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My Anual Endless Judgement Contest (No More Entries; Judging Begins Now)


ayy lmao

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Hello Everybody,

Welcome to my anual once a year special contest.Every year I make an anual set and whoever has the best cards in this contest will get a spot in that set.In this contest you need to make a card with a decent effect and powerfull one.Yes,I will give credit to the editor of the card.

 

End Date:18th May 2009

 

If you make a banner for this contest you shall get 1 Rep from me.

 

Entry Fee:5 Points (I will not allow anyone in who tries bribary :wink: )

 

[spoiler=Rules Read Before Joining]

All YCM Rules Apply

All Contest Rules Apply

No Spamming (Spammers Will Be NEGGED)

No Swearers (Swearers Will Be NEGGED)

No Trolling

No Flaming

Have Fun :)

[spoiler=Rewards]

1st.3 Rep+10 Points+Plus a space in my new Endless Judgement +Plus a space in my new Endless Judgement Set

2.2 Rep+5 Points+Plus a space in my new Endless Judgement Set

3rd.1 Rep+Plus a space in my new Endless Judgement Set

 

 

Judges:

Only Me

Head Judge:Me

 

Contestants:

Unlimited Contestants

1.ironmanben (Judging 13th May 2009)

2.Essence (Judging 14th May 2009)

3..:Dog-King:. (Judging 15th May 2009)

4.Mutt468 (Judging 16th May 2009)

5.KurashiDragon (Judging 17th May)

6.Neilsweakly (Judging 17th May 2009)

7.Spire (Judging 17th May)

8.Rodri666 (Judging 17th May)

 

ALL TOP 3 GET PLACES IN MY SET.

REASON-GREAT CARDS AND I DONE VERY WELL ON MY SAT'S SO I AM PARTICULARY HAPPY!

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[spoiler=Card Lore:]

If this card is not equipped with the Equip Spell Card, "Electric Guitar-Michael Angelo Batio's Quad-Neck", halve this card's ATK when attacking. Once per turn, during your Battle Phase, before you attack, roll 1 d6.

-If the result is 1, this card can attack once in the same Battle Phase.

-If the result is 2, this card can attack twice in the same Battle Phase.

-If the result is 3, this card can attack three times in the same Battle Phase.

-If the result is 4, you can search your Deck for 1 "Guitar-Michael Angelo Batio's Quad-Neck" and add it to your hand. The Deck is then shuffled.

-If the result is 5, destroy this card.

-If the result is 6, Special Summon up to 3 "Nitro" monsters from your hand or Deck.

 

 

170467.jpg

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Ill join. I made something new, so i might as well post that ^_^

 

[spoiler=~Rulings For Transfer Spells and Traps~]

 

Ok, transfer spells and traps Transfer their effect onto Normal Monsters to give Normal Monsters an upper hand.

 

Transfers can only be used on Normal Monsters unless it says a Specific monster or it says that Transfers may be used on effect or the other monsters.

 

Transfers go under the card it was transferred to after activation, and are only destroyed when the monster the the effect was transferred to is destroyed or removed from the field.

 

When a normal Monster has been transferred, it becomes an Effect monster, or the Card Type Subscribed by the Effect of the Transfer Spell or Trap.

 

Only 1 Transfer Spell or Trap Card can be transferred to a monster.

 

Transfer cards have the average Spell and Trap Rules.

 

 

 

 

[spoiler=~Rulings For Bount Monsters~]

 

Bount Monsters are monsters that take full advantage of Transfer Spells and Traps, in addition to Normal Monster Field Play advantage.

 

Bount Monsters are treated as effect monsters in the Graveyard, Hand, and Deck, but are treated as Normal Monsters on the field.

 

Bount Monsters effect can only be activated in the Graveyard.

 

Bount Monsters Always have the same ATK and DEF

 

 

 

 

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i'll enter

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effect

This monster can only be Ritual Summoned with the Ritual Spell Card, "The Planet Earth". You must also offer monsters whose total Level Stars equal 12 or more as a Tribute from the field or your hand. This card can't attack except by tributing 1 level 5 or higher monsters on your side of the field. Each turn while this card is on the field you take 700 battle damage. if this card stays on the field for 10 of your turns you win the duel.

203576.jpg

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I'll enter this contest.

 

98750w.jpg

[spoiler=Card Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 LIGHT or 2 DARK monsters on your field. This card is also treated as a DARK monster. This Mosnter Gains the following effects based on which attribute is used for this Monster.

Dark: This monster gains 500 ATK and DEF during the Damage Steps of Your Opponents Turn and if this monster destroys 1 of your opponents monsters as a result of battle Half that monsters defense is deducted from your opponents Life Points.

Light: This card cannot be destroyed by battle and is unaffected by the effects of Your Opponent's Monsters.

 

 

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[spoiler=Card Lore]This card can only be activated when Divine Magician is on the field. Special Summon 1 Monster From Your Graveyard that was Released for Divine Magician. That Monster gains 500 ATK and DEF and gains the following effect:

● If this Monster destroys a Monster By battle you take 100 Points for each level that Monster has. This Monster is destroyed after 3 of Your End Phases.

 

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