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PITSKI'S PERSONAL COLLECTION + WARLORDS


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Disclaimer: I won't allow flaming in this thread!

 

 

This is where i'll post all of my personal cards which are my favorite or used in a contest/s which i will be updating regularly.

 

I would like to thank you in advance for dropping-by.

 

It starts here:

 

 

[align=center][spoiler=[b]Personal Collection[/b]]

 

Viking Dreadnought

Pic Credit: GeFForce

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Card Lore:

While this card is face-up on your side of the field, decrease the ATK of all other monsters you control by 200 points. This card is destroyed if it is the only Warrior-Type monster on your side of the field. While this card is in your Graveyard, you can discard 1 card and Tribute 1 monster on your field to Special Summon this card in face-up Attack Position. If this card is Special Summoned this way, you can destroy 1 face-down monster your opponent controls. During each of your Standby Phases, send the top card of your Deck to your Graveyard and activate 1 of the following effects based on the Type of card that was sent to your Graveyard:

-Monster: This card gains 200 ATK.

-Spell: Decrease your Life Points by 400.

-Trap: Destroy 1 Spell or Trap Card on the field.

 

Axiss, The Heavenly Avenger

Pic Credit: kocka86

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Card Lore:

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

• When this card is Summoned successfully, you can Tribute 1 monster you control to Special Summon 2 "Angelic Tokens" (Warrior-Type/LIGHT/Level 2/ATK ?/DEF ?) to your side of the field in face-up Attack or Defense Position. The "Angelic Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). The ATK and DEF of each "Angelic Token" is equal to the Level of the monster that was Tributed x 100. Once per turn, you can Tribute 1 "Angelic Token" to increase the ATK of this card by 300 points until the End Phase of this turn.

 

Immortal Guardian Of The Skies

Pic Credit: EWKn

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Card Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WIND Warrior-Type monsters you control while you have 4000 or less Life Points. When this card is Special Summoned, place 3 Wound Counters on it (max. 5). Decrease this monster's ATK by 200 points for each Wound Counter on it. Once per turn, during your Standby Phase, you can pay 800 Life Points to remove 1 Wound Counter from this card. If this card is selected as an attack target, you can place 1 Wound Counter on it to negate the attack and end your opponent's Battle Phase. When this card has 5 Wound Counters on it, remove it from play. Once per turn, while this card is removed from play, you can remove from play 4 WIND monsters in your Graveyard to Special Summon this card in face-up Attack Position with 2 Wound Counters on it. This effect can only be activated while your Life Points are 2000 or less.

 

Forcebreaker Prodigy

Pic Credit: MMO Champ

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Card Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 DARK monsters you control and removing from play 1 Spell Card in your Graveyard. Increase the ATK of this monster by an amount equal to half of the total ATK points of all monsters on your opponent's side of the field. During each of your Standby Phases, when this card has 1000 or less ATK points, you can draw 1 card form your Deck. Your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. While this card is in your Graveyard, you can pay 700 Life Points to put this card on top of your Deck.

 

Imperial Legion Elite

Pic Credit: Google

imperiallegionelite.png

 

Card Lore:

This card cannot be Normal Summoned or Set except by Tributing 1 Warrior-Type monster you control and removing from play 2 Level 4 or higher monsters in your Graveyard. When this card is Normal Summoned or Flip Summoned, place an amount of Spear Counters on this card equal to the number of Warrior-Type monsters you control (max. 8). For every 4 Spear Counters on this card, select 1 unoccupied Monster Card Zone on your opponent's side of the field. The selected Zone(s) cannot be used while this card remains face-up on the field with the correct number of Spear Counters. When you Special Summon a monster, place 1 Spear Counter on this card. If this card is selected as an attack target while it is in face-up Defense Position, you can pay 500 Life Points and remove 8 Spear Counters to destroy all face-up monsters your opponent controls. Your opponent loses 200 Life Points for each monster destroyed by this effect.

