Freezyefc Posted May 8, 2009 Report Share Posted May 8, 2009 Yeah finally able to go online again :) Was bored, so decided to make some kuso cards.. Red Card!! (Normal Trap)Return all cards from your hand to your deck. Then shuffle your deck. Mis-Hex (Counter Trap)Negate the activation and effect of one of your Spell or Trap Cards, and destroy it. Gift Search (Normal Trap)Your opponent adds 1 card from their deck to their hand. Sympathy?! (Normal Trap)Activate only if you have more LP than your opponent. Reduce your LP until both player's LP are equal. Wrong Trap Hole (Normal Trap)Activate when your opponent Summons a monster. Destroy 1 monster you control. Hmm.. wonder if any of these cards can actually be useful? Comment, and contribute any kuso cards, if you have any :) Link to comment
SHSH Posted May 11, 2009 Report Share Posted May 11, 2009 mmm... let's seeRed Card!!: Useful if activated during your opponent's End phase while both players have 0 cards in the deck. Mis-Hex: I don't know... maybe for those fairies with effects that triggers when counter traps activate, because it's a easy to use counter... o.o Gift Search: Mmmm, maybe for a deck destruction deck. Sympathy?!: To counter your opponent's ''Life Equalizer''. For example You have 10000 LP, your opponent has 1000 LP, you use ''Tremendous fire'' to finish him/her, he/she activates ''Life Equalizer'', then you chain your Sympathy?! to counter its effect and win the duel... whew Wrong Trap Hole: For your monsters that have their effects activated when destroyed except as a result of battle. I think your cards will be useful that way mister... or maybe not? o.o Link to comment
Freezyefc Posted May 12, 2009 Author Report Share Posted May 12, 2009 Heh for mis-hex i think you meant Bountiful Artemis rite? And for red card it might work with "infernity" monz too.. btw nice idea for sympathy (never thought of that!).. thx!! Link to comment
Freezyefc Posted May 12, 2009 Author Report Share Posted May 12, 2009 Decided to add a few more: Graveyard Exhumation (Normal Trap)Remove from play all cards in your graveyard. Momentary Truce (Normal Trap)Activate only during your Main Phase 1. Skip your Battle Phase this turn. Strength Osmosis (Quick-Play Spell)Reduce the ATK of 1 face-up monster you control to 0. Fissure Zone (Continuous Spell)When this card is activated, destroy all other Spell/Trap Cards you control. As long as this card remains face-up on the field, your other S/T zones cannot be used. Debilitating Miasma (Continuous Trap)Your hand size limit becomes 4. Any uses? Link to comment
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