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The End of an Epic Era


EnkoMaun

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I guess by the time I'm done with this thread, I will be out.

I worked on these all day, at school, and finally made some nice cards.

This place has been a great place to work on my hobby.

And I will try to return.

 

Enjoy these cards until I return.

 

[spoiler= Vol. 1 (Future Mechs) ]

Future Mech Dragon (* * * * * * * *) FIRE

Dragon/Effect – ATK 1000 DEF 1000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Portal of Time”. This card gains ATK equal to the ATK of the monster Tributed for the activation of “Portal of Time.” If this card’s ATK is below 2000, destroy all monsters on the field.

 

Future Mech Golem (* * * * * * *) EARTH

Rock/Effect – ATK 0 DEF 3000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Portal of Time”. If this card is on the field, your opponent cannot select another battle target, except this card.

 

Future Mech Fiend (* * * * * * *) DARK

Fiend/Effect – ATK 2300 DEF 1500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Portal of Time”. If this card is on the field, your opponent cannot skip their Battle Phase without attacking.

 

Future Mech Kraken (* * * * * *) WATER

Sea Serpent/Effect – ATK 2500 DEF 2100

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Portal of Time”. If this card attacks, your opponent may discard 2 cards from their hand to negate the attack.

 

Future Mech Angel (* * * * * *) LIGHT

Fairy/Effect – ATK 1500 DEF 1400

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Portal of Time”. Whenever the effect of “Portal of Time” is activated, you gain 800 Life Points. If this card is destroyed, halve your Life Points.

 

Portal of Time – Continuous Spell Card

During your Main Phase, you may Tribute 1 monster you control to Special Summon 1 monster with “Future Mech” in it’s name from your Deck with the same Type as the Tributed monster. Your Deck is then shuffled.

 

Newborn Dragon (* *) FIRE

Dragon – ATK 900 DEF 1000

Only a newborn, it has already gained all the power it needs to obliterate small towns.

 

Legendary Dragon of the Sky (* * * *) FIRE

Dragon – ATK 1800 DEF 1000

It holds great calmness, and great power. One exhalation of a breath may blow a young pine dry of its leaves.

 

Guardian Golem (* * *) EARTH

Rock – ATK 100 DEF 2000

An ancient and abandoned statue, it wakes up at the exact same hour to protect the ruins it kept years ago.

 

Imp Interceptor (* * * *) DARK

Fiend– ATK 1500 DEF 1600

A fiendish imp that scouts around in the twilight, and calls in the demon army it works for with a malevolent screech. The cities it has been to has been burned down into oblivion, with no survivors.

 

Devil Octopus (* * *) WATER

Sea Serpent – ATK 1400 DEF 1000

A pitch black octopus that hunts the unlucky ships that passes by its turf in the time that it is never seen: the middle of the night.

 

Silent Exile - Doma (* *) LIGHT

Fairy – ATK 800 DEF 750

Once a feared angel of death in the thrones of the deities, now It roams the earth, with nothing to do, in the pain of the awful things he had done.

 

 

 

 

[spoiler= Vol. 2 (The Mad Squad and the P.A.I.N.)]

The Mad Lumberjack (* * * * *) WATER

Warrior/Effect – ATK 1500 DEF 900 [REVISED CARD]

If this card is sent from your hand to the Graveyard by the effect of a Plant-Type monster, you may Special Summon it. Once per turn, you may Tribute any number of Plant-Type monsters from your side of the field to inflict damage to your opponent’s Life Points equal to the number of Plant-Type monsters Tributed x600. When this card is destroyed, discard your entire hand.

 

Sacred Tree (* * *) EARTH

Plant/Effect – ATK 0 DEF 2000

By Tributing this card and discarding 1 Level 5 or lower WATER monster from your hand, Special Summon “Tree Tokens” (Plant-Type/WATER/1 Star/ATK 0 DEF 1000) equal to the Level of the discarded WATER monster.

 

The Mad Exterminator (* * * * *) EARTH

Warrior/Effect – ATK 1800 DEF 1200 [REVISED CARD]

Once per turn, you may Tribute 1 Insect-Type monster to Special Summon “Insect Tokens” (Insect-Type/EARTH/1 Star/ATK 500 DEF 300) equal to the level of the discarded Insect-Type monster. If this card would be destroyed, discard your entire hand to destroy all Insect-Type monsters on your opponent’s side of the field and inflict 500 damage to your opponent’s Life Points for each monster destroyed by this effect.

