legendhiro Posted April 24, 2009 Report Share Posted April 24, 2009 [align=center]i have decided to re-post all of my sets/decks. here is my second set, a set that tells the story of an epic battle in the stars. it also introduces my Young Angel series, a set of fairy type monsters that represent what can be accomplished by working together. Space Battle [spoiler=Effect]This card can only be Normal Summoned by releasing 3 "Starfighter" Monster. When this card is Normal Summoned place 1 "Deflector Shield Counter" on it. you cannot add more than 4 "Defense Shield Counters" in this way. When your opponent activates 1 Spell Card, place one "Deflector Shield Counter" on this card. At the beginning of each of your Standby Phases, place 1 "Deflector Shield Counter" on this card. Increase the ATK of this card by 100 x the number of "Deflector Shield Counters" on it. When this card would be destroyed you can remove 1 "Deflector Shield Counter" from it instead. When this card becomes the target of you opponent's Spell or Trap Card effect you can decrease the ATK of this card by 500 to negate the effect and destroy the card. [spoiler=Effect]When this card is Normal Summoned you can Special Summon 1 "Starfighter - Support Fighter" from your hand in face-up Attack Position. Increase the ATK of this card by 200 for every "Starfighter" Monster that you control. Once per turn, during your Standby Phase, you can pay Life Points equal to 100 x the level of a "Starfighter" Monster you control to increase the ATK of that monster by 100 x its level until the End Phase. If you control a "Warship" Monster when this monster is destroyed by battle you can pay 500 Life Points to Special Summon 1 "Starfighter - Support Fighter" from your deck. [spoiler=Effect]When this card is Normal Summoned place 2 "Bombardment Counters" on it. Increase the ATK of this card by 650 for each "Bombardment Counter" on it. Increase the ATK of this card by 100 for every other "Starfighter" Monster that you control. Once per turn you can remove 1 "Bombardment Counter" from this card to destroy 1 face-down Spell or Trap card that your opponent controls. If you control a "Warship" Monster when this monster is destroyed by battle you can pay 800 Life Points to Special Summon 1 "Starfighter - Bomber" from your deck. Treat this Special Summon as a Normal Summon for the purpose of card effects. [spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Starfighter" Monster in your Graveyard. When this card is Special Summoned by this effect, place 2 "Squad Counters" on it. Increase the ATK of this card by 600 for every "Squad Counter" on it. When this face-up card would be destroyed, except by battle, remove 1 "Squad Counter" from it instead. Once per turn if you control a "Warship" Monster when this card would be destroyed by battle, unless there are no "Squad Counters" on this card, you can pay 900 Life Points and this card is not destroyed. [spoiler=Effect]This card can only be Normal Summoned by releasing 1 "Starfighter" Monster. When this card is Normal Summoned place 1 "Deflector Shield Counter" on it. When your opponent activates 1 Spell Card, place one "Deflector Shield Counter" on this card. Increase the ATK and DEF of this card by 200 for every "Deflector Shield Counter" on it. when this card would be destroyed by battle you can remove 1 "Deflector Shield Counter" from it instead. The first time that this card in defense position would be destroyed by battle you can halve its ATK and DEF and change it to attack position and it is not destroyed. If you do, this card cannot be flipped face-down or change its battle position. [spoiler=Effect]This card can only be Normal Summoned by releasing 2 "Starfighter" Monster. When this card is Normal Summoned place 1 "Deflector Shield Counter" on it. When your opponent activates 1 Spell Card, place one "Deflector Shield Counter" on this card. When this card would be destroyed by battle you can remove 1 "Deflector Shield Counter" from it instead. Once per turn, when your opponent declares an attack, you can pay 500 Life Points to change your opponent's attack target to this card. Increase the DEF of this card by 200 x the number of "Deflector Shield Counters" on it. [spoiler=Effect]This card can only be Normal Summoned by releasing 2 "Starfighter" Monster. When this card is Normal Summoned place 2 "Deflector Shield Counter" on it. When your opponent activates 1 Spell Card, place one "Deflector Shield Counter" on this card. When this card would be destroyed by battle you can remove 1 "Deflector Shield Counter" from it instead. Increase the ATK of this card by 100 for every "Starfighter" Monster that you control. Increase the ATK of every "Starfighter" Monster that you control by 100 for every "Starfighter" or "Warship" Monster that you control. [spoiler=Effect]This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by sacrificing one "Millennium Shield" that you control. Once per