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Aliens are better than ShamWows!


Are Aliens really, REALLY good?  

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  1. 1. Are Aliens really, REALLY good?



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Aliens are really, REALLY good. I will give more insight on the individual cards and why I put them in the deck. Sorry if I’m a little in the past in some of my examples, but that’s just how I roll.

 

[spoiler=Alien Deck: 42 cards]

Monsters: 21

Alien Overlord x2

Alien Ammonite x3

Alien Dog x3

Alien Hypno x3

Alien Telepath x3

Alien Warrior x3

Plaguespreader Zombie

Sangan

Gorz the Emissary of Darkness

 

Spells: 14

"A" Cell Scatter Burst x3

Code A Ancient Ruins x3

Mysterious Triangle x3

Card of Safe Return

Heavy Storm

Monster Reborn

Mystical Space Typhoon

Swords of Revealing Light

 

Traps: 8

Offering to the Snake Deity x3

Solemn Judgment x3

Mirror Force

Torrential Tribute

 

Extra Deck: 15

Cosmic Fortress Gol'gar x3

Extra Deck staples x12

 

 

Alien History:

 

The first batch of Aliens was quite laughable, with no reliable source of A-Counters and really no strategy other than weakening the opponent’s monsters 300 ATK at a time and eventually stealing the opponent’s monsters Alien Mother.

 

The second batch was better with faster “A” distributors like “A” Cell Scatter Burst, with stronger monsters like Alien Hypno and Alien Telepath, and with reasons to even use A-Counters: Cell Explosion Virus (Alien Mirror Force) and Detonator Circle “A” (Alien Ring of Destruction). Still, Aliens were slow to initiate and not good enough to be played competitively.

 

The third batch, however, changed everything. Mysterious Triangle, Alien Dog, and Alien Overlord added the speed Aliens needed. Code A Ancient Ruins gave Aliens that special Zombie touch, reassuring that you need not be afraid to swarm. The fact that Cosmic Fortress Gol'gar only needed one Alien Ammonite in your hand and one LV 4 Alien in the graveyard gave Aliens a very convenient powerhouse beast.

 

Unfortunately, I did not find any room for broader Reptile support like Snake Rain or Snake Whistle other than Offering to the Snake Deity. If you are constructing an Alien deck and are missing some cards, consider using Reptile support over Alien support, as some Alien support is really bad.

 

IMPORTANT NOTE: A new ruling states that the stat decrease against Aliens for monsters with A-Counters only apply when there is a card on the field that says so, such as Alien Warrior or Alien Telepath, and not Alien Hypno or Alien Dog (I call this effect Parenthe-Drain, as the effect is always in parenthesis, like this comment). The good thing about the new ruling is that the Parenthe-Drain effects are accumulative: If there are two Alien Telepaths on the field and an opponent’s Dark Armed Dragon has two A-Counters on it, when battling an Alien, the Dark Armed Dragon will lose 1200 ATK and DEF, with a 600 Parenthe-Drain from each Telepath.

 

Also, only monsters that have “Alien” in their name are considered Aliens. That means Gol’gar, Interplanetary Invader “A”, etc. do not gain the benefits of Parenthe-Drain, Code A Ancient Ruins, etc.

 

Card Analysis and Strategy:

 

[spoiler=Monsters]

Alien Overlord:

This card is the Alien Cyber Dragon, except not as available on the first or second turn of the game. It is better than Cyber Dragon after that though, since it doesn’t require your field to be empty and distributes “A” every turn. Unfortunately, you can only control one at a time, so it is kept at two.

 

Alien Ammonite:

Alien Ammonite is the best Tuner ever (for Aliens). Just Normal summon it from the hand, bring back a LV 4 Alien, and Synchro summon for Gol’gar.

 

Alien Dog:

Alien Dog is great in any point of the game, but it is the best in the first few turns. This little pup lets you swarm the field and dispenses “A” for a quick Mysterious Triangle or sends out “A” for Alien Overlord to reign chaos onto an unprotected opponent.

 

Alien Hypno:

Alien Hypno is not the best at the start of the game, but is ran in threes in this deck because of the need of LV4 Aliens and the usefulness of stealing a monster after the basic Alien field with Overlord or Gol’gar, Code A Ancient Ruins, and a face-down Solemn Judgment is in play.

