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.Requiem

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You know how long chocolate been around?

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by using 1 Fusion Monster and 2 Spellcaster-Type monsters you control as Tributes. Once per turn, your opponent must reveal their hand and you add 1 Spell or Trap Card from their hand to your hand. Your opponent cannot set any cards face-down in their Spell or Trap Card Zone. If your opponent does not want to activate a Spell or Trap Card they can place it face-up in their Spell or Trap Card Zone and activate it later. If this card is removed from play or in your Graveyard this effect remains active.

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Quite a good card here, kind of OP, but the summoning condition sort of makes up for it. Im going to say that the OCG is solid, 1 or 2 things im not sure.

 

For my set, I got 3 cards made, and another 2 on their way, a tuner and a synchro. How many archetypes are we going to use for the project?

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[align=center]111474.jpg

 

 

This card cannot be Special Summoned or Set. This card requires Tributes whose Levels equal the number of cards in your opponents Graveyard. Once per turn, while this card is in your hand, you can show this card to your opponent and discard another card to have your opponent remove from play a card of their choice in their Graveyard. This card gains 200 ATK for every card in your opponents Graveyard. When a Spell is activated, its effect becomes 'Both Players gain 1000 Life Points'.[/align]

 

Rate/Hate/Challenge

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[align=center]111474.jpg

 

 

This card cannot be Special Summoned or Set. This card requires Tributes whose Levels equal the number of cards in your opponents Graveyard. Once per turn' date=' while this card is in your hand, you can show this card to your opponent and discard another card to have your opponent remove from play a card of their choice in their Graveyard. This card gains 200 ATK for every card in your opponents Graveyard. When a Spell is activated, its effect becomes 'Both Players gain 1000 Life Points'.[/size'][/align]

 

Rate/Hate/Challenge

 

You do realize that they can just remove from play some random card that they may never play in the first place. Also easy to destroy and my beat stick beats yours,

 

 

Amalgam Turmoil – Susanoo of the Storm

Amalgam Turmoil – Susanoo of the Storm

 

10sf8sp.jpg

 

[align=center]AMSO – JP017

Amalgam Turmoil – Susanoo of the Storm

Dark/Spellcaster – Effect/8/ATK 0/DEF 0

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by using 1 Level 7 or higher Fusion Monster and 2 Spellcaster-Type monsters you control as Tributes. This card cannot be targeted by the effect or attack of a Synchro Monster. When this card is Summoned' date=' pay up to 5000 Life Points and divide the number equally amongst this card’s ATK and DEF. When this card is about to attack 1 monster on the field decrease the DEF of this card to 0 and add it to its ATK until the End Phase. If this card is selected as an attack target switch this card to Defense Position with its ATK decreased to 0 and add it to its DEF until the End Phase of this turn. If this card is sent to the Graveyard, Special Summon 1 monster who was used for this card’s Summon.

[/align']

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[align=center]111474.jpg

 

 

This card cannot be Special Summoned or Set. This card requires Tributes whose Levels equal the number of cards in your opponents Graveyard. Once per turn' date=' while this card is in your hand, you can show this card to your opponent and discard another card to have your opponent remove from play a card of their choice in their Graveyard. This card gains 200 ATK for every card in your opponents Graveyard. When a Spell is activated, its effect becomes 'Both Players gain 1000 Life Points'.[/size'][/align]

 

Rate/Hate/Challenge

 

You do realize that they can just remove from play some random card that they may never play in the first place. Also easy to destroy and my beat stick beats yours,

 

 

Amalgam Turmoil – Susanoo of the Storm

Amalgam Turmoil – Susanoo of the Storm

 

10sf8sp.jpg

 

[align=center]AMSO – JP017

Amalgam Turmoil – Susanoo of the Storm

Dark/Spellcaster – Effect/8/ATK 0/DEF 0

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by using 1 Level 7 or higher Fusion Monster and 2 Spellcaster-Type monsters you control as Tributes. This card cannot be targeted by the effect or attack of a Synchro Monster. When this card is Summoned' date=' pay up to 5000 Life Points and divide the number equally amongst this card’s ATK and DEF. When this card is about to attack 1 monster on the field decrease the DEF of this card to 0 and add it to its ATK until the End Phase. If this card is selected as an attack target switch this card to Defense Position with its ATK decreased to 0 and add it to its DEF until the End Phase of this turn. If this card is sent to the Graveyard, Special Summon 1 monster who was used for this card’s Summon.

[/align']

 

My beatstick has more usual symbols in its name

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and? if people don't like the cost, then there is usually a reason. speaking of, i was thinking that i would make some monsters whose effects would activate once they hit the grave. for example, so i normal summoned chibi knight: zero. i would then have hte ability to summon a number of level four or lower monsters that are directly proportional to the number of cards discarded. so if i have monsters whose effects are used when they hit the grave, that makes things significantly better because then in addition to getting more synchro fodder, you can have effects that blows up cards or does direct damage, or even effects that allow quick draws or bringing monsters back from rfg, stuff like that.

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Would this type of effect suit an equip spell or a continous Trap card? Used equip for quickness. And the OCG is likely to be bad, just getting an outline.

 

Select 1 Monster Card on your opponent's field and equip this card to the monster. Each time the equipped monster destroyes a monster by battle, place 1 Diverse Counter on the monster. The equipped monster cannot attack a monster on your field whose Level is equal to the amount of Diverse Counters on the equipped monster. By removing a number of Diverse Counters from the equipped monster, you can change the Level of 1 monster on your field equal to the amount of Diverse Counters removed.

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