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Contest Finished Lock


Light Flash

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[spoiler=Rules]

1)Donate 2 points to enter.

2)You can make a Level 1-9 Any Monster-Type

3)No spamming or flaming or you will be banned from the contest.

4)You will be judged on OCG, The picture and OP

 

[spoiler=Deadline and Prizes] Judges:May 3 8:00 Ends:May 5 8:00

Judges get a rep for participating.

1st place-3 reps + 7 Points

2nd Place-2 reps + 5 points

3rd Place-1 rep + 3 points

[spoiler=One More Thing] Have fun with this contest! :D

[spoiler=My card (Example)]254674d.jpg

[spoiler=Judges]

1)Light Flash

2)BDR

3)Duckmasta 2020

 

 

[spoiler=Contestants]

1)lengendarylighting

2)RetroGamer379

3)Zeaux 3rd place

4)DeMeNTeD 2nd place

5)brighty1045

6)Primal Release 1st place

7)

8-

9)

10)

 

 

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Well I would join but I kinda work for my points, and am giving you 5 and 10 people are joining so that means that you are making 50 points and your only losing 15 so that leaves you with 35 points right! Sorry but I don't have points to give away right now probly later though.

 

There we go thamks for changing it , now I will join.

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You can post limitless cards cards if you want to. Have fun with it. :P By The Way, in order to be a Judge, Pm me. Contestants post in this topic. If there aren't enough judges and contestants, we''ll postpone or reduce the contestant's to 5. If they cant PM, they can reserve on the post. Edited.

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I am entering i will donate points now

Card:Jinjax, the Fiend Wizard

 

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[spoiler=Effect]As long this card is face-up on the field it is treated as a Fiend-Type monster. Once per turn during your Standby Phase you can tribute onr monster that you control to destroy 2 Magic or Trap cards that your oponent's control. This card can be Special Summoned from your hand by discard 4 Spellcaster-Type monsters from your hand to the Graveyard.

 

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Entry reserved.

 

I dont care but why do you participate in those tournaments if you just ha 689 reps? leave the others members gain reps too!!

 

I wouldn't have as many reps as I do now if I gave others a chance. And I don't always win, you know. Results can be very surprising.

 

I also enter contests for fun, and sometimes to motivate myself to make new cards. (Even though I don't, sometimes.)

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Entry reserved.

 

I dont care but why do you participate in those tournaments if you just ha 689 reps? leave the others members gain reps too!!

 

I wouldn't have as many reps as I do now if I gave others a chance. And I don't always win' date=' you know. Results can be very surprising.

 

I also enter contests for fun, and sometimes to motivate myself to make new cards. (Even though I don't, sometimes.)

[/quote']

 

yeah but now you have TOO much reps do a chance for us only this time.

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I'll enter. Give DeMeNTeD a run for his money ;)

 

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This card cannot be used for a Tribute Summon or Synchro Summon. If you draw this card during your Draw Phase, Special Summon this card in face-down Defense Position. If this card is successfully Flip Summoned, decrease the DEF all monsters on your field by 400. As long as this card remains face-up on the field, monsters in both player's respective Graveyards cannot be removed from play, returned to each player's Deck, or Special Summoned. When this card is sent to the Graveyard by a card effect, remove this card from play.

 

infernopyroscorcherlf6.png

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 2 Pyro-Type monsters on your side of the field to the Graveyard. When a FIRE monster is sent to the Graveyard, increase the DEF of this card by 100. If this card is selected as an attack target, you can remove from play 3 FIRE monsters in your Graveyard to negate the attack. If this card is attacked by a WIND monster and is sent to the Graveyard as a result of battle, inflict 500 damage to your opponent.

 

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When this card is Summoned, you can Special Summon 1 Level 3 or lower Psychic-Type monster from your hand. As long as this card remains face-up on the field, all Psychic-Type monsters cannot be removed from play. When this card is destroyed by a Level 7 or higher monster and sent to the Graveyard as a result of battle, you can remove from play all Psychic-Type monsters on your side of the field to Special Summon this card in face-up Defense Position.

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[spoiler=[b]Effect - Vondur Keisari, the Deity of Demons[/b]]This card cannot be Summoned from your Deck. This card can only be Summoned from your hand by Tributing 2 Level 4 Fiend-Type monsters you control. During each of your Battle Phases, this card must attack the monster with the highest ATK on your opponent's field. If this card is sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, you can pay half your Life Points to remove this card from play. If you do, you can Summon this card during your 3rd Standby Phase after this effect's activation. This effect can only be used once in the Duel. If you Summoned this card this way, Summon 1 "Demon Puppet Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) to an unoccupied Monster Card Zone on your opponent's field. As long as the "Demon Puppet Token" remains on the field, all monsters your opponent controls must attack during each of his/her Battle Phases. If this card is removed from the field, destroy the "Demon Puppet Token".

