burnpsy Posted April 22, 2009 Report Share Posted April 22, 2009 Morphtronic Deck (40) Monsters (18) 1x Cyber Dragon3x Cyber Valley3x Morphtronic Boarden3x Morphtronic Boomboxen3x Morphtronic Celfon3x Morphtronic Radion1x Morphtronic Scopen1x Morphtronic Slingen Spells (17) 1x Future Fusion1x Heavy Storm3x Junk Box1x Limiter Removal3x Machine Duplication1x Monster Reborn3x Morphtronic Accelerator3x Morphtronic Map1x Overload Fusion Traps (5) 1x Mirror Force3x Morphtronic Forcefield1x Torrential Tribute Extra Deck (15) 1x Armory Arm1x Black Rose Dragon1x Chimeratech Fortress Dragon2x Chimeratech Overdragon1x Colossal Fighter1x Dark Strike Fighter1x Gladiator Beast Gyzarus1x Goyo Guardian1x Magical Android1x Power Tool Dragon1x Red Dragon Archfiend2x Stardust Dragon1x Thought Ruler Archfiend Side Deck (15) 1x Brain Control2x Burden of the Mighty2x Double Tool D&C3x G.B. Hunter1x Lightning Vortex3x Light-Imprisoning Mirror1x Morphtronic Remoten2x Morphtronic Repair Unit Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 22, 2009 Report Share Posted April 22, 2009 you only play overdragon if you have a clear shot Link to comment Share on other sites More sharing options...
burnpsy Posted April 22, 2009 Author Report Share Posted April 22, 2009 you only play overdragon if you have a clear shot I do, but this is where all of those noobs pull out Kuriboh, and proceed to Book of Moon it on the next turn. >.> Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 22, 2009 Report Share Posted April 22, 2009 you only play overdragon if you have a clear shot I do' date=' but this is where all of those noobs pull out Kuriboh, and proceed to Book of Moon it on the next turn. >.>[/quote'] Dustshoot can fix that. Link to comment Share on other sites More sharing options...
tsuna666 Posted April 22, 2009 Report Share Posted April 22, 2009 not a bad deck can be pretty good, i like to use future fusion to send all the machine monsters in me deck to the graveyard and then activate overload fusion to summon overdragon when i have a clear shot. Link to comment Share on other sites More sharing options...
Smeg Posted April 22, 2009 Report Share Posted April 22, 2009 G.B. Hunter is just a laugh. I couldn't even be bothered siding it, the reason? Most good glads max out Book of Moon and have Enemy Controller at 2, which basically makes it easier for glads. If you play it in attack to straight away stop it, most glads have 1200+ attack. Set it? A better option but what is it's never attacked? Even if it's some how industructable, Glads will still manage to kill, it's a pretty much useless card, even against Gladiators. To fix side deck: -3 Hunters-1 Mirror+2 IIW+2 Dark Imp Mirror Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 22, 2009 Report Share Posted April 22, 2009 Terrible logic. If you have one monster on the field, the GB player WILL attack it, otherwise their engine won't even work. Link to comment Share on other sites More sharing options...
burnpsy Posted April 23, 2009 Author Report Share Posted April 23, 2009 Testing showed that I was continuously placed in a lucky topdeck situation in about 1/2 of my duels. That's bad. >.> @Jurrasic: Judging from what Crab Helmet Said about Overload + IIW, I'll have to say no. Genzo handled the rest. Link to comment Share on other sites More sharing options...
Smeg Posted April 23, 2009 Report Share Posted April 23, 2009 Terrible logic. If you have one monster on the field' date=' the GB player WILL attack it, otherwise their engine won't even work.[/quote'] It's not terrible logic, all that it does is give you like .0001 of an advantage against Glads, it shouldn't hurt experienced players at all. Depending on the opponents skill level, any with 5/10 skill should be able to counter this. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 23, 2009 Report Share Posted April 23, 2009 Terrible logic. If you have one monster on the field' date=' the GB player WILL attack it, otherwise their engine won't even work.[/quote'] It's not terrible logic, all that it does is give you like .0001 of an advantage against Glads, it shouldn't hurt experienced players at all. Depending on the opponents skill level, any with 5/10 skill should be able to counter this. That's like saying SIM didn't hurt teledad because teledad could still take the victory a lot. It seriously hinders glads by preventing them from tagging out, fusing, or using test tiger. Or respite. Or a ton to other gb cards. I challenge you to come up with an anti GB card that works better that could be integrated into this deck. Only RO is superior, and maybe Skill Drain. Neither work in this deck. Link to comment Share on other sites More sharing options...