 

Legendary Cloud Beast

Pic Credit: Google

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Card Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Level 4 or higher WIND monsters you control. When this card is Summoned, select up to 2 unoccupied monster Zones on your opponent's side of the field and up to 2 unoccupied monster Zones on your side of the field. Place 1 Cloud Counter on each selected Zone. Each player cannot use Zone(s) that has a cloud Counter on it. Whenever a monster is destroyed, place 1 Cloud Counter on the monster Zone where the destroyed monster was Summoned. Increase the ATK and DEF of this card for each Cloud Counter on the field x700. When this card is destroyed, remove all Cloud Counters in play. Each player draws cards from their deck equal to the number of Cloud Counters removed.

 

Cosmic Angel - Alezandro

Pic Credit: GENZOMAN

cosmicangelalezandro.png

 

Card Lore:

This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play 2 LIGHT Warrior-Type monsters on your side of the field when you have at least 2 cards in your hand. When this card is Special Summoned, place a number of Cosmic Counter(s) on this card equal to the number of cards in your hand (max. 6). When a Warrior-Type monster you control is destroyed, you can pay 300 Life Points to place 1 Cosmic Counter on this card. During each of your End Phases, while this card is in face-up Attack Position, inflict 100 points of damage to your opponent's Life Points for every 2 Cosmic Counters on this card. This monster can attack twice during the same Battle Phase when this card has 6 Cosmic Counters. When this card is destroyed with 6 Cosmic Counters on it, Special Summon this card to your side of the field during your next Standby Phase. When this card is Summoned by this effect, treat this card as a Normal monster negating all of its effects and ignoring this card's summoning conditions for the remainder of the Duel.

 

Rapid Assault Mech Behemoth

Pic Credit: flyingdebris

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Card Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 monster on your side of the field when a Machine-Type monster you control is destroyed as a result of battle. When this card is Special Summoned successfully, place 3 Rapid Counters on this card (max. 6). Whenever this card destroys a monster as a result of battle, place 1 Rapid Counter on this card. When this card has 6 Rapid Counters, you can discard your entire hand to remove 6 Rapid Counters on this card and destroy all other cards on the field. Once per turn, during your Battle Phase, you can remove from play 1 card in your Graveyard to remove 3 Rapid Counters on this card and activate 1 of the following effects:

• Decrease the ATK and DEF of 1 monster your opponent controls by 400 points until the end of this turn.

• Inflict 500 points of damage to your opponent's Life Points.

 

Alpha Paladin Crusader - Milford

Pic Credit: Gold_Seven

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Card Lore:

1 LIGHT Tuner monster + 1 or more non-Tuner monsters.

When this card is Synchro Summoned, you can Special Summon 2 "Holy Tokens" (Warrior/LIGHT/Level 1/ATK 200/DEF 200) to your side of the field in Defense Position. Holy Tokens cannot be used as a Tribute for a Tribute Summon. During each of your Standby Phases, increase your Life Points by 200 x the number of "Holy Token(s)" you control. Once per turn, during your End Phase, you can Tribute 2 "Holy Tokens" you control and pay 300 Life Points to destroy 1 card your opponent controls. Your opponent can pay 2000 Life Points and skip their next Battle Phase to negate this effect. Whenever a player discards a card from their hand, you can send the top card of your Deck to your Graveyard and activate the appropriate effect based on the Type of card sent to your Graveyard by this effect:

-Monster: Special Summon 1 "Holy Token" to your field in Defense Position

-Spell: Select 1 Trap Card from your Graveyard and Add it to your hand

-Trap: Your opponent reveals the top card of their Deck and activate the appropriate effect based on the Type of card revealed by this effect:

-Monster: Your opponent gains 500 Life Points

-Spell: Each player discards 1 card from their hand

-Trap: Destroy this card.

 

Queen of the Sea

Pic Credit: Google

dh5ym8.png

 

Card Lore:

This card can only be Summoned by Tributing 2 monsters you control while you have 3 WATER monsters in your Graveyard. This card gains ATK equal to the number of WATER monsters on the field x 100. If a Level 4 or higher WATER monster is destroyed by battle, place 1 Pearl Counter on this card (max. 5). Once per turn, during your Standby Phase, you can discard 1 card from your hand to remove all Pearl Counters from this card and Summon 1 WATER monster from your Deck in face-up Attack Position whose Level is equal to the number of Pearl counters removed from this card. When this card is destroyed by battle, you can remove all Pearl Counters from this card to Summon 1 WATER monster from your Graveyard whose Level is equal to or less than the number of Pearl Counters removed by this effect.

