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Gambler Set (7 of ??)


chainsaw20x6

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This set has a pretty simple theme, and im sure has been done before. Its about rolling dice. I don't plan on making it envolve flipping coins at all.

 

A lot of effects will trigger from dice rolling. (like, whenver a die is rolled inflicted damage equal to the result x100 to your oppenent)

 

I have trouble finding pictures for these, i have a lot of the effects figured out in my head.

 

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vox.com

 

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When this card is Summoned you can select 1 player then roll a six-sided die. That player's Life Points become the result x1500. If this card is destroyed as a result of battle, roll a six-sided die. If the result is not a 1 or 2, Special Summon this card during your next Standby Phase.

This is the most luck based one yet. Also its effect, is good for causing die rolls, to trigger things like Time Traveler or Diceman's effects.

 

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Whenever a six-sided die is rolled for an effect you may Special Summon this card. Place Dice Counters on this card equal to the result. Once per turn you may roll a six-sided die and add Dice Counters to this card equal to the result. Increase this cards ATK by the number of Dice Counters on it x100.

 

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Spirit-of-metal.com

This card may be Normal Summoned with 1 less Tribute when you roll a six-sided die for an effect. A monster that battles with this monster is destroyed after damage calculation. Once per turn you may roll a six-sided die and if the result is a 5 or 6 Destroy 1 card on your Oppenent's field. Durning your End Phase if you do not controll another Gambler monster this card is destroyed.

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Well, this monster is a Tuner, and because of that, won't spend much time on the field. And Levelx100 ATK and DEF, as someone suggested, doesn't make a bit of difference here. The idea is creative - with a bit of luck (and with another monster with a dice rolling effect), you can get enough monsters for a Synchro Summoning, so I think that's why its ATK and DEF is not an issue. So that's why my rating is 9/10, and I see great potential in that gambler concept - it seems like fun to play!

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@Idea:

I have to admit, people who use gambling to win a duel exchange strategic thinking for luck. I do not have much luck about dices, but if this card set becomes bigger, this could give interesting duels to play.

@Card: Small error in the OCG (it is dice, not die), else it is fine, picture needs *some* work. For now, a 8/10.

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@Idea:

I have to admit' date=' people who use gambling to win a duel exchange strategic thinking for luck. I do not have much luck about dices, but if this card set becomes bigger, this could give interesting duels to play.

@Card: Small error in the OCG (it is dice, not die), else it is fine, picture needs *some* work. For now, a 8/10.

[/quote']

 

die is singular, dice is plural and it wouldnt be really that much more luck based than the game already is.

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Gambler Lazy Cat:

A Tuner with a chance for being reusable. Considering the roles of Tuners, I can see its usefulness.

Gambler Time Traveler:

Interesting effect, even though 200 Life Points are kinda insignificant - maybe it could be 500...

 

I still believe that this concept can give the chance for fun duels, not to mention it combos well with "Dice Re-Roll". Just like for the first card, I give 9/10 for these two, too!

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Gambler Dark Bunny:

While as you said, it can be used for rolls, I believe it's some card I wouldn't risk, except when in low health (around 2000 or below) - it would be awful to lose several thousand life points because of one screwed roll. Because of its somewhat limited usefulness - in my opinion - I give 7/10 for this one. Balanced, but you have to be very lucky for this to get a good result.

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Gambler Leikata (interesting name ^^):

An interesting deal, like the other cards in this set. It has the chance to quickly become an effective attacker, but with unlucky rolls, she will be outclassed by other monsters. My rating is 8/10 for this one.

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