 

The Mad Engineer (* * * * *) EARTH

Warrior/Effect - ATK 1300 DEF 1600

Once per turn, you may discard 1 Machine-Type monster you control from your hand to the Graveyard to put 1 "Mech Counter" on this card (max. 5) During your End Phase, you may Tribute this card to inflict damage equal to the number of Mech Counters on this card x400. If this card is destroyed, discard your entire hand.

 

The Mad Blacksmith (* * * * *) FIRE

Warrior/Effect - ATK 2000 DEF 0

All Pyro-Type monsters on the field gain 500 ATK. If this card is destroyed, destroy all Pyro-Type monsters on the field. Inflict 500 damage to your opponent's Life Points for each monster destroyed by this effect. If this card would be destroyed, you may discard your entire hand to Special Summon it.

 

The Mad Switcheroo – Normal Trap Card

Pay 1000 Life Points and declare 1 Type. The control of the monsters of the declared Type is switched.

 

The Mad Goggles – Normal Spell Card

Discard your entire hand and declare 1 Type. All monsters on the field is treated as the monsters of the declared Type.

 

NOTE: If you have any ideas about the Mad Squad, PM me until the end of this month. They all have to be Level 5, they have to inflict massive burn damage, they have to affect 1 Type, and if they're destroyed, you have to discard your entire hand.

 

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P – Purged (* * *) DARK

Fiend/Effect – ATK 1300 DEF 1500

If this card would be destroyed, you may Special Summon 1 “A- Agonized” from your Deck or hand. If there is “Tormented Lands” on your side of the field, take 1 “P.” from your Deck to your hand.

 

A - Agonized (* * *) DARK

Fiend/Effect – ATK 1500 DEF 1300

If this card would be destroyed, you may Special Summon 1 “I – Insidious” from your Deck or hand. If there is “Tormented Lands” on your side of the field, take 1 “A.” from your Deck to your hand.

 

I – Insidious (* * *) DARK

Fiend/Effect – ATK 1800 DEF 0

If this card would be destroyed, you may Special Summon 1 “N – Numbed” from your Deck or hand. If there is “Tormented Lands” on your side of the field, take 1 “I.” from your Deck or hand.

 

N – Numbed (* * *) DARK

Fiend/Effect – ATK 0 DEF 1800

If this card would be destroyed, you may Special Summon 1 “P – Purged” from your Deck or hand. If there is “Tormented Lands” on your side of the field, take 1 “N.” from your Deck or hand.

 

Tormented Lands – Field Spell Card

Once per turn, you may Tribute 1 Fiend-Type monster you control to increase your Life Points by 500. If this card would be destroyed, destroy all Fiend-Type monsters you control.

 

P. – Continuous Spell Card

Pay 500 Life Points to activate this card. Your opponent cannot activate the effects of cards with Spell Speed 1.

 

A. – Continuous Spell Card

Pay 500 Life Points to activate this card. Your opponent cannot activate the effects of cards with Spell Speed 2.

 

I. – Continuous Spell Card

Pay 500 Life Points to activate this card. Your opponent cannot activate the effects of cards with Spell Speed 3.

 

N. – Continuous Spell Card

Pay 500 Life Points to activate this card. Take 1 "The Dreaded P.A.I.N." from your Deck to your hand.

 

The Dreaded P.A.I.N. – Continuous Trap Card

This card can only be activated if you have “P.”, “A.”, “I.”, and “N.” on your side of the field. Special Summon 1 “The King of P.A.I.N.” from your Deck or hand.

 

The King of P.A.I.N. (* * * * * * * * * *) DARK

Fiend/Effect – ATK 2300 DEF 2300

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “The Dreaded P.A.I.N.”. During each of your Standby Phases, Tribute 1 Fiend-Type monster you control to inflict 1000 damage to your opponent's Life Points.

 

 

 

[spoiler= Vol 3. Nostalgia. (Tribal Monsters, Underwater Monsters and the Trap Switch.)]

MONSTERS

 

Tribal Trooper (*) EARTH

Warrior/Effect

ATK 1000 DEF 500

If this card is destroyed, inflict 500 Life Points to both you and your opponent.

