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contest: win with jam breeding machine. 4reps.


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the card is not at all useful to the normal ways of playing. you really have to think outside the box on this one.

 

the rules are fairly simple: your must deck must win while you have jam breeding machine on the field, or it must be a MAJOR component to your win, which means unless your very clever, you can't be summoning anything to your side of the field except slime tokens.

 

you can do this however you wish, but it must be part of the plan.

 

JamBreedingMachineDB1-EN-C.jpg

 

I suggest something like final countdown or exodia.

or bouncing the card back to your hand or deck.

I'll also give 1 rep to anyone who doesn't do it this way.

I have 1 mention. wetlands.

while monster summoning may not be possible while it is on the field, they can be tributed for anything, as if they were a normal monster (except virus cannon of course.). use that to your advantage.

 

contest ends two weeks from now.

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monster:12

marshmallon

spirit reaper

morphing jar #2 x3

needle worm x3

morphing jar

sangan

spear cretin x2

 

spell:15

2x messenger of peace

card destruction

scapgoat

book of moon x3

level limit- area B

monster reborn

3x jam breeding machine

the shelow grave x3

 

traps:13

Assault on GHQ x3

Dark Bribe x3

TT

gravity bind

waboku x3

threatening roar x2

 

total:40

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Okay, here we go.

Take your opponents hand, give them Card of Safe Return, Jam Breeding Machine, Revival Jam and Silfer.

Summon Slifer on their side of the field, summon Revival Jam on their side of the field, play jam breeding and CoSR.

 

Brain Control Revival Jam and force them to draw there deck out.

 

My logic: Yugi did it, you can too. =D

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COSR says u "can" draw 1 card. anyways heres my decklist:

 

monsters: 15

 

2x destiny hero defender

1x big sheild gardna

2x beast king barboros

1x sangan

3x necro gardna

2x ryko

1x card trooper

1x chaos sorcerer

1x mask of darkness

1x toon cannon soldier

 

spells:11

 

3x mass driver

3x toon table of contents

3x jam breeding machine

1x level limit

1x nightmare steel cage

 

traps:14

 

3x skill drain

3x solemn judgement

1x gravity bind

3x metal reflect slime

3x royal oppression

1x ceasefire

 

this deck is to stall and burn them out with toon cannon soldier or mass driver and is also very controlled with oppressions and skill drains to negate defenders and beast king barbaros's effects. a key part to the deck is to get jam breeding machine and to do so u need to thin out your deck fast. looks like a stable and solid build

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Ok, here's a Deck...

Jam Plasma Control!

 

Monsters: 18

[3] Destiny Hero - Plasma

[2] Grinder Golem

[1] Gorz the Emissary of Darkness

[1] Cyber Dragon

[1] Chaos Sorcerer

 

[1] Sangan

[3] Magical Merchant

[1] Marshmallon

[1] Spirit Reaper

[3] Arcana Force 0 - The Fool

[1] Elemental Hero Stratos

 

Spells: 13

[3] Jam Breeding Machine

[2] Twister

[1] Mystical Space Typhoon

[1] Heavy Storm

[1] Giant Trunade

[1] Brain Control

[1] Monster Reborn

[1] Soul Exchange

[2] Allure of Darkness

 

Traps: 10

[3] Solemn Judgment

[1] Mirror Force

[1] Torrential Tribute

[3] Dust Tornado

[2] Threatening Roar

 

So here's the trick ~ you get out Tokens with Jam Breeding Machine, destroy it with either a MST, Storm, Tornado or Twister (or return it with Trunade) and then Summon Plasma!

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( 10 )

3 Destiny Hero - Dreadmaster

2 Destiny Hero - Plasma

2 Destiny Hero - Dogma

2 Broww, Huntsman of Dark World

1 Destiny Hero - Diamond Dude

 

( 21 )

3 Jam Breeding Machine

3 The Dark Door

3 Final Countdown

3 Trade-In

2 Dark World Dealings

2 Allure of Darkness

2 Destiny Draw

2 Magic Reflector

1 Level Limit - Area B

 

( 9 )

3 Spirit Barrier

3 Solemn Judgment

3 Dark Bribe

 

Handbook:

Turbo through the deck with your standard draw engine until you get Final Countdown, play it (obviously). Then, get out The Dark Door, Jam Breeding Machine and Spirit Barrier and your opponent won't be able to do any damage at all unless they kill your tokens with monster removal. Bribe, Solemn and Magic Reflector to keep Jam Machine, Dark Door and Spirit Barrier alive. Once this lock has been established with enough backup, you basically don't have to play any cards.

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Can this be OCG as well?

 

normally I would say no' date=' but if you have a good idea, I think I will allow it.

 

this one is hard enough already.[hr']

monster:12

marshmallon

spirit reaper

morphing jar #2 x3

needle worm x3

morphing jar

sangan

spear cretin x2

 

spell:15

2x messenger of peace

card destruction

scapgoat

book of moon x3

level limit- area B

monster reborn

3x jam breeding machine

the shelow grave x3

 

traps:13

Assault on GHQ x3

Dark Bribe x3

TT

gravity bind

waboku x3

threatening roar x2

 

total:40

 

jam breeding machine stops morphing jar # 2 from summoning to your field' date=' so it shouldn't work while my requirement to win is in place.[hr']

Okay' date=' here we go.

Take your opponents hand, give them Card of Safe Return, Jam Breeding Machine, Revival Jam and Silfer.

Summon Slifer on their side of the field, summon Revival Jam on their side of the field, play jam breeding and CoSR.

 

Brain Control Revival Jam and force them to draw there deck out.

 

My logic: Yugi did it, you can too. =D

[/quote']

 

don't be stupid.

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