 

[spoiler=[b]Effect - Entsetzen, the Demonic Bladeslasher[/b]]You can Summon this card by removing from play 1 Level 6 Fiend-Type monster you control. If you Summoned this card this way, this card can attack all monsters your opponent controls once each during the Battle Phase of the turn it was Summoned. This card is unaffected by the effects of Trap Cards. Once per turn, during your Main Phase, you can place 1 Slit Counter on a monster your opponent controls. A monster loses 300 DEF for each Slit Counter on it. If a monster's DEF reaches 0 by this effect, you can treat the monster as an Equip Spell Card and equip it to this card. This card gains 200 ATK and DEF for each monster equipped to this card. If this card is removed from the field, return all monsters equipped to this card to your opponent's Deck. The Deck is then shuffled.

 

[spoiler=[b]Effect - Meracun, the Poison Meistari[/b]]This card cannot be Summoned except by Tributing 1 DARK monster you control. This card is also treated as a Winged Beast-Type monster. Once per turn, during your Standby Phase, you can send the top 3 cards from your Deck to the Graveyard. Your opponent loses 400 Life Points for each Spell Card sent to the Graveyard by this effect. If you use this effect, you can only attack with this card during your next Battle Phase. If this effect is negated by a card effect controlled by your opponent, your opponent can only attack with 1 monster during his/her next Battle Phase. You cannot use this effect if this is the only monster you control.

 

[spoiler=[b]Effect - Nevel Eradicator[/b]]This card is also treated as a DARK Fiend-Type monster. Each time your opponent Summons a monster, place 1 Mist Counter on it (max. 5). Monsters gain 200 DEF for each Mist Counter on them. Once per turn, during your opponent's Battle Phase, you can pay 500 Life Points to place 1 Mist Counter on a monster your opponent controls. If a monster attacks with 1 or more Mist Counters on it, the controller of the targeted monster can change the attack target to another monster on his/her field. The controller of the targeted monster can use this effect as many times per turn as the number of Mist Counters on the 1st attacking monster during the Battle Phase of that turn. If this card is removed from the field, remove all Mist Counters from the field.

 

[spoiler=[b]Effect - Zerstreuen Obliterator[/b]]This card can only be Summoned by removing from play 1 "Needle Wall" you control. This card cannot be selected as an attack target if you control another Spellcaster-Type monster. During each of your Main Phases, roll 4 6-sided dice. Treat your opponent's Spell & Trap Card Zone as #'s 4-8, treat his/her Monster Card Zone as #'s 9-13, treat your Monster Card Zone as #'s 14-18, and treat your Spell & Trap Card Zone as #'s 19-23, counting from your left. Destroy the card in the same Card Zone as the dice result. This card gains 300 ATK and DEF for each card destroyed by this effect. If the result is 24, remove this card from play.

 

[spoiler=[b]Effect - Bloodbone Tyranno[/b]]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Graveyard if there are 3 or more Zombie-Type monsters in your Graveyard (except this card) that were destroyed by battle. This card is also treated as a Dinosaur-Type monster as long as it remains face-up on the field. This card cannot be returned to your hand or Deck. Each time a Zombie-Type monster you control (except this card) is destroyed by battle, you can treat it as an Equip Spell Card and equip it to this card. This card gains 200 ATK for each Zombie-Type monster equipped to it. If this card is targeted by a card effect controlled by your opponent, you can unequip 1 Zombie-Type monster from this card and Special Summon it in face-up Attack Position. Your opponent must change the target to the Zombie-Type monster Special Summoned by this card's effect. If this card is sent from the field to the Graveyard, you cannot Special Summon this card until your 3rd Standby Phase after this turn.

 

[spoiler=[b]Effect - Cut-Wave Magician[/b]]This card can only be Summoned from your hand or Deck by removing from play 1 DARK Spellcaster-Type monster you control. Once per turn, you can skip your Battle Phase to take control of 1 unoccupied Monster Card Zone or Spell & Trap Card Zone on your opponent's field. If you do, place 1 Paralyzation Counter on the same Type of Card Zone on your field. You cannot Summon monsters in Monster Card Zones with Paralyzation Counters on them. Monsters in Monster Card Zones with Paralyzation Counters on them cannot attack or change Battle Positions and their effects are negated. You cannot Set or activate Spell or Trap Cards in Spell & Trap Card Zones with Paralyzation Counters on them. The effects of all face-up Spell and Trap Cards in Spell & Trap Card Zones with Paralyzation Counters on them are negated. If this card would be removed from the field by a card effect controlled by your opponent, you can return control of 1 Card Zone on your opponent's field to your opponent to negate the card effect controlled by your opponent and return it to the owner's hand. If this card is removed from the field, remove all Paralyzation Counters from the field and return control of all Card Zones on your opponent's field to your opponent.

