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Spirit Aid


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Spirit Condensing Gravity

Spell Card

Continuous

As long as this card remains face-up on the field, Spirit Monsters do not return to their owners hands at the End Phase of the turn. Increase the ATK and DEF of all Spirit Monsters on the field by 100 x the number of cards in your hand.

 

Spirit Brouver

Spell Card

Quick-Play

You can only activate this card if you did not Normal Summon this turn. Select 1 Spirit Monster in your Graveyard. Remove cards from your Graveyard from play equal to to the Level of the selected monster. Special Summon the selected monster ignoring summoning conditions.

 

Banti Kaou Yukon

Fiend/Spirit

Dark

Level 4

ATK: 1000 DEF: 1000

This card cannot be Special Summoned.This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If "Spirit Condensing Gravity" is not face-up on the field, destroy this card. You can discard this card from your hand to add 1"Spirit Condensing Gravity" from your Deck or Graveyard to your hand. If "Spirit Condensing Gravity" is face-up on the field, this card cannot be selected as an attack target. If you tribute this card to Tribute Summon a Spirit Monster, this card is treated as 2 Tributes.

 

Spiritual Miracle

Trap Card

Continuous

Once per turn, you can pay 500 Life Points to Special Summon 1 Level 4 or lower Spirit Monster from your Graveyard ignoring summoning conditions. A monster summoned by this card's effect is removed during the End Phase. All Spirit Monsters destroyed by battle are removed from play instead.

 

Spiritual Bind

Trap Card

Continuous

Remove 1 card in your Graveyard from play to negate the attack of 1 monster your opponent controls. If you do not control a Spirit Monster during your Standby Phase, destroy this card.

 

Spiritual Guard

Trap Card

Continuous

All Spirit Monsters you control cannot be destroyed by card effects controlled by your opponent. When a Spirit Monster you control attacks, it is changed to Defense Position at the end of the damage step. As long as this card is face-up on the field, halve the DEF of all Spirit Monsters you control. If you do not control any Spirit Monster during your Standby Phase, destroy this card.

 

Final Deal With Demise

Spell Card

Normal

Pay half your Life Points. Destroy all cards you control and remove all cards in your Graveyard from play. Summon 1 Spirit Monster from your Deck ignoring summoning conditions.

 

Spirit Summoner Yuna

Spellcaster/Effect

Light

Level 4

ATK:100 DEF:1900

Once per turn, while this card is in face-up Attack Position, you can discard 1 card from your hand to Special Summon 1 Level 4 or lower Spirit Monster from your hand ignoring summoning conditions.

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I am kinda afraid to comment >_> but some cards are meh I have a feeling that Banti Kaou Yukon is meant to easily summon spirit monsters like Yamata Dragon. Spirit condenser gravity seems good to keep spirit monsters on the field, the ATK part of it is mehish.

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umm whats a Brouver?

 

Also plz dont make up names for spirit monsters. They are all named after real figures from Japanese folklore and it may be insulting to spirit card fans who enjoy the references. Also Spirits aren't made for Special Summoning =P

 

SCG would be better as a field spell.

 

Banti Kaou Yukon seems a little too complicated. if he is destroyed without SCG ad SCG keeps it from being destroyed, It's first effect is pointless.

 

Spiritual miracle doesnt make much sense or needs OCG work.

 

Spiritual Guard is complicated.

 

Final Deal with demise has A LOT of costs.

 

I like the Summoner Yuna reference.

 

Good ideas. Don't worry about making such complex cards. Think about new ways to make Spirit s playable.

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