Gorm13 Posted May 8, 2009 Report Share Posted May 8, 2009 Let me introduce you to my newest (actually my first) Archetype: The Dancers.Unfortunately there is already a card with "Dancer" in its name, so, well, you'll see what that means. I thought about renaming them to Dream Dancers or something like that, but it didn't seem to fit. [spoiler="Dancer" Monsters]Ophelia the Ocean DancerWATER, Level 1, 600/1400Warrior / EffectDuring your Standby Phase you can pay 500 Life Points to treat this card as a Tuner monster until the end phase Sariya the Storm DancerWIND, Level 2, 900/1100Warrior / EffectDuring your Standby Phase you can discard 1 card to treat this card as a Tuner monster until the End Phase. Fiona the Fire DancerFIRE, Level 3, 1200/800Warrior / EffectDuring your Standby Phase you can remove from play 1 other card on your field to treat this card as a Tuner monster until the End Phase. Rika the Rock DancerEARTH, Level 4, 1500/500Warrior / EffectDuring your Standby Phase you can Tribute 1 other monster you control to treat this card as a Tuner monster until the End Phase. [spoiler=other Monsters]Priscilla the Dancing PrincessLIGHT, Level 5, ?/2000Warrior / Synchro / Effect1 "Dancer" Tuner + 1 non-Tuner "Dancer" monster, except "Flame Dancer"This card's ATK is equal to the combined Levels of all "Dancer" monsters (except "Flame Dancer") in your Graveyard x 400.When this card is destroyed by battle and sent to the Graveyard, by removing from play "Dancer" monsters (except "Flame Dancer") with a combined Level of 5 in your Graveyard, Special Summon this card. Quirina the Queen of the DanceDARK, Level 6, 2000/2000Warrior / Synchro / Effect1 "Dancer" Tuner + 1 or more non-Tuner monstersIncrease the ATK of this card by 200 points for each "Dancer" monster (except "Flame Dancer") on the field and in your Graveyard.When this card is destroyed, you can Special Summon 1 "Dancer" monster (except "Flame Dancer") from your Graveyard. [spoiler=Spells and Traps]Dancing ShoesEquip SpellEquip only to a "Dancer" monster, except "Flame Dancer". It gains 300 ATK and DEF and is treated as a Tuner monster. Dancing StageContinuous SpellIncrease the ATK and DEF of all "Dancer" monsters (except "Flame Dancer") on your side of the field by 300 points. You can activate the effects of "Dancer" monsters in your Main Phase. Last DanceNormal TrapYou can only activate this card when you control 2 or more "Dancer" monsters (except "Flame Dancer"). Destroy all monsters on the field. Night of the Dancing DeadNormal SpellDiscard 1 Card. Special Summon 1 "Dancer" monster (except "Flame Dancer") from your Graveyard. I'm open for all kinds of critique, especially comments on OCG and balancing issues. Link to comment
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