EnkoMaun Posted April 28, 2009 Report Share Posted April 28, 2009 I guess by the time I'm done with this thread, I will be out.I worked on these all day, at school, and finally made some nice cards.This place has been a great place to work on my hobby.And I will try to return. Enjoy these cards until I return. [spoiler= Vol. 1 (Future Mechs) ]Future Mech Dragon (* * * * * * * *) FIREDragon/Effect – ATK 1000 DEF 1000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Portal of Time”. This card gains ATK equal to the ATK of the monster Tributed for the activation of “Portal of Time.” If this card’s ATK is below 2000, destroy all monsters on the field. Future Mech Golem (* * * * * * *) EARTHRock/Effect – ATK 0 DEF 3000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Portal of Time”. If this card is on the field, your opponent cannot select another battle target, except this card. Future Mech Fiend (* * * * * * *) DARKFiend/Effect – ATK 2300 DEF 1500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Portal of Time”. If this card is on the field, your opponent cannot skip their Battle Phase without attacking. Future Mech Kraken (* * * * * *) WATERSea Serpent/Effect – ATK 2500 DEF 2100This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Portal of Time”. If this card attacks, your opponent may discard 2 cards from their hand to negate the attack. Future Mech Angel (* * * * * *) LIGHTFairy/Effect – ATK 1500 DEF 1400This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Portal of Time”. Whenever the effect of “Portal of Time” is activated, you gain 800 Life Points. If this card is destroyed, halve your Life Points. Portal of Time – Continuous Spell CardDuring your Main Phase, you may Tribute 1 monster you control to Special Summon 1 monster with “Future Mech” in it’s name from your Deck with the same Type as the Tributed monster. Your Deck is then shuffled. Newborn Dragon (* *) FIREDragon – ATK 900 DEF 1000Only a newborn, it has already gained all the power it needs to obliterate small towns. Legendary Dragon of the Sky (* * * *) FIREDragon – ATK 1800 DEF 1000It holds great calmness, and great power. One exhalation of a breath may blow a young pine dry of its leaves. Guardian Golem (* * *) EARTHRock – ATK 100 DEF 2000An ancient and abandoned statue, it wakes up at the exact same hour to protect the ruins it kept years ago. Imp Interceptor (* * * *) DARKFiend– ATK 1500 DEF 1600A fiendish imp that scouts around in the twilight, and calls in the demon army it works for with a malevolent screech. The cities it has been to has been burned down into oblivion, with no survivors. Devil Octopus (* * *) WATERSea Serpent – ATK 1400 DEF 1000A pitch black octopus that hunts the unlucky ships that passes by its turf in the time that it is never seen: the middle of the night. Silent Exile - Doma (* *) LIGHTFairy – ATK 800 DEF 750Once a feared angel of death in the thrones of the deities, now It roams the earth, with nothing to do, in the pain of the awful things he had done. [spoiler= Vol. 2 (The Mad Squad and the P.A.I.N.)]The Mad Lumberjack (* * * * *) WATERWarrior/Effect – ATK 1500 DEF 900 [REVISED CARD]If this card is sent from your hand to the Graveyard by the effect of a Plant-Type monster, you may Special Summon it. Once per turn, you may Tribute any number of Plant-Type monsters from your side of the field to inflict damage to your opponent’s Life Points equal to the number of Plant-Type monsters Tributed x600. When this card is destroyed, discard your entire hand. Sacred Tree (* * *) EARTHPlant/Effect – ATK 0 DEF 2000By Tributing this card and discarding 1 Level 5 or lower WATER monster from your hand, Special Summon “Tree Tokens” (Plant-Type/WATER/1 Star/ATK 0 DEF 1000) equal to the Level of the discarded WATER monster. The Mad Exterminator (* * * * *) EARTHWarrior/Effect – ATK 1800 DEF 1200 [REVISED CARD]Once per turn, you may Tribute 1 Insect-Type monster to Special Summon “Insect Tokens” (Insect-Type/EARTH/1 Star/ATK 500 DEF 300) equal to the level of the discarded Insect-Type monster. If this card would be destroyed, discard