Cuccio123 Posted April 23, 2009 Report Share Posted April 23, 2009 I know some basic cards that can stone the combo, but those cards are apparently worthless. But still work, unless countered. Bigger weakness against cards that destroy Future Fusion/ remove monsters in graveyard could also stop it. Link to comment Share on other sites More sharing options...
burnpsy Posted April 24, 2009 Author Report Share Posted April 24, 2009 I know some basic cards that can stone the combo' date=' but those cards are apparently worthless. But still work, unless countered. Bigger weakness against cards that destroy Future Fusion/ remove monsters in graveyard could also stop it.[/quote'] Ah, now that you've joined I can reference the Frog deck as belonging to a specific user. :D Either way, I can't decipher most of that! >.> Explain it at school tomorrow. Link to comment Share on other sites More sharing options...
burnpsy Posted April 24, 2009 Author Report Share Posted April 24, 2009 BUMP Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 24, 2009 Report Share Posted April 24, 2009 -1 Forcefield+1 Dustshoot. That'll stop those annoying Kuribohs. Link to comment Share on other sites More sharing options...
Smeg Posted April 24, 2009 Report Share Posted April 24, 2009 Terrible logic. If you have one monster on the field' date=' the GB player WILL attack it, otherwise their engine won't even work.[/quote'] It's not terrible logic, all that it does is give you like .0001 of an advantage against Glads, it shouldn't hurt experienced players at all. Depending on the opponents skill level, any with 5/10 skill should be able to counter this. That's like saying SIM didn't hurt teledad because teledad could still take the victory a lot. It seriously hinders glads by preventing them from tagging out, fusing, or using test tiger. Or respite. Or a ton to other gb cards. I challenge you to come up with an anti GB card that works better that could be integrated into this deck. Only RO is superior, and maybe Skill Drain. Neither work in this deck. You side RO generally anyway even in TeleDaDs sometimes. Get him and stardust out and stop your opponent from SS which stops common solutions to TeleDaD. I'm not saying G.B. Hunter is bad, I mean against a high amount of Glad users it would help, but it's of no use at any higher-then-locals tournaments. Link to comment Share on other sites More sharing options...
burnpsy Posted April 24, 2009 Author Report Share Posted April 24, 2009 Hold on, what's being changed in my side deck, then? You pretty much just removed my GB counter, placed in some things that stop me from using Overdragon, and are now having a conversation where you basically say "there are better cards to counter GB", while none are being recommended. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 25, 2009 Report Share Posted April 25, 2009 Terrible logic. If you have one monster on the field' date=' the GB player WILL attack it, otherwise their engine won't even work.[/quote'] It's not terrible logic, all that it does is give you like .0001 of an advantage against Glads, it shouldn't hurt experienced players at all. Depending on the opponents skill level, any with 5/10 skill should be able to counter this. That's like saying SIM didn't hurt teledad because teledad could still take the victory a lot. It seriously hinders glads by preventing them from tagging out, fusing, or using test tiger. Or respite. Or a ton to other gb cards. I challenge you to come up with an anti GB card that works better that could be integrated into this deck. Only RO is superior, and maybe Skill Drain. Neither work in this deck. You side RO generally anyway even in TeleDaDs sometimes. Get him and stardust out and stop your opponent from SS which stops common solutions to TeleDaD. I'm not saying G.B. Hunter is bad, I mean against a high amount of Glad users it would help, but it's of no use at any higher-then-locals tournaments. Please tell me how "it's of no use." If I set a monster, the GB player will attack it. Then, if it was too powerful, he's liable to bring out murmillo or something like Hoplomus/Laquari with high stats to wait out the next turn. If GB hunter is the monster, their strategies are frozen in place and they will be easy to pick off. Link to comment Share on other sites More sharing options...
burnpsy Posted April 26, 2009 Author Report Share Posted April 26, 2009 BUMP This is getting nowhere fast... >.> Link to comment Share on other sites More sharing options...
Crow™ Posted April 27, 2009 Report Share Posted April 27, 2009 How about siding a Dimension Fortress Weapon in exchange for 1 G.B Hunter?It helps stop lightsworns a little. Link to comment Share on other sites More sharing options...
burnpsy Posted April 27, 2009 Author Report Share Posted April 27, 2009 How about siding a Dimension Fortress Weapon in exchange for 1 G.B Hunter?It helps stop lightsworns a little. You've just found the Lightsworn's G.B. HUNTER!!! However, placing it at one would make no sense... Higher number, please. Link to comment Share on other sites More sharing options...
Crow™ Posted April 27, 2009 Report Share Posted April 27, 2009 Hmmm.... Maybe take out 1 light mirror too then... Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 27, 2009 Report Share Posted April 27, 2009 Don't add dimensional fortress, he can't stop lightsworns at all, he only stops two card and one of them can run over him anyway. Most lightsworns can run over him. He's terrible. Link to comment Share on other sites More sharing options...
burnpsy Posted April 27, 2009 Author Report Share Posted April 27, 2009 Don't add dimensional fortress' date=' he can't stop lightsworns at all, he only stops two card and one of them can run over him anyway. Most lightsworns can run over him. He's terrible.[/quote'] OK then... Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 27, 2009 Report Share Posted April 27, 2009 Run Golem. Link to comment Share on other sites More sharing options...
burnpsy Posted April 27, 2009 Author Report Share Posted April 27, 2009 Run Golem. I assume you mean this?: Link to comment Share on other sites More sharing options...
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