 

Tribal Scout (* *) EARTH

Warrior/Effect

ATK 500 DEF 500

This card can attack your opponent’s Life Points directly.

 

Tribal Hunter (* * *) EARTH

Warrior/Effect

ATK 1300 DEF 1000

Each time a “Tribal” monster inflicts Battle Damage to your opponent’s Life Points, inflict 400 Life Points to your opponent.

 

Tribal Shaman (* * *) EARTH

Spellcaster/Effect

ATK 1000 DEF 1000

If there are other “Tribal” monsters in face-up Attack Position, then this card is counted as a Warrior-Type monster. Tribute this card to inflict 500 Life Points to your opponent.

 

Tribal Warmonger (* * *) EARTH

Warrior/Effect

ATK 1500 DEF 0

When this card is destroyed outside of battle, inflict 300 Life Points for each Warrior-Type monster on your side of the field.

 

Tribal Guardian (* * * *) EARTH

Warrior/Effect

ATK 0 DEF 2200

If this card is face-up on the field, your opponent cannot select another monster as an attack target.

 

Tribal Berserker (* * * *) EARTH

Warrior/Effect

ATK 1000 DEF 1200

If this card is face-up on your side of the field, your opponent cannot skip his/her Battle Phase without attacking.

 

Tribal Spearman (* * * *) EARTH

Warrior/Effect

ATK 1800 DEF 1000

Each time your opponent takes Effect Damage, destroy 1 Spell or Trap Card on the field.

 

Tribal Chief (* * * * *) EARTH

Warrior/Effect

ATK 1700 DEF 1700

Discard 1 card from your hand. Inflict 500 Life Points to your opponent. If this card is destroyed, tribute 1 “Tribal” monster from your side of the field to shuffle it back to your Deck.

 

Tribal King (* * * * * *) EARTH

Warrior/Effect

ATK 100 DEF 100

This card can be Tributed with more than 1 “Tribal” monster (max. 3). Increase the ATK and DEF of this card by 1000 for each “Tribal” monster Tributed. Once per turn, during your Main Phase, you may inflict 700 Life Points to your opponent. If this card is activated, decrease the ATK and DEF of this card by 500. If this card’s ATK is less than 1000, destroy it.

 

Totem Head (* * *) EARTH

Rock/Tuner

ATK 100 DEF 2000

This card can be equipped with 3 Union Monsters in the same time.

 

Totem Piece (*) EARTH

Rock/Union

ATK 0 DEF 0

Once per turn, during your Main Phase, if this card is on your side of the field, you may equip it to a face-up Totem Head on your side of the field. If equipped to a monster, increase the Level of the equipped monster by 2. (1 monster can be equipped to a Union monster at the same time. If the equipped monster would be destroyed, destroy this card instead.)

 

The Tribal God (* * * * * * * *) EARTH

Rock/Synchro/Effect

ATK 3000 DEF 3000

“Totem Head” + 1 non-Tuner monster

The non-Tuner monster Tributed to Synchro Summon this card mustbe Level 1 or less. Each time a monster is destroyed, other than in a battle with this card, inflict 900 Life Points to your opponent.

 

 

SPELLS

 

Tribal Camp

Field Spell Card

Increase the ATK of all “Tribal” monsters by 500 and decrease their DEF by 400.

 

Building the Totem

Continuous Spell Card

When there is a “Totem Head” on your side of the field, you may Special Summon 1 “Totem Piece” to your side of the field. This card can only be activated once per turn.

Tribal Revive Formula

Normal Spell Card

Tribute 1 “Tribal Shaman” from your side of the field. Take 3 “Tribal” monsters from your Graveyard and shuffle them back to your Deck.

 

Voodoo Spell

Normal Spell Card

Pay 500 Life Points. Destroy 1 monster on the field.

 

TRAPS

 

Good Reaction to Bad Simochi

Continuous Trap Card

Increase your Life Points by 500 for each Effect Damage your opponent takes.

 

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Trap Switch!

Continuous Trap

Once per turn, you may switch the control of 1 Set Trap Card on your side of the field to your opponent, without revealing it. If this card's effect is not activated, destroy this card.

 

Auto-Activation Button

Counter Trap

Your opponent has to activate all Trap Cards on their side of the field.

