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OP Dragon With Supporting Cards


Anarchy805

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OP Burst

OPBurst.png

 

Effect

When any "OP" monster is removed from the field inflict damage equal to half of you and your opponents life points to the respective player.

 

(OP Burst has OCG errors I think so any OCG corrections are welcome)

 

OP Dragon

OPDragon-2.png

 

Effect

When this card is Summoned, place 3 OP Counters on it. When this card inflicts Battle Damage, place 1 OP Counter on it.This card attack twice during the same Battle Phase by removing 3 OP Counters from this card. You can only activate this effect once per turn.

 

OP Demon

OPDemon.png

 

Effect

"OP Lizard" + 1 or more non-Tuner monsters

You can Tribute this card to negate an attack on one of your monsters and end your opponents battle phase. If you negate an attac this way you can Special Summon this card from your Graveyard during the End Phase and add 1 OP-Counter to this card.

 

OP Flamer

OPFlamer-1.png

 

Effect

When this card leaves the field Special Summon 1 "OP Warrior" from your hand or deck

 

OP Warrior

OPWarrior.png

 

Effect

When this card is Summoned add 2 OP-Counters to any card on the field, if this card attacks a defense position monster whose defense is lower than the attack of this monster, inflict the difference as battle damage to your opponent.

 

i am currently doing pics for :

 

OP Lizard

Effect

When this card is Summoned, you can Special Summon 1 "OP Snake" from your hand in face-up Defence Position.

 

OP Snake

Effect

When this card is Summoned, you can add 1 OP-Counter to this card, you can remove 1 OP-Counter from this card to raise this cards level by 1.

 

 

 

 

 

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whats over powered about it? oh and OP in OP dragon stands for Order Portal to go with my Anarchy Order Set. i asked for ocg advice not weather it was over powered. but if you can point out what is over powered about it let me know and i can update it.if it were perfect there would be no point in putting it on here would there? anyway i thought it was a bit underpowered for a level 12 but maybe you are used to low powered cards or something.

 

here's 1 card only level 9 synchro it has got 3000 attack

Hyper Psychic Blaster

HyperPsychicBlasterCRMS-JP-SR.jpg

 

no one has even pointed out the fact that there is ocg errors like the

1 Tuner monster + 1 or more non-Tuner monsters

part is missing.

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look at some real cards ok see how balanced their effects are yours is to OP try something simple like 2800 ATK 1400 DEF and the effect something like Once per turn by tributing 1 Machine-Type monster on your side of the field special summon 1 from your hand (dont use this effect it is pretty much the effect of my cyber angel) that is a realistic card

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look at some real cards ok see how balanced their effects are yours is to OP try something simple like 2800 ATK 1400 DEF and the effect something like Once per turn by tributing 1 Machine-Type monster on your side of the field special summon 1 from your hand (dont use this effect it is pretty much the effect of my cyber angel) that is a realistic card

 

Other than this OP Counter thing i think it is a good card i like the picture and there are cards that allow you to attack twice without a cost like the level 8 fusion monster that can attack twice each battle phase with 2800 attack.so i don't know is it the OP Counters that make it OP? or what do the OP counters do? Do they make it super powerful or something?

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look at some real cards ok see how balanced their effects are yours is to OP try something simple like 2800 ATK 1400 DEF and the effect something like Once per turn by tributing 1 Machine-Type monster on your side of the field special summon 1 from your hand (dont use this effect it is pretty much the effect of my cyber angel) that is a realistic card

 

Other than this OP Counter thing i think it is a good card i like the picture and there are cards that allow you to attack twice without a cost like the level 8 fusion monster that can attack twice each battle phase with 2800 attack.so i don't know is it the OP Counters that make it OP? or what do the OP counters do? Do they make it super powerful or something?

