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Coincidental Luck


Skyson

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The makings of a set I plan on developing over time. Based on dice roll and coin flip effects in general, as I feel that effects of this nature are (for the most part) highly underpowered and/or unrecognized.

 

So, a few cards to kick off my theme. It's a work in progress, and I came up with these ones in specific today.

 

 

 

Spring Soldier - WIND

2/Warrior/Effect

If this card is in your Graveyard during your Standby Phase, you can toss a coin twice. If both results are Heads, Special Summon this card to your side of the field.

500/600

 

Trick Lance - FIRE

2/Warrior/Effect

Whenever this card battles, roll a six-sided die. This card's ATK becomes 500 x the number rolled until the end of the Damage Step.

0/800

 

Level Blast - Spell

Toss a coin a number of times equal to the total combined Levels of face-up monsters you control. Inflict damage to your opponent equal to the number of Heads x 200 points. Then, return 1 face-up monster you control to the bottom of the owner's Deck.

 

New Cards (4/30)

 

Sandstorm Sphere - DARK

4/Rock/Effect

When this card is destroyed, toss a coin. Activate 1 of the following effects based on the result:

- Heads: Special Summon 1 Level 4 EARTH monster from your Deck.

- Tails: Special Summon 1 Level 4 WIND monster from your Deck.

1000/1600

 

Luster Sphere - FIRE

4/Rock/Effect

When this card is destroyed, toss a coin. Activate 1 of the following effects based on the result:

- Heads: Special Summon 1 Level 4 LIGHT monster from your Deck.

- Tails: Special Summon 1 Level 4 DARK monster from your Deck.

1000/1600

 

Polar Sphere - WIND

4/Rock/Effect

When this card is destroyed, toss a coin. Activate 1 of the following effects based on the result:

- Heads: Special Summon 1 Level 4 WATER monster from your Deck.

- Tails: Special Summon 1 Level 4 FIRE monster from your Deck.

1000/1600

 

Swift Assailant - WIND

6/Warrior/Effect

During each of your End Phases in which this card did not attack, roll a six-sided die. Both players must discard from their hands any monster(s) with a Level equal to the result.

2000/1700

 

The Emperor's Throne - Continuous Spell

Roll a six-sided die. Add a number of Throne Counters to this card equal to the result. You can Tribute Summon a monster from your hand by removing a number of Throne Counters from this card equal to the number of Tributes required. You cannot Special Summon Level 5 or higher monsters. Destroy this card when there are no Throne Counters on it.

 

Fragment Warp - Continuous Trap

Special Summon 1 monster from your Graveyard. It cannot be Tributed. When this card is removed from the field, destroy that monster. Whenever the Summoned monster battles or activates its effect, roll a six-sided die. If the result is a 5 or 6, negate the attack or effect and destroy this card.

 

Bluff - Counter Trap

Negate the activation and effect of a Spell Card and destroy it. Then, roll a six-sided die. Activate the appropriate effect based on the result: -1: Discard 2 cards. -2: Your opponent draws 2 cards. -3: Draw 1 card. -4: You take 1200 damage. -5: Skip your next Battle Phase. -6: Destroy 1 card you control. If you cannot activate the corresponding effect, skip your next turn.

 

 

 

Any comments, criticism, etc. are appreciated. I plan to update this on a relatively consistent basis.

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I can sense your a risky person.... like Joey hence the Gambling Cards. I think they are very good and I think Trick Lance effect seems Ok, 3000 should be the largest no. if you made it x500 but I bet chances of getting a Snake Eyes (6 in a dice) would be slim unless you're lucky so i'm okay with x500.

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The reason why i suggested 400 is bcos when it battles it can activate its effect (ie if it attacks or is attacked), for no cost and has 1/2 a chance to become at least a 2000ATK beast. But then again, it has 0 ATK to begin with, and if its reduced to 400 it's not that powerful (only 1/3 of a chance to become at least 2000ATK).

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