 

[spoiler=[b]Effect - Corazzato Vampiro[/b]]This card is also treated as a Zombie and Spellcaster-Type monster. When this card is Summoned, destroy all face-down monsters on the field. Once per turn, during your Main Phase 1, you can pay 1000 Life Points to place 1 Corruption Fang Counter on 1 Monster Card Zone on your opponent's field. As long as this card remains on the field, monsters cannot be Set in Monster Card Zones with Corruption Fang Counters on them. All monsters Summoned in Monster Card Zones with Corruption Fang Counters on them are treated as Zombie-Type monsters. If this card is attacked by a Zombie-Type monster your opponent controls and destroys the attacking monster by battle, the Battle Damage inflicted to your opponent is doubled. If this card is removed from the field, remove all Corruption Fang Counters from the field.

 

[spoiler=[b]Effect - Maniacal Scintilla Tireur[/b]]This card can only be Summoned if there are no Thunder-Type monsters on the field. Once per turn, if this is the only monster you control, you can skip your Battle Phase to destroy 1 Spell or Trap Card on the field. If you do not use this effect, this card must attack during your Battle Phase. If this card attacks a monster your opponent controls whose ATK or DEF is higher than the ATK of this card, you can send 6 cards from the top of your Deck to the Graveyard. If 3 or more of the cards sent to the Graveyard by this effect are Monster Cards and the ATK of 1 or more Monster Cards is higher than the ATK or DEF of the targeted monster, this card is not destroyed by battle (without Damage calculation).

 

 

 

 

NOTE: The OCG in "Zerstreuen Obliterator" is correct. Look up "Needle Wall" if you don't believe me. ;)

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[align=center]79521d.jpg

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79521j.jpg79521u.jpg[/align]

 

[spoiler=[b]Effect - Vondur Keisari' date=' the Deity of Demons[/b']]This card cannot be Summoned from your Deck. This card can only be Summoned from your hand by Tributing 2 Level 4 Fiend-Type monsters you control. During each of your Battle Phases, this card must attack the monster with the highest ATK on your opponent's field. If this card is sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, you can pay half your Life Points to remove this card from play. If you do, you can Summon this card during your 3rd Standby Phase after this effect's activation. This effect can only be used once in the Duel. If you Summoned this card this way, Summon 1 "Demon Puppet Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) to an unoccupied Monster Card Zone on your opponent's field. As long as the "Demon Puppet Token" remains on the field, all monsters your opponent controls must attack during each of his/her Battle Phases. If this card is removed from the field, destroy the "Demon Puppet Token".

 

[spoiler=[b]Effect - Entsetzen, the Demonic Bladeslasher[/b]]You can Summon this card by removing from play 1 Level 6 Fiend-Type monster you control. If you Summoned this card this way, this card can attack all monsters your opponent controls once each during the Battle Phase of the turn it was Summoned. This card is unaffected by the effects of Trap Cards. Once per turn, during your Main Phase, you can place 1 Slit Counter on a monster your opponent controls. A monster loses 300 DEF for each Slit Counter on it. If a monster's DEF reaches 0 by this effect, you can treat the monster as an Equip Spell Card and equip it to this card. This card gains 200 ATK and DEF for each monster equipped to this card. If this card is removed from the field, return all monsters equipped to this card to your opponent's Deck. The Deck is then shuffled.

 

[spoiler=[b]Effect - Meracun, the Poison Meistari[/b]]This card cannot be Summoned except by Tributing 1 DARK monster you control. This card is also treated as a Winged Beast-Type monster. Once per turn, during your Standby Phase, you can send the top 3 cards from your Deck to the Graveyard. Your opponent loses 400 Life Points for each Spell Card sent to the Graveyard by this effect. If you use this effect, you can only attack with this card during your next Battle Phase. If this effect is negated by a card effect controlled by your opponent, your opponent can only attack with 1 monster during his/her next Battle Phase. You cannot use this effect if this is the only monster you control.

 

[spoiler=[b]Effect - Nevel Eradicator[/b]]This card is also treated as a DARK Fiend-Type monster. Each time your opponent Summons a monster, place 1 Mist Counter on it (max. 5). Monsters gain 200 DEF for each Mist Counter on them. Once per turn, during your opponent's Battle Phase, you can pay 500 Life Points to place 1 Mist Counter on a monster your opponent controls. If a monster attacks with 1 or more Mist Counters on it, the controller of the targeted monster can change the attack target to another monster on his/her field. The controller of the targeted monster can use this effect as many times per turn as the number of Mist Counters on the 1st attacking monster during the Battle Phase of that turn. If this card is removed from the field, remove all Mist Counters from the field.

