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Final Fantasy ~The New Generation~


RickiMinaj

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Welcome to Essence's latest set. Final Fantasy! This set fuses all games, not just # 10. I'm still working and I'm going to start off with # 10.

 

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If your opponent controls more monsters than you, you can Special Summon this card from your hand. When a monster you control (except this card) is selected as an Attack Target, you can remove this card from play to negate the attack and end the Battle Phase. If this card was removed from play by the above effect, you can Special Summon it during your Standby Phase.

 

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This card can only be summoned if you control a face-up "Summoner" monster. If you do not control a face-up "Summoner" monster, destroy this card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Any battle damage this card inflicts to your opponent by the above effect is doubled.

 

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This card cannot be summoned if you control another monster that includes "Summoner" in its card name. When this card is Special Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand. You can only control 1 Warrior-Type monster while this card is face-up on the field. As long as this card remains face-up on the field, when an Aeon Monster is summoned, the summon is treated as a Special Summon.

 

 

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If you control a face-up monster with "Summoner" in its card name, then this card does not have to return to your hand during the End Phase. When this card attacks a monster, you can add 1 Overdrive Counter to this card. You can remove 4 Overdrive Counters from this card to double this cards ATK and DEF until then 4th End Phase after the activation of this effect.

 

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This card cannot be selected as an attack target if you control a Warrior-Type monster. Once per turn you can discard one card from your hand to Special Summon 1 Level 4 or lower Aeon Monster from your hand. If an Aeon Monster summoned this way is destroyed by battle, you cannot activate this effect.

 

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This card can only be summoned if you control a face-up "Summoner" monster. If you do not control a face-up "Summoner" monster, destroy this card. Once per turn, you can discard any number of cards from your hand to destroy cards on the field equal to the number of cards you discarded.

 

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This card can only be summoned if you control a face-up "Summoner" monster. If you do not control a face-up "Summoner" monster, destroy this card. When this card destroys a monster by battle, increase this cards ATK by 100 and decrease its DEF by 100. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect.[/align]

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=O I like the cards. Although I would do the Summoning differently.

 

Oh well. Just a heads up - I've been working on an FFX set lately, so don't get the assumption I was ripping you off. ^^; So you'll see my opinion on the Summoning effects soon enough.

 

Although, my set is mostly Fiends.

 

EDIT: Bear in mind, I like the cards because I'm a fan of the series. There ARE a few playability issues...

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Auron is useless -_-' charging the counters to make it a beatstick does not work. Then it is a spirit making it even more useless then it has to have an other summoner on the field. Also the card will most likely be destroyed. So near impossible to charge and becomes a beat stick.

 

EDIT: I fail to see the strategy in theses cards, you get one monster out and then you can summon another random assortment of cards. Oh look your opponent desrtoys the weak summoners and the Aeon cards are gone.

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^_^

 

i dont care if you do rip my effects, but if you do, Ill hunt you and kill you.

 

Oh, but it's nothing big though. I plan to have maybe 30 cards. At least 20 ^_^


Auron is useless -_-' charging the counters to make it a beatstick does not work. Then it is a spirit making it even more useless then it has to have an other summoner on the field. Also the card will most likely be destroyed. So near impossible to charge and becomes a beat stick.

 

EDIT: I fail to see the strategy in theses cards' date=' you get one monster out and then you can summon another random assortment of cards. Oh look your opponent desrtoys the weak summoners and the Aeon cards are gone.

[/quote']

 

Quick Question, have you ever even played FF?

 

and next, STOP THINKING YOUR BETTER THAN ME!

that is quite irritating. You try to point out every little flaw in card making that you lose your sense and ability to actually appreciate cards. Your acting like way too stuck up. And actually, there are many cards out there who could bring auron out with powerful results as well.

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I have played some of them >_> fine I will stop questioning your cards. I know I am not better then you, but still if you can find flaws then there is room to improve.

 

EDIT: I am just saying this not your best set, I liked many of your other sets. They seem they are more playable and useful.

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