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Morphtronics - Back After Testing


burnpsy

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Morphtronic Deck (40)

 

Monsters (18)

 

1x Cyber Dragon

3x Cyber Valley

3x Morphtronic Boarden

3x Morphtronic Boomboxen

3x Morphtronic Celfon

3x Morphtronic Radion

1x Morphtronic Scopen

1x Morphtronic Slingen

 

Spells (17)

 

1x Future Fusion

1x Heavy Storm

3x Junk Box

1x Limiter Removal

3x Machine Duplication

1x Monster Reborn

3x Morphtronic Accelerator

3x Morphtronic Map

1x Overload Fusion

 

Traps (5)

 

1x Mirror Force

3x Morphtronic Forcefield

1x Torrential Tribute

 

Extra Deck (15)

 

1x Armory Arm

1x Black Rose Dragon

1x Chimeratech Fortress Dragon

2x Chimeratech Overdragon

1x Colossal Fighter

1x Dark Strike Fighter

1x Gladiator Beast Gyzarus

1x Goyo Guardian

1x Magical Android

1x Power Tool Dragon

1x Red Dragon Archfiend

2x Stardust Dragon

1x Thought Ruler Archfiend

 

Side Deck (15)

 

1x Brain Control

2x Burden of the Mighty

2x Double Tool D&C

3x G.B. Hunter

1x Lightning Vortex

3x Light-Imprisoning Mirror

1x Morphtronic Remoten

2x Morphtronic Repair Unit

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G.B. Hunter is just a laugh.

 

I couldn't even be bothered siding it, the reason?

 

Most good glads max out Book of Moon and have Enemy Controller at 2, which basically makes it easier for glads.

 

If you play it in attack to straight away stop it, most glads have 1200+ attack.

 

Set it? A better option but what is it's never attacked?

 

Even if it's some how industructable, Glads will still manage to kill, it's a pretty much useless card, even against Gladiators.

 

 

 

To fix side deck:

 

-3 Hunters

-1 Mirror

+2 IIW

+2 Dark Imp Mirror

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Terrible logic. If you have one monster on the field' date=' the GB player WILL attack it, otherwise their engine won't even work.

[/quote']

 

It's not terrible logic, all that it does is give you like .0001 of an advantage against Glads, it shouldn't hurt experienced players at all.

 

Depending on the opponents skill level, any with 5/10 skill should be able to counter this.

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Terrible logic. If you have one monster on the field' date=' the GB player WILL attack it, otherwise their engine won't even work.

[/quote']

 

It's not terrible logic, all that it does is give you like .0001 of an advantage against Glads, it shouldn't hurt experienced players at all.

 

Depending on the opponents skill level, any with 5/10 skill should be able to counter this.

 

That's like saying SIM didn't hurt teledad because teledad could still take the victory a lot. It seriously hinders glads by preventing them from tagging out, fusing, or using test tiger. Or respite. Or a ton to other gb cards. I challenge you to come up with an anti GB card that works better that could be integrated into this deck. Only RO is superior, and maybe Skill Drain. Neither work in this deck.

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I know some basic cards that can stone the combo' date=' but those cards are apparently worthless. But still work, unless countered. Bigger weakness against cards that destroy Future Fusion/ remove monsters in graveyard could also stop it.

[/quote']

 

Ah, now that you've joined I can reference the Frog deck as belonging to a specific user. :D

 

Either way, I can't decipher most of that! >.> Explain it at school tomorrow.

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Terrible logic. If you have one monster on the field' date=' the GB player WILL attack it, otherwise their engine won't even work.

[/quote']

 

It's not terrible logic, all that it does is give you like .0001 of an advantage against Glads, it shouldn't hurt experienced players at all.

 

Depending on the opponents skill level, any with 5/10 skill should be able to counter this.

 

That's like saying SIM didn't hurt teledad because teledad could still take the victory a lot. It seriously hinders glads by preventing them from tagging out, fusing, or using test tiger. Or respite. Or a ton to other gb cards. I challenge you to come up with an anti GB card that works better that could be integrated into this deck. Only RO is superior, and maybe Skill Drain. Neither work in this deck.

 

You side RO generally anyway even in TeleDaDs sometimes.

 

Get him and stardust out and stop your opponent from SS which stops common solutions to TeleDaD.

 

I'm not saying G.B. Hunter is bad, I mean against a high amount of Glad users it would help, but it's of no use at any higher-then-locals tournaments.

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Hold on, what's being changed in my side deck, then? You pretty much just removed my GB counter, placed in some things that stop me from using Overdragon, and are now having a conversation where you basically say "there are better cards to counter GB", while none are being recommended.

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Terrible logic. If you have one monster on the field' date=' the GB player WILL attack it, otherwise their engine won't even work.

[/quote']

 

It's not terrible logic, all that it does is give you like .0001 of an advantage against Glads, it shouldn't hurt experienced players at all.

 

Depending on the opponents skill level, any with 5/10 skill should be able to counter this.

 

That's like saying SIM didn't hurt teledad because teledad could still take the victory a lot. It seriously hinders glads by preventing them from tagging out, fusing, or using test tiger. Or respite. Or a ton to other gb cards. I challenge you to come up with an anti GB card that works better that could be integrated into this deck. Only RO is superior, and maybe Skill Drain. Neither work in this deck.

 

You side RO generally anyway even in TeleDaDs sometimes.

 

Get him and stardust out and stop your opponent from SS which stops common solutions to TeleDaD.

 

I'm not saying G.B. Hunter is bad, I mean against a high amount of Glad users it would help, but it's of no use at any higher-then-locals tournaments.

 

Please tell me how "it's of no use." If I set a monster, the GB player will attack it. Then, if it was too powerful, he's liable to bring out murmillo or something like Hoplomus/Laquari with high stats to wait out the next turn. If GB hunter is the monster, their strategies are frozen in place and they will be easy to pick off.

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