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VGH - Video Game Heroes (New: Chaos LV1)


YamiMario

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Credit goes to Alf for the booster. Thanks! Credit to Cove for the Deck Template.

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I like video games. Don't you too? Here are cards based on various games.

[spoiler=Monsters (Effect/Normal)]

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[spoiler=Lore]

If there are no other cards on your side of the field, you can Special Summon this card from your hand during your opponents turn, to skip your opponents Battle Phase this turn.

During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Link - Hero of Time LV4" from your hand or Deck.

 

 

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[spoiler=Lore]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Link - Hero of Time LV2". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. During the End Phase of one of your turns where a Monster was sent to the Graveyard (Except for Link - Hero of Time LV2), by sending this card to the Graveyard, Special Summon 1 "Link - Hero of Time" from your hand or Deck.

 

 

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[spoiler=Lore]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Link - Hero of Time LV4".

Once per turn, you can destroy one monster on your side of the field, to switch the position of one of your opponents monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

 

 

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[spoiler=Lore]

This card cannot be Normal Summoned or set. This card can only be Special Summoned by Tributeing one Charmeleon on your side of the field. While this card is face up on the field, all non-FIRE Monsters lose 400 ATK. Once per turn, you can discard 2 cards from your hand to destroy a card on the field.

 

 

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[spoiler=Monsters (Synchro/Fusion)]

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Universal Super Rule: Super Monsters that are placed in the Extra Deck cannot exsist in any other decks.

[spoiler=Monsters (Super)]

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[spoiler=Lore]

[Warrior / Super / Effect]

This card can not be Normal Summoned or set. This card cannot be Special Summoned, except by offering one "Super Mario" and 2 other monsters on your side of the field. This card effect is determined by what kind of card you drew in the Draw Phase, and can only be used once per turn. (If you drew none or more than one, ignore this effect.)

*Monster: You can discard the drawn and another Monster from your hand to destroy a card on your opponents side of the field.

*Spell: You can discard the Spell to inflict 500 damage to your opponent.

*Trap: You can discard the Trap to change the Position of one of your opponents Monsters.

 

 

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[spoiler=Lore]

[beast - Warrior / Super]

1 "Sonic The Hedgehog" + 1 or more non-Tuner monsters

This card must be placed in the Extra Deck before the start of the duel, and is threated as a Synchro Monster.

Once per turn, you can discard a non-WIND monster from your hand to Special Summon a Level 3 or lower WIND monster from your Graveyard in Attack Mode. These can attack your Opponent directly, and are destroyed doing the End Phase.

 

 

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[spoiler=Lore]

[Fairy / Super]

"Kirby" + 1 or more non-Tuner monsters

This card must be placed in the Extra Deck before the start of the duel, and is threated as a Synchro Monster.

This cards effect depends on how meany cards you have in your hand:

*1-2 - This card is unaffected by Spell Cards.

*3-4 - This card is unaffected by Trap Cards.

*5-6 - This card is unaffected by Monster Effects.

*7 or more - Negate any Card effects that targets this card.

 

 

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[spoiler=Lore]

[beast-Warrior / Super]

1 "Sonic The Hedgehog" + 1 or more non-Tuner monsters

This card must be placed in the Extra Deck before the start of the duel, and is threated as a Synchro Monster.

When this card is Synchro Summoned, you can remove up to 3 Monsters from your deck from play. This card gains 1000 ATK for each card you remove by this effect.

 

 

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[spoiler=Lore]

[Aqua / Super]

This card can not be Normal Summoned or set. This card cannot be Special Summoned, except by offering one "Super Mario" on your side of the field.

You can remove a Monster Card from your hand from play to have this card attack twice this turn.

 

 

 

 

 

[spoiler=Monsters (Nemesis)]

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[spoiler=Lore]

[beast / Nemesis]

This card cannot be Normal Summoned or Set.

When "Bowser Koopa" is in the Graveyard, you can Special Summon this card from your hand by tributeing 2 monsters on your side of the field.

While this card is face up on your side of the field, you cannot control other monsters than this card.

 

Once per turn, you can remove a DARK monster from your hand from play, to destroy a card on your opponents side of the field.

 

 

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[spoiler=Lore]

[Fiend / Nemesis]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Deck or Hand, when "Marx" has been removed from play.

While this card is face-up on your side of the field, your opponent must skip thier Draw Phase. Every time this card destroyes a monster, increase this card's ATK with 300.

If this card is switched to Defense, destroy it.

 

 

 

 

 

[spoiler=Spell/Trap]

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Newest:

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Updateing when i feel like it.

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I really like that Power Up Card =O

 

Awesome art =3

 

Could you check my card sets too? ^_^ (I don't want to seem rude in your own thread' date=' I just need people to tell me what they think of mine too XD). Links are in my sig =)

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Hehe, they look great, though, i think that (if you can), you should stick to one art style on the cards.

And i haven't really watched Bleach (yet) so i can't really say if they are faithfull enough to the original.

 

Also, new card:

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  • 3 weeks later...

As said before' date=' don't make vanillas, it takes no effort to make them, OCG isn't the best, 6/10. Pics are okay.

[/quote']

 

Sure, it takes no effort to make a Vanilla, but you must admit that when someone makes a Vanilla and then goes through all the trouble of giving it some exclusive (and interesting) support, it makes it all worthwhile . . .

 

. . . Or at least excusable.

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Well...why earthworm jim 2600 ATK and Ryu 2300? Why sonic only 1200 ATK? why mario only 1500 ATK? the unic problem is that...5/10

 

Because i don't overpower them. Remember, Mario only has his body weight to attack with, while guys like Earthworm Jim is two things connected to each other, has a gun, and super powers.

 

And i plan to make synchros of Sonic's other forms, hence his effect, and why he is a Tuner.

Anyways, new card added, and yes, i plan to make a Worm card.

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Earthworm Jim! :D

Um...

If you activate this effect, ignore if for the rest of the duel = This effect can only be used once per duel.

You can pay 1000 Life Points to Tune one of your opponent's Monsters with this card for a Synchro Summon = You can pay 1000 Life Points to Synchro Summon a monster with this card and one monster your opponent controls.

You can discard another WIND monster, to Special Summon this card from your hand = You can discard 1 WIND monster to Special Summon this card from your hand.

Pretty good cards, Video Game Cards have always been cool. =D

-Yoshi

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