turn, if you control this monster on the field, you can equip it to a face-up Warrior-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. Increase the DEF of the equipped monster by 900. When equipped to a monster by this card's effect, you can pay 1000 Life Points once per turn to switch the original ATK and DEF of the equipped monster until the End Phase. At this time, if the equipped monster's ATK is lower than it was when this effect activated, increase the ATK of the equipped monster by the DEF of this card until the End Phase (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) [spoiler=Effect]This monster cannot be Normal Summoned or Set. When you activate "Otherworld - The "A" Zone" you can return one Formchanger that you control to your Deck to Special Summon this Monster from your hand. This monster is an "Alien" monster. When this monster is successfully summoned you can send up to 7 cards from the top of your Deck to the Graveyard. If you do, place one A-Counter on a face-up monster on the field for each "Alien" monster discarded. Increase the ATK of this card by 100 for each A-Counter on the field. Negate this effect if you do not control a face-up "Otherworld - The "A" Zone". You can only control one Formchanger Monster at a time. [spoiler=Effect]This card can only be Special Summoned by the effect of "Inexperienced Pixie". Increase the ATK of this card by 200 for each Fairy-Type monster face-up on the field. Once per turn, during either player's turn, you can pay 500 Life Points and select one monster on the field. The selected monster becomes a Fairy-Type monster until the End Phase. When this monster destroys a Fairy-Type monster by battle you gain Life Points equal to the Level of the destroyed monster x 100. [spoiler=Effect]"Starfighter - X1" + "Starfighter - Bomber"This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control (You do not use "Polymerization"). Once per turn you can discard one card from your hand to Special Summon one "Tactical Mine Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position one your opponent's side of the field, or to place one "Tactical Mine Counter" on one Spell or Trap card on the field. When a "Tactical Mine Token" is destroyed by battle its controller takes 800 damage. When a Spell or Trap card with a "Tactical Mine Counter" on it activates, your opponent takes 1000 damage. This card gains 200 ATK for every "Tactical Mine Counter" or "Tactical Mine Token" on the field. When this card is destroyed by battle while you control a face-up "Warship" monster, you can Special Summon one of the Fusion Material Monsters from your Graveyard. This Summon is treated as a Normal Summon for the purpose of card effects. all images were found on either google images or photobucket. image credit goes to the individual owners. i claim no ownership over the images used.[/align] Link to comment Share on other sites More sharing options...
Windowlicker Posted April 24, 2009 Report Share Posted April 24, 2009 There are so many cards that I can't mark them all, but this is from what i've seen so far. Picture: 8/10OCG: 10/10General Idea: 9/10 Total: 9/10 Although it would be better if the pictures were 2D. Link to comment Share on other sites More sharing options...
ironmanben Posted April 24, 2009 Report Share Posted April 24, 2009 I love the rock based ones. Expecially the Axe of Rock God and Rock Angel's Blessing. Clever. What does Rock have to do with the whole Starship thing though? 9.7/10 Link to comment Share on other sites More sharing options...
Archwing Posted April 24, 2009 Report Share Posted April 24, 2009 Wow- This must have taken you a while, The OCG seems perfect to me, I like the idea and the fact it seems like and actual set of cards. I dont like some of the pictures but others are awsome. 10/10 to me. Link to comment Share on other sites More sharing options...
Azmodius Posted April 24, 2009 Report Share Posted April 24, 2009 Very nice. You must have put in lots of time to make these wonderfull cards. ;D Link to comment Share on other sites More sharing options...
legendhiro Posted April 25, 2009 Author Report Share Posted April 25, 2009 I love the rock based ones. Expecially the Axe of Rock God and Rock Angel's Blessing. Clever. What does Rock have to do with the whole Starship thing though? 9.7/10 i was going through a classic rock phase when i made this set' date=' and i didn't just want one theme. i mean, real sets have multiple themes, right? Wow- This must have taken you a while, The OCG seems perfect to me, I like the idea and the fact it seems like and actual set of cards. I dont like some of the pictures but others are awsome. 10/10 to me. i'm not entirely happy with some of the pics either, but i didn't want to use anything from any well known scifi media, which left me with few options. Link to comment Share on other sites More sharing options...
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