 

Trick Coin

Continuous Trap

Once per turn, if an effect is activated with a coin-flip, you may decide the effect of the card without a coin-flip.

 

Mystical Potion

Normal Trap

Flip a coin. If it's Heads, then decrease your Life Points by 800. If Tails, increase your Life Points by 700.

 

Random Trap Room

Normal Trap

Flip a coin. If it's Heads, destroy all monsters on the field that you control.

 

Corrupt Bomb

Normal Trap

If this card is destroyed, inflict 1000 Life Points to the controller of the card.

 

Silence Cage

Continuous Trap

The controller of this card cannot activate Spell or Trap cards.

 

Karma Trap Hole

Normal Trap Card

Destroy all monsters on the field. Decrease your Life Points by the number of monsters destroyed x 500.

 

Luring Shield

Continuous Trap

The controller of this card cannot attack. The controller of this card must Normal Summon a monster during his/her Main Phase. If he/she cannot, decrease his/her Life Points by 600.

 

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Optic Sub-Explorer (* * * *) WATER

Machine/Effect --- ATK 1500 DEF 1500

If "Umi" or "Umiruuka" is on the field, then you may Tribute it to take 1 "Deep Water" from your Deck to your hand.

 

Pacific Pipefish (*) WATER

Fish/Effect --- ATK 500 DEF 0

If there is a "Deep Water" on your side of the field with 1 Counter on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. This card can attack your opponent directly.

 

Devourer Worms (* *) WATER

Fish/Effect --- ATK 1000 DEF 0

If there is a "Deep Water" on your side of the field with 2 Counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. Once per turn, you may destroy 1 monster with a lower ATK than this card.

 

Rainbow Nudibranch (* * *) WATER

Fish/Effect --- ATK 1500 DEF 0

If there is a "Deep Water" on your side of the field with 3 Counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. As long as this card is on the field, negate 1 Spell or Trap card that targets a WATER monster.

 

Giant Spider Crab (* * * *) WATER

Reptile/Effect --- ATK 2000 DEF 0

If there is a "Deep Water" on your side of the field with 4 counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. If this card attacks a face-down monster, destroy it immediately without damage calculation.

 

Giga Sub-Explorer (* * * * * *) WATER

Machine/Effect --- ATK 1500 DEF 3000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Optic Sub-Explorer" from your side of the field. During your Main Phase, if this card is on your side of the field, the maximum counter limit on "Deep Water" becomes 6. Tribute this card to put 1 Counter on "Deep Water".

 

Wrathful Shark (* * * * *) WATER

Fish/Effect --- ATK 2500 DEF 0

If there is a "Deep Water" on your side of the field with 5 counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it immediately. By Tributing 1 "Deep Water" on your side of the field with 6 counters on it, destroy all cards on the field, except this card, and inflict damage to your opponent's Life Points equal to the number of cards destroyed x200.

 

SPELLS (3)

 

Deep Water

Field Spell Card

Increase the ATK of all Level 3 or lower WATER monsters by 500. Once per turn, during your Standby Phase, put 1 counter on this card (max. 4) If this card would be destroyed, by removing 1 counter from this card, negate the card targeting this card and destroy it.

 

Shuffling Waves

Continuous Spell Card

Once per turn, you may shuffle 2 WATER monsters back to your Deck. Then draw 2 cards.

 

Fishy Strike!

Normal Spell Card

Remove from play 2 Spell Cards from your Graveyard. Take 2 WATER monsters from your Deck to your hand.

 

TRAPS (2)

 

The Legend Sub Expert

Normal Trap Card

If your opponent's monster attacks you directly, you may activate 1 of these effects:

* Negate the attack and Special Summon 1 "Optic Sub-Explorer" from your Deck.

* Tribute 1 "Optic Sub-Explorer" to Special Summon 1 "Giga Sub-Explorer" from your hand.

 

Oceanic Flood

Normal Trap Card

Pay 500 Life Points. Put 2 Counters on "Deep Water".

 

 

 

2 more volumes coming tommorow, then I call quits.

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They're awesome. I think the "Future Mech" stuff are good though some cards seem to have weird levels like Future Mech Angel and Future Mech Dragon. Even though they can only be summoned through Portal of Time, I think the levelling seems inappropriate for their ATK nad DEF points.

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