 

Alien Telepath:

Alien Telepath is somewhat of an Alien Lyla, but it removes “A” instead of switching to DEF position. It fits the Mysterious Triangle and Synchro requirements, so I run three. Because of this, I don’t feel like I need Breaker.

 

Alien Warrior:

It’s a LV 4 Alien beatstick with an added effect. In my opinion, Alien Warrior is much better than Alien Kid at “A” dispensing, so Warrior stays.

 

Plaguespreader:

With nine LV4 Aliens and two LV6, all reusable, why not? Get a Goyo or Stardust, and then get another Synchro the next turn.

 

Sangan:

Since Plaguespreader, Alien Dog, and Ammonite are in the deck, I thought Sangan would be nice.

 

Gorz the Emissary of Darkness:

Not only is Gorz a pretty neat card in nearly any deck, but he and his token make great Synchro fodder with Ammonite. Having Stardust Dragon on your side of the field is always a good thing.

 

Cosmic Fortress Gol'gar:

It’s the Alien Dark Armed Dragon. Although it’s second effect works only once per turn, it’s requirements are as easily met as Dark Armed Dragon’s. You can remove “A” from Code A or anywhere else and easily generate them with Gol’gar’s first effect. Just play Swords of Revealing Light, Code A, and/or Card of Safe Return, return them and your opponent’s face-ups, and then play them again.

 

 

[spoiler=Spells]

"A" Cell Scatter Burst:

I had a hard time deciding between this card and Planet Pollutant Virus. Scatter Burst is a Quick-Play and is immediate with distributing “A”, but Planet Pollutant Virus destroyed monsters and drags the “A” out over turns, which can be a good thing. Virus isn’t as reliable in this deck though, as it doesn’t work well with anything other than Alien Mars, and the opponent can always Set to avoid Virus. Chain this card to an effect that would destroy your monster or on a monster doomed to be destroyed, such as by Mysterious Triangle.

 

Code A Ancient Ruins:

It promotes swarming and destroying your monsters, and also lets you regenerate Ammonite that can Synchronize with Overlord or even Gol’gar for other Synchros.

 

Mysterious Triangle:

This is the Alien Emergency Teleport with free monster removal. Use it with Code A or Scatter Burst to make the most out of your +1.

 

Card of Safe Return:

Though it can no longer be essential to the deck at one, Card of Safe Return still is useful. Use it with Code A and Ammonite.

 

Heavy Storm:

Heavy Storm is a staple, but in this deck, it’s a pinch better than usual. With Gol’gar’s semi-Giant Trunade effect, you can return your own face-up Spells and destroy only your opponent’s.

 

Monster Reborn:

Bring back Gol’gar with it, since Code A doesn’t work for it, or whatever else in either player’s grave.

 

Mystical Space Typhoon:

It’s faster than Telepath and Skill Drain won’t kill it.

 

Swords of Revealing Light:

Now here’s a really good card for this deck. It flips all cards face up allowing you to put “A” on even those pesky Set cards. It also stops the opponent from attacking, which when combined with Alien Mars can shut down your opponent’s monsters. However, this card is best with Gol’gar. Return Swords to your hand every main phase for a free “A” and use Swords again to reset the three-turn limit. You can keep on using it until either Gol’gar or Swords gets destroyed, in which case you should have Solemn Judgment to make sure this doesn’t happen.

 

 

[spoiler=Traps]

Offering to the Snake Deity:

Hi, it’s Vince with Aliens. You’ll be saying wow every time you use this card. It’s like an Icarus Attack. It’s like a Fish Depth Charge; it’s like a Rain Storm. A regular 2 for 2 doesn’t work with Aliens. This works with Aliens or Venom. This is for the monsters, the spells, the traps, your Code A.

 

If you don’t get this reference, you’ve must been living under a non-absorbent towel.

 

Solemn Judgment:

Solemn Judgment is really for countering anything that would ruin your plans.

 

Mirror Force:

Why not?

 

Torrential Tribute:

It’s a bit better when Code A is in play.

 

 

As always, feel free to praise or criticize my deck, my signature, or me.

