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DUEL! | For Yu-Gi-Oh! Fan Fic Writer


Jovi Siagian

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*Shrugs* Most of the time I make them not take too many turns. Not strictly realistic perhaps, getting all the right cards, but it makes the duels fast-pace. And I did handwave it as a sort of effect used by the machines/shadow duels as judging how good the draw is by a person's soul or mental condition.

 

And yeah, I go with the flow.

 

But when I make a card that is meant to counter something. I stop, and think 'is this card too situational?' If it is, I make sure either the card has a secondary ability, or loosen the restrictions.

 

Usually I try to reflect the person in the duel as well, and they style may reflect that. Whether it is visible or not... *shrugs*. For instance, the hotter blood person will be attacking, while the cooler will be countering or ensnaring them, whether or not the hot-blooded guy breaks through anyway depends.

 

...My writing is too long, must stop here.

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I just make them up the way they go, but I start by thinking of who's going to win, and with which combo he/she'll do that.

All the Cards are real, I don't make cards up. Some effects are changed, but those are often small changes. Eg. Thunder Dragon's Type is 'Dragon' instead of 'Thunder'.

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There are two paths of Yu-Gi-Oh fanfiction: Duel-driven and plot-driven. Most fanfics use a combination of both, balancing out the duels with the amount of plot focus - or develop the plot during a duel. Legacy of the Tormentor involved only a small amount of duels, except where necessary, and solved most conflicts by other means. (Such as a swordfight between Gods that ended up in the destruction of an entire city.)

 

Duels should be used carefully, and as means to enhance the story. When I do use them, they usually end pretty fast.

 

I don't like duels, really.

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I personally make the duels up as I go along. In fact, I'm usually at the "Edit your post" screen when I'm making a new chapter, whether it is a duel or storyline. I don't really plan a lot. The only things I plan about the duel before writing are:

1. What each duelist will use (this is generally pretty easy).

2. Who will win

and, if necessary

3. What combo needs to be used and possibly won with.

 

Number 3 usually isn't that important, unless a character needs to show off his/her new ace card or something.

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my process is called duel mapping.

 

on paper beforehand i do something along the lines of:

 

-[insert name of character]-[turn character's LP]-[#of cards in turn player's hand]-[actions carries out by the turn player]

 

leaving spaces between turns in which i can write in changes to the duel, plot points, and anything else plot related that should occur at this point in the duel. i usually write out a list of all main plot points first, then the second thing i do is this, then the third thing i do before beginning to write the story is insert the plot points into the duel maps. it takes awhile, but it's efficient and it allows me to make creative duels easily that can be changed easily as needed.


sometimes i use the duels to actively advance the plot, and sometimes its not as obvious, but every duel in every one of my books has some impact on the plot.

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