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Bouncing off of kst80.


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For the hell of it, a watertower Earthbound.

 

Earthbound Immortal – Celya

Aqua-Type/DARK/Level 10/ATK 1500/DEF 3000

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, during your Standby Phase, you can Special Summon 1 "Earthbound Drop Token" (Aqua-Type/WATER/Level 1/ATK 0/DEF 1000). Once per turn, you can Tribute 1 face-up monster you control to inflict damage to your opponent equal to its DEF. If you do, you cannot attack this turn.

 

Named after the Mexican city of Celaya, as fitting the theme of naming the Immortals after Mexican locations. Line color is light blue.

 

Unbearable Sadness

Aqua-Type/Dark Synchro/DARK/Level -6/ATK 2400/DEF 200

1 non-Tuner monster - 1 Dark Tuner monster

In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card. When this card inflicts Battle Damage to your opponent, you can destroy it to destroy all monsters on the field whose ATK are equal to or less than this card’s original ATK. If you do, you can discard 3 cards during the End Phase to Special Summon this card from your Graveyard.

 

Dark Tuner – Drowned Tears

Aqua-Type/Dark Tuner/DARK/Level 8/ATK 0/DEF 0

When a monster is Special Summoned to your opponent’s side of the field, you can Special Summon this card from your hand in Attack Position. If you do, this card cannot be sent to the Graveyard this turn. (Damage calculation is still applied.)

 

Lost Fae

Fairy-Type/WATER/Level 2/ATK 400/DEF 300

You can Special Summon this card from your hand to your opponent’s side of the field. If you do, you cannot Normal Summon this turn, and any Battle Damage that would be taken from a battle involving this card is reduced to 0.

 

Harbinger of Woe

Aqua-Type/WATER/Level 3/ATK 1300/DEF 0

When this Defense Position monster is destroyed by battle, you can Special Summon 1 “Harbinger of Woe” from your Deck in Defense Position. If you do, take damage equal to half the Summoned monster’s ATK.

 

The Depths

Continuous Spell Card

When a WATER monster you control is destroyed, place 1 counter on this card. You can send this face-up card to the Graveyard during your Standby Phase to send 1 WATER monster from your Deck to the Graveyard for every 2 counters on this card.

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What geoglyph is Celya based on? Effectwise, and overall theme-wise, it's like a better version of Chacu Challhua.

 

I don't really see the point of summoning Lost Fae to the opponent's side of the field, unless there's a combo with Owner's Seal involved. And that's terrible. Sure, you can bring out Drowned Tears, but even then, Shallow Grave works better, as it gives you a monster as well.

 

Harbinger of Woe looks good, but doesn't really fit the theme.

 

The Depths is also good, but a bit too... slow?

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What geoglyph is Celya based on? Effectwise' date=' and overall theme-wise, it's like a better version of Chacu Challhua.

 

I don't really see the point of summoning Lost Fae to the opponent's side of the field, unless there's a combo with Owner's Seal involved. And that's terrible. Sure, you can bring out Drowned Tears, but even then, Shallow Grave works better, as it gives you a monster as well.

 

Harbinger of Woe looks good, but doesn't really fit the theme.

 

The Depths is also good, but a bit too... slow?

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Hey. I made these in just 5 minutes; what do you expect?

 

And thanks for the positive feedback.

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