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Aliens suck and will never make it to top tier.

 

They are weak and if you depend on swarms then you might as well run zombie.

 

There are tons of decks > than it.

 

edit:

 

Well I retract this comment. Aliens WILL suck until people become interested in it and they decide to produce more cards for an Alien deck.

 

Aliens will need cards that clear fields and some sort of reborn, or they will be as ineffective as I said.

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Aliens will need cards that clear fields(Gol'gar) and some sort of reborn(Ammonite' date='Code A Ancient Ruins)[/b'], or they will be as ineffective as I said.

It might help to know what your talking about when you try to bash something.

 

OT:Honestly, I don't really see any vital changes to be made to it. Nice Alien Deck.

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I found Aliens to be very aggro, even without Shocktrooper. Some things worry me though:

-What happened to Alien Grey? In my Alien deck, he was integral for the Alien engine. If you won't run Grey, at least try Light of Intervention out.

-What about general staples, such as Gorz and Chaos Sorcerer? Gorz is quite fun, based on the fact that it and the token can Sync with Monite for a Level 8 Synchro monster, such as Stardust Dragon. Chaos Sorcerer can be easy to summon based on the number of DARKs in the deck.

-What happened to "A" Cell Breeding Device? That's a main "A" Counter producer.

Overall, it looks like it would work. It's quite a bit more aggro than my build.

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I used Alien Grey in threes in my previous Alien Deck, but now with Alien Dog coming, I can't find any room for Grey. For the moment, as Alien Dog hasn't been released in TCG yet, Alien Grey can find a place in the deck.

 

Gosh you're right about Gorz. I'll add him, keeping in mind the synchro possibilities with Ammonite. I don't know about Chaos Sorcerer though, because I don't want it interfering with my grave, and he's LV6.

 

Breeding Device is okay, especially with Gol'gar, but I run three Overlords to take it's place. You are right in the fact that the deck is pretty aggro.

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I used Alien Grey in threes in my previous Alien Deck' date=' but now with Alien Dog coming, I can't find any room for Grey. For the moment, as Alien Dog hasn't been released in TCG yet, Alien Grey can find a place in the deck.

[/quote']

 

That works I suppose. You definitely play a lot more aggro than I do. I play more in a passive style, using cards like the Virus, Alien Kid, Grey, Gangi'El, Breeding Device, and all that other stuff.

 

Gosh you're right about Gorz. I'll add him' date=' keeping in mind the synchro possibilities with Ammonite. I don't know about Chaos Sorcerer though, because I don't want it interfering with my grave, and he's LV6.

[/quote']

 

I use Chaos Sorcerer because of how many DARKs I have in my deck. I still need to add some to balance them out more. Plus, I use Sorcerer as more removal. But definitely get Gorz in the deck. He works wonders with Aliens. In fact, Alien Ammonite works well in my deck and I don't even have Gol'Gar yet, which is quite strange. Sadly I don't have Dog yet, but it will go into my deck when I get it.

 

Breeding Device is okay' date=' especially with Gol'gar, but I run three Overlords to take it's place. You are right in the fact that the deck is pretty aggro.

[/quote']

 

You really did make the deck run very fast and aggro. I probably couldn't run that style very effectively though.

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Mystery guest: Thanks for the helpful feedback. :)

 

Lionheart: The title came from the little bit I wrote about Offering to the Snake Deity. It's in the traps section strategy.

 

Better Metal Snake: Perhaps you are right. Alien Mars is near useless without Planet Pollutant for stopping Monarchs, Gladiators, ect., but Planet Pollutant Virus is not really useful without Alien Mars. Cyber Dragon would just be kind of random with no way of retrieving it other than Monster Reborn, but I would definately run it if I was also using Chaos Sorcerer. I'll replace Mars though.

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It's true that Gorz might not be very playable at certain times with four Continuous Spells and one semi-Continuous Spell, but the idea of two LV7 monsters on the field in a deck with three LV1 tuners is just too good to pass. Anyways, if you have lots of cards on your side of the field, you are probably in good shape anyways, so you can keep Gorz in your hand as discard bait for the opponent or just summon him the old fashioned way by tributing. He's barely ever a dead card.

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