 

Emissary of the Dark Realm

Pic Credit: EugeneCh-1

bj5pog.png

 

Card Lore:

This card can only be Summoned by removing from play 1 DARK monster you control and discarding 2 cards from your hand. When this card is Summoned, place 2 Death Counters on it (max. 3). If this card is attacked by a monster your opponent controls, you can place 1 Death Counter on this card to place the attacking monster at the bottom of your opponent's Deck. When this card has 3 Death Counters on it, you can remove this card from play and draw 1 card from your Deck. Once per turn, during your Standby Phase, you can pay 500 Life Points to remove 1 Death Counter from this card. When this card is destroyed by battle, roll 1 six-sided die. If the result is 3 or less, you lose 500 Life Points. If the result is 4 or more, Special Summon this card in Defense Position, ignoring the summoning conditions, during your next Main Phase 1 with 2 Death Counters on it.

 

Galactic Mech Commando

Pic Credit: ml_11mk

35l7sds.png

 

Card Lore:

When this card is Summoned, place 2 Ammo Counters on it (max. 4). Each time a Spell or Trap Card is activated, place 1 Ammo Counter on this card. This card gains 100 ATK for each Ammo Counter on it. Once per turn, during your Battle Phase, you can discard 1 card from your hand to remove any number of Ammo Counters from this card and select 1 monster your opponent controls. The selected monster loses 100 ATK and DEF for each Ammo Counter removed from this card. This card is destroyed when it has no Ammo Counters on it. While this card is in your Graveyard, you can remove from play 3 Machine-Type monsters in your Graveyard to Special Summon this card to your side of the field in face-up Attack Position with 1 Ammo Counter on it.

 

Flaming Chaos Demon

Pic Credit: pinali

33d8o41.png

 

 

Card Lore:

Flip: Destroy 1 card on the field. This card is also treated as FIRE while face-up on the field or in Graveyard. Once per turn, you can remove from play 1 FIRE monster and 1 DARK monster in your Graveyard to flip this card face-down. When this card is destroyed by battle, you can pay half of your total Life Points to Special Summon this card on your field in face-down Defense Position during your next Main Phase 1.

 

Yanna, Great Wind Illusionist

Pic Credit: Yue_Iceseal

yannagreatwindillusioni.png

 

Card Lore:

This card cannot be Normal Summoned or Set except by Tributing 2 Spellcaster-Type monsters you control. When this card is Normal Summoned or Flip Summoned, place 2 Spell Counters on it (max. 4). Once per turn, if you control this card on the field, you can equip it to a face-up monster you control as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Increase the equipped monster's ATK and DEF by 200 points for each Spell Counter on this card. If the equipped monster destroys a monster by battle, place 1 Spell Counter on this card. During each of your Battle Phases, you can pay 800 Life Points to unequip this card and remove 4 Spell Counters to Special Summon 1 "Illusion Token". "Illusion Tokens" have the same Level, Type, Attribute, ATK and DEF as the monster that was equipped with this card this turn. Destroy all "Illusion Tokens" during the End Phase of the turn they were Special Summoned. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

Prismatic Elder of the Heavens

Pic Credit: Rebe11ion

f583fk.png

 

Card Lore:

1 Dragon-Type Tuner monster + 1 or more non-Tuner monster

When this card is Synchro Summoned, place 1 Prism Counter on this card (max. 2). Each time a Trap Card is activated, place 1 Prism Counter on this card. This card gains 200 ATK for each Prism Counter on it. Once per turn, during your opponent's Standby Phase, you can roll a six-sided die. If the result is an Odd number, remove 1 Prism Counter from this card and Special Summon 1 "Prism Token" (Light/Warrior-Type/Level 1/ATK 100/DEF 100) on your opponent's field. Prism Tokens cannot be used as a Tribute for a Tribute Summon. If the result is an Even number, inflict 300 damage to your opponent for each "Prism Token" in play. While this card is in play, all "Prism Tokens" cannot be destroyed by battle. When this card is destroyed, remove from play all "Prism Tokens" on the field.