your entire hand to destroy all Insect-Type monsters on your opponent’s side of the field and inflict 500 damage to your opponent’s Life Points for each monster destroyed by this effect. The Mad Engineer (* * * * *) EARTHWarrior/Effect - ATK 1300 DEF 1600Once per turn, you may discard 1 Machine-Type monster you control from your hand to the Graveyard to put 1 "Mech Counter" on this card (max. 5) During your End Phase, you may Tribute this card to inflict damage equal to the number of Mech Counters on this card x400. If this card is destroyed, discard your entire hand. The Mad Blacksmith (* * * * *) FIREWarrior/Effect - ATK 2000 DEF 0All Pyro-Type monsters on the field gain 500 ATK. If this card is destroyed, destroy all Pyro-Type monsters on the field. Inflict 500 damage to your opponent's Life Points for each monster destroyed by this effect. If this card would be destroyed, you may discard your entire hand to Special Summon it. The Mad Switcheroo – Normal Trap CardPay 1000 Life Points and declare 1 Type. The control of the monsters of the declared Type is switched. The Mad Goggles – Normal Spell CardDiscard your entire hand and declare 1 Type. All monsters on the field is treated as the monsters of the declared Type. NOTE: If you have any ideas about the Mad Squad, PM me until the end of this month. They all have to be Level 5, they have to inflict massive burn damage, they have to affect 1 Type, and if they're destroyed, you have to discard your entire hand. ---------------------------------------------------------------------------- P – Purged (* * *) DARKFiend/Effect – ATK 1300 DEF 1500If this card would be destroyed, you may Special Summon 1 “A- Agonized” from your Deck or hand. If there is “Tormented Lands” on your side of the field, take 1 “P.” from your Deck to your hand. A - Agonized (* * *) DARKFiend/Effect – ATK 1500 DEF 1300If this card would be destroyed, you may Special Summon 1 “I – Insidious” from your Deck or hand. If there is “Tormented Lands” on your side of the field, take 1 “A.” from your Deck to your hand. I – Insidious (* * *) DARKFiend/Effect – ATK 1800 DEF 0If this card would be destroyed, you may Special Summon 1 “N – Numbed” from your Deck or hand. If there is “Tormented Lands” on your side of the field, take 1 “I.” from your Deck or hand. N – Numbed (* * *) DARKFiend/Effect – ATK 0 DEF 1800If this card would be destroyed, you may Special Summon 1 “P – Purged” from your Deck or hand. If there is “Tormented Lands” on your side of the field, take 1 “N.” from your Deck or hand. Tormented Lands – Field Spell CardOnce per turn, you may Tribute 1 Fiend-Type monster you control to increase your Life Points by 500. If this card would be destroyed, destroy all Fiend-Type monsters you control. P. – Continuous Spell CardPay 500 Life Points to activate this card. Your opponent cannot activate the effects of cards with Spell Speed 1. A. – Continuous Spell CardPay 500 Life Points to activate this card. Your opponent cannot activate the effects of cards with Spell Speed 2. I. – Continuous Spell CardPay 500 Life Points to activate this card. Your opponent cannot activate the effects of cards with Spell Speed 3. N. – Continuous Spell CardPay 500 Life Points to activate this card. Take 1 "The Dreaded P.A.I.N." from your Deck to your hand. The Dreaded P.A.I.N. – Continuous Trap CardThis card can only be activated if you have “P.”, “A.”, “I.”, and “N.” on your side of the field. Special Summon 1 “The King of P.A.I.N.” from your Deck or hand. The King of P.A.I.N. (* * * * * * * * * *) DARKFiend/Effect – ATK 2300 DEF 2300This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “The Dreaded P.A.I.N.”