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card contest any cards win 3 reps


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any cards are allowed no judges im the judge

 

10 point entry fee

 

need all 20 people or no prizes

 

normal rules apply etc no spamming

 

ending date 5th may

 

1 card only

 

win

1st.3 reps

2nd.2reps

3rd.1 rep

 

20 places

-gaara305

-ghost rare

-demented

-pitski

-essence

-aquaneer

-01alim

-gustavosuarez

-leturn master

-rodri666

-azmodius

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Effect:

This card is also treated as a DARK Fiend-Type monster. Each time your opponent Summons a monster, place 1 Mist Counter on it (max. 5). Monsters gain 200 DEF for each Mist Counter on them. Once per turn, during your opponent's Battle Phase, you can pay 500 Life Points to place 1 Mist Counter on a monster your opponent controls. If a monster attacks with 1 or more Mist Counters on it, the controller of the targeted monster can change the attack target to another monster on his/her field. The controller of the targeted monster can use this effect as many times per turn as the number of Mist Counters on the 1st attacking monster during the Battle Phase of that turn. If this card is removed from the field, remove all Mist Counters from the field.

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I'll give it a shot. Entry reserved. Points sent.

 

[align=center]Forcebreaker Prodigy

Pic Credit: MMO Champ

 

 

330ecuu.png

 

Card Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 DARK monsters you control and removing from play 1 Spell Card in your Graveyard. Increase the ATK of this monster by an amount equal to half of the total ATK points of all monsters on your opponent's side of the field. During each of your Standby Phases, when this card has 1000 or less ATK points, you can draw 1 card form your Deck. Your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. While this card is in your Graveyard, you can pay 700 Life Points to put this card on top of your Deck.[/align]

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Entry Reserved

 

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Lore :

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 4 DARK monsters you control on the field. When this card is successfully Special Summoned, all of the DARK monster(s) you control on the field gains 200 ATK and 100 DEF. As long as this card remains on the field, you can Special Summon 2 "Hydra Tokens" (DARK/Fiend-Type/Level 1/ATK 0/DEF 0) to the field in Defense Position. As long as this card remains face-up on the field, you can select 1 of this card effect :

• Negates all of the Spell Card of your opponent's control on the field

• Negates all of the Trap Card of your opponent's control on the field

When this card is successfully destroyed and sent into the Graveyard, all of the "Hydra Token(s)" you controls on the field are/is destroyed by this card's effect.

 

Credit : http://magicdeckvortex.com/ART3/apocalypse_hydra_art_by_jason_chan%20(2).jpg

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Well, might as well join, Im in ^_^

 

Time for some Fun

 

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[justify][spoiler=effect]This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is summoned, add 1 card from your Graveyard to your hand. Based on the type of card added, activate the proper effect: ● Monster: Increase your Life Points by the original ATK of the added monster. Then send cards from the top of your Deck to the Graveyard equal to the Level of the monster. ● Spell: You cannot conduct your Battle Phase during this turn. If this effect is activated during the Main Phase 2, half your Life Points. ● Trap: Switch the original ATK and DEF of this card. If this card is in face-up Defense Position, destroy it.

[/justify][spoiler=effect]

 

They call me a legend for a reason ^_^

 

Well, good luck everyone, I hope to win fairly!

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i enter. here is my card.

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1 FIRE Spellcaster-Type monster + 1 WATER Spellcaster-Type monster + 1 WIND Spellcaster-Type monster + 1 EARTH Spellcaster-Type monster

This card can only be Summoned by Fusion Summon. This monster gains the following effect while there is a monster with the following Attribute(s) on the field:

-FIRE: Remove all Spell Counters on the field to inflict 300 damage to your opponent’s equal to the number of removed Spell Counters. This card can’t attack this turn.

-WATER: Remove 5 Spell Counters from the field to discard the top 3 cards from your opponent’s Deck.

-WIND: Remove 6 Spell Counters from the field to destroy all Spell and Trap Cards on your opponent’s side of the field.

-EARTH: Remove 10 Spell Counters from the field to destroy all monsters in your opponent’s side of the field. Destroy this card during your End Phase.

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Hope you like it

 

57536iw4.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending any number of FIRE Monster Cards from your hand to the Graveyard. The original ATK and DEF of this card are equal to the number of FIRE monsters sent to the Graveyard to Special Summon it x 800. Once per turn, you can remove from play 1 FIRE monster from your Graveyard to have 1 face-up monster your opponent controls lose ATK equal to the ATK of the removed monster. When this card is destroyed, you can send 2 FIRE monsters from your hand to the Graveyard to Special Summon 2 "Forged Tokens" (Machine-Type/FIRE/Level 3/ATK 1200/DEF 500) to your field. These Tokens cannot be Tributed for a Tribute Summon.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending any number of FIRE Monster Cards from your hand to the Graveyard. The original ATK and DEF of this card are equal to the number of FIRE monsters sent to the Graveyard to Special Summon it x 800. Once per turn, you can remove from play 1 FIRE monster from your Graveyard to have 1 face-up monster your opponent controls lose ATK equal to the ATK of the removed monster. When this card is destroyed, you can send 2 FIRE monsters from your hand to the Graveyard to Special Summon 2 "Forged Tokens" (Machine-Type/FIRE/Level 3/ATK 1200/DEF 500) to your field. These Tokens cannot be Tributed for a Tribute Summon.

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[align=center]Hmm...Here We Are; P.S.This Card Is Apart Of My New Set:

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[spoiler=Card Lore]If this is card Normal Summoned or Set automatically destroy this card.This card can only be Special Summoned by the effect of "Infected Lion".When this card is Summoned you can equip this card to a monster with "Infected" in their name, the equiped monster gains an extra 700 ATK.This card can be destroyed by the effects of Spell Cards and Trap Cards.If the monster equiped with this card is attacked destroy this card instead,if you activate this effect you must offer 300 Life Points.

[/align]

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Im in. My card:

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This card can only be Tribute Summon by Tributing 1 "Simorgh" monster. Discard 1 Winged Beast-Type monster, flip all face-up Spell and Trap Cards on the field into face-down. Increase the ATK of all Winged Beast-Type monsters in 300 for each face-down card on the field. When this card is destroyed and sent to the Graveyard, you can remove from play 2 Winged Beast-Type monsters from your Graveyard to Special Summon 1 "Simorgh" monster from your Graveyard (ignoring the Summoning conditions).

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Oh my goodness... so many top-makers posting high-level cards. Hardly seems like I have a chance.. but why not try?

 

Here you go! Custom-made for your competition!

Landscape Ravager

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[spoiler=[b]"Landscape Ravager" Card Lore[/b]]If this card is in face-up Defense Position, destroy it. Once per turn, during your Standby Phase, you can move this card to an adjacent unoccupied Card Zone on your side of the field. This card cannot attack or be selected as an attack target unless it is in a Monster Card Zone. At the beginning of your Main Phase 1, you can pay 1000 Life Points to destroy all cards adjacent to "Landscape Ravager". This card cannot attack the turn you use this effect. This card gains 500 ATK for each card destroyed this way.

 

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