 

Volcanic Beast of the Flames

Pic Credit: Dismay666

i4hkx0.jpg

 

Card Lore:

When this card is Summoned, inflict 300 damage to your opponent. Once per turn, during your End Phase, you can remove the top card of your Deck from play. If the card removed from play by this effect is a Spell Card, you can pay Life Points to inflict damage to your opponent equal to the amount of Life Points paid (max. 500). When this card is destroyed by battle, you can remove from play 2 FIRE monsters in your Graveyard to Summon this card to your field during your next Standby Phase.

 

General Raxomov IV

Pic Credit: Futurewar_improved

15r1402.png

 

Card Lore:

This card cannot be Normal Summoned or Set except by Tributing 2 Machine-Type monsters on your side of the Field. During each of your Standby Phases, this card inflicts 300 damage to your opponent. When you have no other face-up Machine-Type monster(s) on your field, destroy this card. Once per turn, during your Main Phase 1, you can discard this card to destroy 1 monster your opponent controls. Each player loses 200 Life Points x the Level of the monster destroyed by this effect.

 

 

 

 

 

 

 

 

 

 

[spoiler=[b]Warlord Chronicles - Choose your allegiance![/b]]

 

 

Ultimate Warlord of the Seven Dimensions

Pic Credit: darth_iskander

20uanip.png

 

Card Lore:

This card can only be Normal Summoned by Tributing 2 DARK monsters you control. When this card is Normal Summoned, it gains 500 ATK. Your opponent takes no Battle Damage from battles involving this card. If this card destroys a monster by battle, inflict 500 damage to your opponent. While this card is in your Graveyard, you can skip your next Draw Phase to Special Summon this card to your field during your next Standby Phase in Attack Position. If this card is Summoned this way, your opponent randomly selects 1 Monster Card in his/her Graveyard. The selected monster is placed on top of your opponent's Deck.

 

Warlord of the Imperial Crusade

Pic Credit: serigalaplastik

2zqvv5e.png

 

 

Card Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT Warrior-Type monsters you control and discarding 1 card. When this card inflicts Battle Damage to your opponent's Life Points, select 1 Level 4 or lower monster in your Graveyard. Add the selected monster to your hand. While this card is face-up on the field, all Warrior-Type monster(s) you control cannot be destroyed by the effects of Trap Cards.

 

Volcanic Warlord of Flames

Pic Credit: Keun_chul

idxgcj.png

 

Card Lore:

This card cannot be Special Summoned. When this card is Normal Summoned, inflict 500 damage to your opponent. Once per turn, during your Battle Phase, you can remove from play 1 FIRE monster in your Graveyard to increase the ATK of this card by 400. When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

Relentless Beast Warlord

Pic Credit: kerembeyit

2hh0sbq.png

 

 

Card Lore:

This card can only be Summoned by Tributing 1 EARTH monster you control while you have 2 monsters in your Graveyard. When this card is Summoned, you can remove from play 1 Level 4 or lower EARTH monster from your hand to Special Summon 1 Beast-Type or Beast-Warrior-Type monster from your Graveyard in face-up Attack Position whose Level is less than or equal to the Level of the monster removed from play by this effect. Once per turn, during your Main Phase 1, you can pay 500 Life Points to roll a six-sided die. If the result is 3 or lower, this card gains 400 ATK until the End Phase of that turn. If the result is 4 or higher, this card can attack twice during the same Battle Phase of that turn. When this card is destroyed, each player selects 1 monster card on their field. The selected monsters are destroyed and each player gains Life Points equal to their selected monster's DEF.

 

Bloodfist Rage Warlord

Pic Credit: wenart

Bloodfist.png

 

Card Lore:

When this card is Summoned, inflict 200 damage to your opponent for each monster on their field. If this card battles a monster whose Level is higher than it's own, increase the ATK of this card by 100 x the difference of the Level between this card and the card it battles until the end of the Damage Step. Each time this effect is activated, inflict damage to each player equal to the ATK this card increased this turn by this card's effect. When this card is destroyed, you lose 200 Life Points for each Spell or Trap Card you control.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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