. During each of your Standby Phases, Tribute 1 Fiend-Type monster you control to inflict 1000 damage to your opponent's Life Points. [spoiler= Vol 3. Nostalgia. (Tribal Monsters, Underwater Monsters and the Trap Switch.)]MONSTERS Tribal Trooper (*) EARTHWarrior/EffectATK 1000 DEF 500If this card is destroyed, inflict 500 Life Points to both you and your opponent. Tribal Scout (* *) EARTHWarrior/EffectATK 500 DEF 500This card can attack your opponent’s Life Points directly. Tribal Hunter (* * *) EARTHWarrior/EffectATK 1300 DEF 1000Each time a “Tribal” monster inflicts Battle Damage to your opponent’s Life Points, inflict 400 Life Points to your opponent. Tribal Shaman (* * *) EARTHSpellcaster/EffectATK 1000 DEF 1000If there are other “Tribal” monsters in face-up Attack Position, then this card is counted as a Warrior-Type monster. Tribute this card to inflict 500 Life Points to your opponent. Tribal Warmonger (* * *) EARTHWarrior/EffectATK 1500 DEF 0When this card is destroyed outside of battle, inflict 300 Life Points for each Warrior-Type monster on your side of the field. Tribal Guardian (* * * *) EARTHWarrior/EffectATK 0 DEF 2200If this card is face-up on the field, your opponent cannot select another monster as an attack target. Tribal Berserker (* * * *) EARTHWarrior/EffectATK 1000 DEF 1200If this card is face-up on your side of the field, your opponent cannot skip his/her Battle Phase without attacking. Tribal Spearman (* * * *) EARTHWarrior/EffectATK 1800 DEF 1000Each time your opponent takes Effect Damage, destroy 1 Spell or Trap Card on the field. Tribal Chief (* * * * *) EARTHWarrior/EffectATK 1700 DEF 1700Discard 1 card from your hand. Inflict 500 Life Points to your opponent. If this card is destroyed, tribute 1 “Tribal” monster from your side of the field to shuffle it back to your Deck. Tribal King (* * * * * *) EARTHWarrior/EffectATK 100 DEF 100This card can be Tributed with more than 1 “Tribal” monster (max. 3). Increase the ATK and DEF of this card by 1000 for each “Tribal” monster Tributed. Once per turn, during your Main Phase, you may inflict 700 Life Points to your opponent. If this card is activated, decrease the ATK and DEF of this card by 500. If this card’s ATK is less than 1000, destroy it. Totem Head (* * *) EARTHRock/TunerATK 100 DEF 2000This card can be equipped with 3 Union Monsters in the same time. Totem Piece (*) EARTHRock/UnionATK 0 DEF 0Once per turn, during your Main Phase, if this card is on your side of the field, you may equip it to a face-up Totem Head on your side of the field. If equipped to a monster, increase the Level of the equipped monster by 2. (1 monster can be equipped to a Union monster at the same time. If the equipped monster would be destroyed, destroy this card instead.) The Tribal God (* * * * * * * *) EARTHRock/Synchro/EffectATK 3000 DEF 3000“Totem Head” + 1 non-Tuner monsterThe non-Tuner monster Tributed to Synchro Summon this card mustbe Level 1 or less. Each time a monster is destroyed, other than in a battle with this card, inflict 900 Life Points to your opponent. SPELLS Tribal CampField Spell CardIncrease the ATK of all “Tribal” monsters by 500 and decrease their DEF by 400. Building the TotemContinuous Spell CardWhen there is a “Totem Head” on your side of the field, you may Special Summon 1 “Totem Piece” to your side of the field. This card can only be activated once per turn.Tribal Revive FormulaNormal Spell CardTribute 1 “Tribal Shaman” from your side of the field. Take 3 “Tribal” monsters from your Graveyard and shuffle them back to your Deck. Voodoo SpellNormal Spell CardPay 500 Life Points. Destroy 1 monster on the field. TRAPS Good Reaction to Bad SimochiContinuous Trap CardIncrease your Life Points by 500 for each Effect Damage your opponent takes. ---------------------------------------------------------------------------------- Trap Switch!Continuous TrapOnce per turn, you may switch the control of 1 Set Trap Card on your side of the field to your opponent, without revealing it. If this card's effect is not activated, destroy this card. Auto-Activation ButtonCounter TrapYour opponent has to activate all Trap Cards on their side of the field. Trick CoinContinuous TrapOnce per turn, if an effect is activated with a coin-flip, you may decide the effect of the card without a coin-flip. Mystical PotionNormal TrapFlip a coin. If it's Heads, then decrease your Life Points by 800. If Tails, increase your Life Points by 700. Random Trap RoomNormal TrapFlip a coin. If