Still, I see a good potential. Not concerning the Custom Type thing, I'd say a solid seven.

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I might consider a cost for the activation of Joshua's Grave effect. Being able to vanish for free, while powering up your other players and still being able to attack seems a speck OPd.

 

Otherwise, creative.

 

I have to side with both of you - on Amethyst's side, I do agree that gross underrating due to one detail is a bit uncalled for. On Nitton's side, I agree that I prefer to see appropriate types instead of Custom. You could simply make Player a sub-type (like Union), since they all share the same effect, partially. As for the actual types, Psychic is now a YGO type, officially, and Neku, Joshua, and Shiki all fall into this category.

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Fixed the cards, I think they'll be more to your likings, Zexy and Nitton.

 

*Crisis Core Voice* Conflict Resolved */Crisis Core Voice*

 

 

 

Oh, and Joshua doesn't power up the player cards. The only reason thats in there, is because he is meant to be able to "partner" with the other player cards. His effect that puts him in the graveyard (meant to reflect his powered up aerial attacks in the game) is the only way the boost to player types occurs. If he is sent to the graveyard some other way, such as being discarded, it doesn't activate. Anyway, if that wasn't included, his "partner" monster would be removed from play before he could return to the field. This allows him to perform his "aerial attack" while still keeping his "partner" alive. It keeps his effect from being too detrimental to the player (while the player only has one other player monster) or it doesn't do anything at all (2+ other player monsters). It's not really an effect per se; it's more of an extra line of text put in to keep his effect from inadvertantly killing his "partner". He's balanced by not being able to bring out a player monster when summoned and by having a cost if another player brings him out. I didn't put specifics in, as I wanted to further balance him by extending the cost to any form of special summon.

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