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New Archetype: Dancers


Gorm13

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Let me introduce you to my newest (actually my first) Archetype: The Dancers.

Unfortunately there is already a card with "Dancer" in its name, so, well, you'll see what that means. I thought about renaming them to Dream Dancers or something like that, but it didn't seem to fit.

 

[spoiler="Dancer" Monsters]

Ophelia the Ocean Dancer

WATER, Level 1, 600/1400

Warrior / Effect

During your Standby Phase you can pay 500 Life Points to treat this card as a Tuner monster until the end phase

 

Sariya the Storm Dancer

WIND, Level 2, 900/1100

Warrior / Effect

During your Standby Phase you can discard 1 card to treat this card as a Tuner monster until the End Phase.

 

Fiona the Fire Dancer

FIRE, Level 3, 1200/800

Warrior / Effect

During your Standby Phase you can remove from play 1 other card on your field to treat this card as a Tuner monster until the End Phase.

 

Rika the Rock Dancer

EARTH, Level 4, 1500/500

Warrior / Effect

During your Standby Phase you can Tribute 1 other monster you control to treat this card as a Tuner monster until the End Phase.

 

 

[spoiler=other Monsters]

Priscilla the Dancing Princess

LIGHT, Level 5, ?/2000

Warrior / Synchro / Effect

1 "Dancer" Tuner + 1 non-Tuner "Dancer" monster, except "Flame Dancer"

This card's ATK is equal to the combined Levels of all "Dancer" monsters (except "Flame Dancer") in your Graveyard x 400.

When this card is destroyed by battle and sent to the Graveyard, by removing from play "Dancer" monsters (except "Flame Dancer") with a combined Level of 5 in your Graveyard, Special Summon this card.

 

Quirina the Queen of the Dance

DARK, Level 6, 2000/2000

Warrior / Synchro / Effect

1 "Dancer" Tuner + 1 or more non-Tuner monsters

Increase the ATK of this card by 200 points for each "Dancer" monster (except "Flame Dancer") on the field and in your Graveyard.

When this card is destroyed, you can Special Summon 1 "Dancer" monster (except "Flame Dancer") from your Graveyard.

 

 

[spoiler=Spells and Traps]

Dancing Shoes

Equip Spell

Equip only to a "Dancer" monster, except "Flame Dancer". It gains 300 ATK and DEF and is treated as a Tuner monster.

 

Dancing Stage

Continuous Spell

Increase the ATK and DEF of all "Dancer" monsters (except "Flame Dancer") on your side of the field by 300 points. You can activate the effects of "Dancer" monsters in your Main Phase.

 

Last Dance

Normal Trap

You can only activate this card when you control 2 or more "Dancer" monsters (except "Flame Dancer"). Destroy all monsters on the field.

 

Night of the Dancing Dead

Normal Spell

Discard 1 Card. Special Summon 1 "Dancer" monster (except "Flame Dancer") from your Graveyard.

 

 

I'm open for all kinds of critique, especially comments on OCG and balancing issues.

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