Zenju Posted May 4, 2009 Report Share Posted May 4, 2009 Here's the deal. I like the Koa'Ki Meirus, traded for a bunch of it at sneek peak. Made a deck. It's horrible. But I already traded cards and don't want to just throw out, so I need some help. 3 Reps to the person that fixes it for me:Monsters: 20Marauding Captain x3Koa'Ki Meiru Guardian x3Koa'Ki Meiru Drago x2Koa'Ki Meiru Valafar x1Koa'Ki Meiru War Arms x2Koa'Ki Meiru Powerhand x2Koa'Ki Meiru Doom x3Neo-Spacian Grand Mole x1Sangan x1Twin-Headed Behemoth x1 (To be replaced with a 3rd Drago when I get it)Koa'Ki Meiru Ice x1 Spells: 14Iron Core of Koa'Ki Meiru x3Heavy Storm x1Reinforcement of the Army x1Lightning Vortex x2Brain Control x1Monster Reborn x1Cold Wave x1Iron Core Immediate Disposal x2Mystical Space Typhoon x1Reasoning x1 Traps: 6Phoenix Wing Wind Blast x1Reckoned Power x2Mirror Force x1Bottomless Trap Hole x2 My only request here is please...do not suggest Solemn. I know they are awesome. I don't have them. I can't get them. If you say 'Remove x cards for 3 Solemns' it won't help me, as I'll still be stuck with X cards. I don't mind you mentioning cards I don't have, I understand your not savvy with my entire collection. Solemns are just a bit impossibe for me right now. Thanks,Zenju Link to comment Share on other sites More sharing options...
Argentum Posted May 4, 2009 Report Share Posted May 4, 2009 Its all good. Drop marauding, it'll dump your hand. The problem with this deck is you don't have the magic and trap support cards for the iron core monsters. Stuff like beckoning power(really nice card, basically free feather duster) You run two of each of the Kokei things. Three of the best ones. This deck is naturally anti meta so some royal oppressions or skill drains might work nicely in here. If you do throw in skill drain barbaros goes in without question. Hope that helps. Link to comment Share on other sites More sharing options...
Zenju Posted May 4, 2009 Author Report Share Posted May 4, 2009 It's Reckoned Power, I have 2 in there. I was thinking about dropping Marauding, but then I have to drop War Arms. I decided on Bottomless rather than that laser thing. It's more conditional and doesn't remove. I was thinking about oppression, but I only have one.Maybe Skill Drain would do good. Wouldn't have to reveal and such. But if I wanted Skill Drain, I'd prbly just do Vanilla Water, or straight Skill Drain... Link to comment Share on other sites More sharing options...
Argentum Posted May 4, 2009 Report Share Posted May 4, 2009 You don't know anybody with oppressions. Drop a vortex, its going to minus 2 you at some point and then the deck will be fail. Straight skill drain isn't perfect. If you don't get skill drain first turn in those decks then you are screwed. Which is why it would do better in this. This isn't dependent on that infernal trap. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted May 4, 2009 Report Share Posted May 4, 2009 I'd personally run something like this: Monsters: 21 2x Prime Material Dragon3x Tragoedia1x Koa'Ki Meiru Valafar 3x Koa'Ki Meiru Guardian3x Koa'Ki Meiru Drago2x Koa'Ki Meiru Powerhand1x Koa'Ki Meiru Doom2x Fossil Dyna Pachycephalo3x Thunder King Rai-Oh1x Morphing Jar Spells: 8 3x Steel Core2x Book of Moon1x Core Disposal1x Brain Control1x Heavy Storm Traps: 12 3x Reckoning Power3x Royal Oppression3x Threatening Roar3x PWWB Link to comment Share on other sites More sharing options...
Argentum Posted May 4, 2009 Report Share Posted May 4, 2009 Why are people running thunder kings? They aren't as good as they seem. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted May 4, 2009 Report Share Posted May 4, 2009 Why are people running thunder kings? They aren't as good as they seem. They are one of the best Anti-Meta cards in the game. Link to comment Share on other sites More sharing options...
Argentum Posted May 4, 2009 Report Share Posted May 4, 2009 Then why are people running them in meta decks? It just seems stupid. Plus royal oppression is better. Link to comment Share on other sites More sharing options...
Rancidoj Posted May 4, 2009 Report Share Posted May 4, 2009 My friend basically did the same thing. My sugestion to him was to focus on the negation Monsters. Drago x3Powerhand x3Guardian x3Doom x3Valafar x1 <-- is also a fiend for doomGran Mole x1 (rock type to keep guardian on the field)Morphing Jar x1 (same as the mole)Caius x1 (same as gorz)Prime Material Dragon x2 (Dragon type to keep drago around)Cyber Dragon x1 (Machine type to keep powerhand around)Jinzo x1 (same as CD) dont know what to do with the spell and traps but those are the monsters i told him to use and he and my brother agree. Link to comment Share on other sites More sharing options...
Mysty Posted May 4, 2009 Report Share Posted May 4, 2009 Maybe Skill Drain would do good. Wouldn't have to reveal and such. Not true. From what I understand of the situation, the cost to keep Koa'Ki Meiru monsters in play is a maintenance cost, not an effect. Skill Drain does not negate maintenance costs. Not only that, but then the Koa'ki Meiru lose their anti-LIGHT and DARK abilities. As for the deck, I don't run Koa'ki Meiru yet, I want to get reviews on it first before I build one. I'll probably wait to build one until Ancient Prophecy comes out. I just want to point out the following things:-You're using Ice. Not really the greatest idea, especially when you don't have any Continuous Spells in your deck.-You're using 2 War Arms. He doesn't seem to do anything anti-meta wise, and he's kinda weak, so I really don't see the point.-Another Powerhand could help. You might want more Normal traps in that deck, like Threatening Roar. I know I didn't help much, but I got what I wanted to say in. Link to comment Share on other sites More sharing options...
Argentum Posted May 4, 2009 Report Share Posted May 4, 2009 To guy in previous post. So you are saying I can still tag out with glads for skill drain? Link to comment Share on other sites More sharing options...
Zenju Posted May 4, 2009 Author Report Share Posted May 4, 2009 No taggings not maintenance, that's optional. I understand what he's saying, it's like even if you Solemn Vortex, they still need to discard. It's a cost. But Powerhands doesn't need machines. He needs Normal Traps. 3x Tragoedia No clue what this is. I also have no idea what Ancient Prophecy is. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted May 4, 2009 Report Share Posted May 4, 2009 http://yugioh.wikia.com/wiki/Tragoedia Coming out next issue of jump. Link to comment Share on other sites More sharing options...
Zenju Posted May 4, 2009 Author Report Share Posted May 4, 2009 http://yugioh.wikia.com/wiki/Tragoedia Coming out next issue of jump. Yep, getting three of him. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.