 

Well the OP counters are just there because my deck is based on them every card in the deck uses them this is just a level 12 Synchro card to go with them most of them have similar effects and i made sure that this card awas under powered before i started it. i looked up monsters with similar effects and this is part of my burn deck this is just one of my finnishers. i have 3 level 12 synchros for finnishers and they are more powerfull than this card. i do not believe that just because it puts OP counters on itself it is OP.

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im sorry but that is such a noob thing to say I dont mean to be rude and sorry if I do offend but it is worse then bad if you attack your opponent directly and you have seven spell counters they have no LP and also the attack can easily be boosted with an equip card

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well i do not see what is so noob about it i have been on the net for 25 years and not had anyone call me a noob before. but if my monster is too OP then would you say that this one is OP too?

CyberTwinDragonDR04-EN-UR-UE.pngThis takes the same ammount of cards to summon and it can attack twice every turn

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Decrease the level to 6-7' date=' and it might be worth rating.

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Thank you ~Parallel Yoshi~ you are adding to my point it is under powered due to the fact of its high level. it started as a level 6 but that seemed a bit OP so i made it a Level 12 to make it UP.

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well some of my other syncros are around on the realistic cards just search my username in the thread search. and as far as OP counters are concerned (it's Counters not Tokens), i use them on some of my cards like venom counters on in a venom burn type deck. and also they power up sertain monsters.

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You shold reduce the counters to 4 or lower the level to 6 since there is a level 8 Cyber twin dragon that can attack twice and that needs only 3 cardsto summon it and this card at level 12 needs Iver a tuner and a realy good monster or three monsters on the field so It's harder to summon than the cyber twin dragon and it has the same effect and a cost to use it so higher the atack to somthing imbetween 3000 and 3500 if your not going to change the cost or level. This card is defonetly underpowerd change and rateing will go up 7/10

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I looked at your Anarchy threads and don't see how OP counters interact with your other cards. Link to the thread(s) that have cards that use them.

 

Level 12 is indeed too high. Not worth summoning it over any other Synchro.

 

To attack twice, it requires 4 attacks that damage the opponent. Subsequent uses require 7. Again, I do not know how the counters interact with the other cards in the set, but this effect will not see much use alone.

 

Suggestions: Drop it to level 6 and modify the OCG as follows:

"When this card is summoned, place 3 OP Counters on it. When this card inflicts battle damage to your opponent, put 1 OP Counter on it. Once per turn, you can remove 7 OP Counters from a monster to allow this card to attack twice this turn."

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ok thanks for the help all of you. i will go with the lowering of the level to make it less under powered and i like vonscent's OCG so that will go on the card in a while. And as to other cards on the thread i think they are finnished cards so i saw no point in putting them back on here again the one side of the set is light and dark monsters the other is a fire type burn deck with counters that work a little like venom counters. I see Oscar. point taken. sorry if i come over harsh in any way, But calling this card Over Powered seemed a bit strange is all. I am very paranoid of makeing an overpowered card and if anything i think i may have overcompensated the other way around. but thanks again to everyone that has helped me ballance this card out. My main reason for posting a card is not for praise or criticism it is to find out better ways in which my cards can be implimented in to my decks.

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The picture is good, but the rest of the card isn't. First of all, 12 stars is just to much. You might change it to Level 7 or 6. I think this card is a little bit UNDERPOWERED, by the time this card has 7 OP counters it's already destroyed, and with such a high level it's not even worth playing. That sounds rude, but i can't help it. What you could do, is remove the effect he gets 2 OP counters when summoned, and instead make it to: "You can remove 2 OP counters to have this card attack twice during the Battle Phase until the end of this turn". Something like that :P

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  • 2 months later...

I have been off line for a while. work seems to take up too much of my time. the level is currently 8 as it seems easiest to summon with my other cards. i still havent had time to type up my deck on here but i hope to get a bit more time between work. oh and thanks for the constructive criticism Jovi Siagian and Chileno4Live i have taken on board the serious comments and ignored the silly ones thanks everyone.

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