Zowayix Posted May 2, 2009 Report Share Posted May 2, 2009 I did not come up with the effects of layers 4-6. These were taken from a really old locked thread from pojo.com:http://www.pojo.biz/board/archive/index.php/t-331115.htmlI slightly altered them so they matched the correct OCG. Orichalcos CuartorosField Spell CardActivate only by sending 1 face-up "Orichalcos Tritos" you control to the Graveyard. All monsters you control gain ATK equal to the monster on your side of the field with the lowest original ATK + 500. All effects of "Orichalcos Tritos" are retained. Orichalcos PentarosField Spell CardActivate only by sending 1 face-up "Orichalcos Cuartoros" you control to the Graveyard. At the end of your Main Phase 1, gain Life Points equal to the ATK of all monsters that you control. The Life Point-increasing effect of "Orichalcos Deuteros" is negated. All other effects of "Orichalcos Cuartoros" are retained. Orichalcos SeisosField Spell CardActivate only by sending 1 face-up "Orichalcos Pentaros" you control to the Graveyard. None of the monsters that you control are destroyed as a result of battle. (Damage calculation is applied normally.) All effects of "Orichalcos Pentaros" are retained. And here's a seventh layer effect that I made up: Orichalcos SeptimosField Spell CardActivate only by sending 1 face-up "Orichalcos Seisos" you control to the Graveyard. Negate all of your opponent's monster effects that cause them to win the Duel without reducing your Life Points to 0. If you cannot Draw a card, shuffle your Graveyard and place it in your Deck Zone. All effects of "Orichalcos Seisos" are retained. This effect was mainly to negate Exodia, because that is an effect related to the Millenium Key, which the Seal of Orichalcos negates. By the way, I was always under the impression that more layers of the Seal of Orichalcos were Field Spell Cards, because otherwise, having all six layers active would prevent you from playing any Spells or Traps. For reference, here are the effects of the first three layers: The Seal of OrichalcosField Spell CardThe activation and effect of this card cannot be negated except by an "Orichalcos" card effect or a "Legendary Knight" monster effect. This card cannot be removed from the field except by an "Orichalcos" card effect or a "Legendary Knight" monster effect. When this card is activated, remove from play all Fusion monsters that you control that list a "Legendary Dragon" monster as a Fusion Material Monster, and Special Summon all other Fusion Material Monsters listed on the removed monsters. All monsters that you control gain 500 ATK and are treated as DARK monsters in addition to their normal Attribute. While this card remains face-up on the field, you may Summon and Set monsters in your Spell and Trap Card Zone. Monsters in your Spell and Trap Card Zone cannot be attacked unless there are no monsters in your Monster Card Zone. When this card is destroyed, move all monsters from your Spell and Trap Card Zone into your Monster Card Zone. If this card is on the field when the Duel ends, the loser of the Duel loses the Match. (That last sentence is a more "TCG" version of the effect of the real card that causes you to lose your soul.) Orichalcos DeuterosField Spell CardActivate only by sending 1 face-up "The Seal of Orichalcos" that you control to the Graveyard. At the end of your Main Phase 1, gain Life Points equal to the number of monsters you control x 500. If your opponent attacks you directly, you may Tribute 1 monster to negate the attack and destroy the attacking monster. All effects of "The Seal of Orichalcos" are retained. Orichalcos TritosField Spell CardActivate only be sending 1 face-up "Orichalcos Deuteros" that you control to the Graveyard. When your opponent activates a Spell or Trap Card that targets a monster that you control, negate the effect of that card and destroy it. All effects of "Orichalcos Deuteros" are retained. So basically, if you have all six layers active:- No monsters that you control can be destroyed except by a non-targeting effect like "Lightning Vortex" or by a Monster Effect.- All monsters that you control gain at least 1000 ATK, and you gain at least 1000 Life Points per monster that you control each turn. Link to comment
moneypony Posted May 2, 2009 Report Share Posted May 2, 2009 all you did was copy the ones from pojo and made one of your own with a Anti-Exodia and Anti-Deckout which isn't really creative since all you did was made it almost impossible to win if you placed a Field Barrier on it and had some negators Link to comment
bury the year Posted May 2, 2009 Report Share Posted May 2, 2009 Septimos is kinda pointless. If you've already gotten out six layers, you should already be on the way to winning, or you opponent's already decked out. Link to comment
Umbra Posted May 2, 2009 Report Share Posted May 2, 2009 Also, my Spanish is a bit rusty, but isn't cinquento = fifty? Link to comment
Mysty Posted May 2, 2009 Report Share Posted May 2, 2009 As it turns out, it is. Pentoros or Cincoros would probably be a better name. Link to comment
Zowayix Posted May 2, 2009 Author Report Share Posted May 2, 2009 Ok, edited first post. And all layers doesn't really make it impossible to win, as some lockdown combinations can prevent the Orichalcos user from drawing cards and trap the user. Link to comment
moneypony Posted May 3, 2009 Report Share Posted May 3, 2009 some lockdown combinations can prevent the Orichalcos user from drawing cards and trap the user. It gives you lots of LP a turnGives an additional 1000 ATK MINIMUM boost to all your monsters and makes them immune to spell/traps that target and battleCan't use alternate win conditionsCombine with Field Barrier for protection and the original 3 layers are already broken,stacking more layers makes it even more,especially since it is easily searchableas for the draw lock,can you name a draw lock which lasts forever? Link to comment
123hriwu3beofuf89383y Posted May 3, 2009 Report Share Posted May 3, 2009 Hmmm, Not BadAt All,Taste is Good,Envy Pojo I Am ImpressedTechnically = ??/10^ Link to comment
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