 

[spoiler=[b]Effect - Zerstreuen Obliterator[/b]]This card can only be Summoned by removing from play 1 "Needle Wall" you control. This card cannot be selected as an attack target if you control another Spellcaster-Type monster. During each of your Main Phases, roll 4 6-sided dice. Treat your opponent's Spell & Trap Card Zone as #'s 4-8, treat his/her Monster Card Zone as #'s 9-13, treat your Monster Card Zone as #'s 14-18, and treat your Spell & Trap Card Zone as #'s 19-23, counting from your left. Destroy the card in the same Card Zone as the dice result. This card gains 300 ATK and DEF for each card destroyed by this effect. If the result is 24, remove this card from play.

 

[spoiler=[b]Effect - Bloodbone Tyranno[/b]]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Graveyard if there are 3 or more Zombie-Type monsters in your Graveyard (except this card) that were destroyed by battle. This card is also treated as a Dinosaur-Type monster as long as it remains face-up on the field. This card cannot be returned to your hand or Deck. Each time a Zombie-Type monster you control (except this card) is destroyed by battle, you can treat it as an Equip Spell Card and equip it to this card. This card gains 200 ATK for each Zombie-Type monster equipped to it. If this card is targeted by a card effect controlled by your opponent, you can unequip 1 Zombie-Type monster from this card and Special Summon it in face-up Attack Position. Your opponent must change the target to the Zombie-Type monster Special Summoned by this card's effect. If this card is sent from the field to the Graveyard, you cannot Special Summon this card until your 3rd Standby Phase after this turn.

 

[spoiler=[b]Effect - Cut-Wave Magician[/b]]This card can only be Summoned from your hand or Deck by removing from play 1 DARK Spellcaster-Type monster you control. Once per turn, you can skip your Battle Phase to take control of 1 unoccupied Monster Card Zone or Spell & Trap Card Zone on your opponent's field. If you do, place 1 Paralyzation Counter on the same Type of Card Zone on your field. You cannot Summon monsters in Monster Card Zones with Paralyzation Counters on them. Monsters in Monster Card Zones with Paralyzation Counters on them cannot attack or change Battle Positions and their effects are negated. You cannot Set or activate Spell or Trap Cards in Spell & Trap Card Zones with Paralyzation Counters on them. The effects of all face-up Spell and Trap Cards in Spell & Trap Card Zones with Paralyzation Counters on them are negated. If this card would be removed from the field by a card effect controlled by your opponent, you can return control of 1 Card Zone on your opponent's field to your opponent to negate the card effect controlled by your opponent and return it to the owner's hand. If this card is removed from the field, remove all Paralyzation Counters from the field and return control of all Card Zones on your opponent's field to your opponent.

 

[spoiler=[b]Effect - Corazzato Vampiro[/b]]This card is also treated as a Zombie and Spellcaster-Type monster. When this card is Summoned, destroy all face-down monsters on the field. Once per turn, during your Main Phase 1, you can pay 1000 Life Points to place 1 Corruption Fang Counter on 1 Monster Card Zone on your opponent's field. As long as this card remains on the field, monsters cannot be Set in Monster Card Zones with Corruption Fang Counters on them. All monsters Summoned in Monster Card Zones with Corruption Fang Counters on them are treated as Zombie-Type monsters. If this card is attacked by a Zombie-Type monster your opponent controls and destroys the attacking monster by battle, the Battle Damage inflicted to your opponent is doubled. If this card is removed from the field, remove all Corruption Fang Counters from the field.

 

[spoiler=[b]Effect - Maniacal Scintilla Tireur[/b]]This card can only be Summoned if there are no Thunder-Type monsters on the field. Once per turn, if this is the only monster you control, you can skip your Battle Phase to destroy 1 Spell or Trap Card on the field. If you do not use this effect, this card must attack during your Battle Phase. If this card attacks a monster your opponent controls whose ATK or DEF is higher than the ATK of this card, you can send 6 cards from the top of your Deck to the Graveyard. If 3 or more of the cards sent to the Graveyard by this effect are Monster Cards and the ATK of 1 or more Monster Cards is higher than the ATK or DEF of the targeted monster, this card is not destroyed by battle (without Damage calculation).

 

 

 

 

NOTE: The OCG in "Zerstreuen Obliterator" is correct. Look up "Needle Wall" if you don't believe me. ;)

 

I said I would give DeMeNTeD a challenge... NEVER MIND...

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