it's Heads, destroy all monsters on the field that you control. Corrupt BombNormal TrapIf this card is destroyed, inflict 1000 Life Points to the controller of the card. Silence CageContinuous TrapThe controller of this card cannot activate Spell or Trap cards. Karma Trap HoleNormal Trap CardDestroy all monsters on the field. Decrease your Life Points by the number of monsters destroyed x 500. Luring ShieldContinuous TrapThe controller of this card cannot attack. The controller of this card must Normal Summon a monster during his/her Main Phase. If he/she cannot, decrease his/her Life Points by 600. ------------------------------------------------------------------------------------------- Optic Sub-Explorer (* * * *) WATERMachine/Effect --- ATK 1500 DEF 1500If "Umi" or "Umiruuka" is on the field, then you may Tribute it to take 1 "Deep Water" from your Deck to your hand. Pacific Pipefish (*) WATERFish/Effect --- ATK 500 DEF 0If there is a "Deep Water" on your side of the field with 1 Counter on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. This card can attack your opponent directly. Devourer Worms (* *) WATERFish/Effect --- ATK 1000 DEF 0If there is a "Deep Water" on your side of the field with 2 Counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. Once per turn, you may destroy 1 monster with a lower ATK than this card. Rainbow Nudibranch (* * *) WATERFish/Effect --- ATK 1500 DEF 0If there is a "Deep Water" on your side of the field with 3 Counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. As long as this card is on the field, negate 1 Spell or Trap card that targets a WATER monster. Giant Spider Crab (* * * *) WATERReptile/Effect --- ATK 2000 DEF 0If there is a "Deep Water" on your side of the field with 4 counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. If this card attacks a face-down monster, destroy it immediately without damage calculation. Giga Sub-Explorer (* * * * * *) WATERMachine/Effect --- ATK 1500 DEF 3000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Optic Sub-Explorer" from your side of the field. During your Main Phase, if this card is on your side of the field, the maximum counter limit on "Deep Water" becomes 6. Tribute this card to put 1 Counter on "Deep Water". Wrathful Shark (* * * * *) WATERFish/Effect --- ATK 2500 DEF 0If there is a "Deep Water" on your side of the field with 5 counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it immediately. By Tributing 1 "Deep Water" on your side of the field with 6 counters on it, destroy all cards on the field, except this card, and inflict damage to your opponent's Life Points equal to the number of cards destroyed x200. SPELLS (3) Deep WaterField Spell CardIncrease the ATK of all Level 3 or lower WATER monsters by 500. Once per turn, during your Standby Phase, put 1 counter on this card (max. 4) If this card would be destroyed, by removing 1 counter from this card, negate the card targeting this card and destroy it. Shuffling WavesContinuous Spell CardOnce per turn, you may shuffle 2 WATER monsters back to your Deck. Then draw 2 cards. Fishy Strike!Normal Spell CardRemove from play 2 Spell Cards from your Graveyard. Take 2 WATER monsters from your Deck to your hand. TRAPS (2) The Legend Sub ExpertNormal Trap CardIf your opponent's monster attacks you directly, you may activate 1 of these effects:* Negate the attack and Special Summon 1 "Optic Sub-Explorer" from your Deck.* Tribute 1 "Optic Sub-Explorer" to Special Summon 1 "Giga Sub-Explorer" from your hand. Oceanic FloodNormal Trap CardPay 500 Life Points. Put 2 Counters on "Deep Water". 2 more volumes coming tommorow, then I call quits. Link to comment
enzane Posted April 29, 2009 Report Share Posted April 29, 2009 They're awesome. I think the "Future Mech" stuff are good though some cards seem to have weird levels like Future Mech Angel and Future Mech Dragon. Even though they can only be summoned through Portal of Time, I think the levelling seems inappropriate for their ATK nad DEF points. Link to comment
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