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More "layers" of the Seal of Orichalcos


Zowayix

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I did not come up with the effects of layers 4-6. These were taken from a really old locked thread from pojo.com:

http://www.pojo.biz/board/archive/index.php/t-331115.html

I slightly altered them so they matched the correct OCG.

 

Orichalcos Cuartoros

Field Spell Card

Activate only by sending 1 face-up "Orichalcos Tritos" you control to the Graveyard. All monsters you control gain ATK equal to the monster on your side of the field with the lowest original ATK + 500. All effects of "Orichalcos Tritos" are retained.

 

Orichalcos Pentaros

Field Spell Card

Activate only by sending 1 face-up "Orichalcos Cuartoros" you control to the Graveyard. At the end of your Main Phase 1, gain Life Points equal to the ATK of all monsters that you control. The Life Point-increasing effect of "Orichalcos Deuteros" is negated. All other effects of "Orichalcos Cuartoros" are retained.

 

Orichalcos Seisos

Field Spell Card

Activate only by sending 1 face-up "Orichalcos Pentaros" you control to the Graveyard. None of the monsters that you control are destroyed as a result of battle. (Damage calculation is applied normally.) All effects of "Orichalcos Pentaros" are retained.

 

And here's a seventh layer effect that I made up:

 

Orichalcos Septimos

Field Spell Card

Activate only by sending 1 face-up "Orichalcos Seisos" you control to the Graveyard. Negate all of your opponent's monster effects that cause them to win the Duel without reducing your Life Points to 0. If you cannot Draw a card, shuffle your Graveyard and place it in your Deck Zone. All effects of "Orichalcos Seisos" are retained.

 

This effect was mainly to negate Exodia, because that is an effect related to the Millenium Key, which the Seal of Orichalcos negates.

 

By the way, I was always under the impression that more layers of the Seal of Orichalcos were Field Spell Cards, because otherwise, having all six layers active would prevent you from playing any Spells or Traps.

 

For reference, here are the effects of the first three layers:

 

The Seal of Orichalcos

Field Spell Card

The activation and effect of this card cannot be negated except by an "Orichalcos" card effect or a "Legendary Knight" monster effect. This card cannot be removed from the field except by an "Orichalcos" card effect or a "Legendary Knight" monster effect. When this card is activated, remove from play all Fusion monsters that you control that list a "Legendary Dragon" monster as a Fusion Material Monster, and Special Summon all other Fusion Material Monsters listed on the removed monsters. All monsters that you control gain 500 ATK and are treated as DARK monsters in addition to their normal Attribute. While this card remains face-up on the field, you may Summon and Set monsters in your Spell and Trap Card Zone. Monsters in your Spell and Trap Card Zone cannot be attacked unless there are no monsters in your Monster Card Zone. When this card is destroyed, move all monsters from your Spell and Trap Card Zone into your Monster Card Zone. If this card is on the field when the Duel ends, the loser of the Duel loses the Match.

 

(That last sentence is a more "TCG" version of the effect of the real card that causes you to lose your soul.)

 

Orichalcos Deuteros

Field Spell Card

Activate only by sending 1 face-up "The Seal of Orichalcos" that you control to the Graveyard. At the end of your Main Phase 1, gain Life Points equal to the number of monsters you control x 500. If your opponent attacks you directly, you may Tribute 1 monster to negate the attack and destroy the attacking monster. All effects of "The Seal of Orichalcos" are retained.

 

Orichalcos Tritos

Field Spell Card

Activate only be sending 1 face-up "Orichalcos Deuteros" that you control to the Graveyard. When your opponent activates a Spell or Trap Card that targets a monster that you control, negate the effect of that card and destroy it. All effects of "Orichalcos Deuteros" are retained.

 

 

So basically, if you have all six layers active:

- No monsters that you control can be destroyed except by a non-targeting effect like "Lightning Vortex" or by a Monster Effect.

- All monsters that you control gain at least 1000 ATK, and you gain at least 1000 Life Points per monster that you control each turn.

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some lockdown combinations can prevent the Orichalcos user from drawing cards and trap the user.

 

It gives you lots of LP a turn

Gives an additional 1000 ATK MINIMUM boost to all your monsters and makes them immune to spell/traps that target and battle

Can't use alternate win conditions

Combine with Field Barrier for protection

 

and the original 3 layers are already broken,stacking more layers makes it even more,especially since it is easily searchable

as for the draw lock,can you name a draw lock which lasts forever?

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