Cyberdog Posted May 11, 2009 Report Share Posted May 11, 2009 Fallen Angel Hetos lv33/Dark/Fairy1200/1000When a Counter Trap is activated you can send this card to the graveyard to Special Summon 1 "Fallen Angel Hetos lv5" from your hand or deck. Fallen Angel Hetos lv55/Dark/Fairy1900/1200When this card is Normal Summoned it is treated as a Normal Monster. If this card is Special Summoned by the effect of a "Fallen Angel" destroy 1 card on the field. When a Counter Trap is activated you can send this card to the graveyard to Special Summon 1 "Fallen Angel Hetos lv7" from your hand or deck. Fallen Angel Hetos lv77/Dark/Fairy2600/1600This card cannot be Normal Summoned or Set. If this card is Special Summoned by the effect of a "Fallen Angel" send 1 card from your hand to the graveyard to return 2 Counter Traps from your graveyard to your hand. When a Counter Trap is activated you can discard 2 cards from your hand to destroy 1 card on the field. Fallen Angel Darto1/Dark/Fairy100/100You can Special Summon this card from your graveyard whenever a Counter Trap is activated. Fallen Angel Retree2/Dark/Fairy600/600This card gains 400 attack for each "Fallen Angel" you control. When a Counter Trap is activated you can return 1 "Fallen Angel" from your graveyard to your hand. Fallen Angel Lucifer8/Dark/Fairy3000/0000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 5 "Fallen Angel" monsters from your side of the field. This card cannot activate its effect on the first turn it is Summoned. Once per turn discard 1 Counter Trap to destroy either all monsters on your opponents side of the field or all Spells and Traps on your opponents side of the field. When this card is removed from the field while you control no other cards you can Special Summon 1 "Fallen Angel" from your deck. Luminous DarknessCounter TrapDiscard 1 "Fallen Angel" from your hand to Negate and destroy the activation of a Spell or Trap card that would destroy a "Fallen Angel" then draw 2 cards. Spiking Dark LightCounter TrapDiscard 1 "Fallen Angel" from your hand to Negate and destroy the activation of a Monster effect controlled by your opponent. Reviving DarknessCounter TrapDiscard 1 "Fallen Angel" from your hand to Negate the Summoning of one of your opponents monsters then Special Summon 1 level 2 or lower Fairy type monster from your graveyard. Lucifer's DeceitCounter TrapActivate only if you have 3 or more cards in your hand Discard your entire hand and negate the activation of a Spell, Trap, Monster effect or Summoning then add 1 "Fallen Angel Lucifer" from your deck or graveyard to your hand. Fallen Angel Servos1/Dark/Fairy400/100When this card is Special Summoned remove 3 Counter Traps from your graveyard to Special Summon up to 2 "Fallen Angel Bulos" from your deck or graveyard. Fallen Angel Bulos1/Dark/Fairy100/100When this card is Summoned switch it to defense positon. All "Fallen Angel" monsters gain 600 attack. If this card was Special Summoned by the effect of "Fallen Angel Sevos" this card cannot be Removed from Play. Dark HeavenField SpellWhen this card is removed from the field return all Counter Traps and "Fallen Angel" monsters in your graveyard to your deck then destroy all cards on the field and discard your entire hand. Pot of RedemptionSpellReturn 1 "Fallen Angel" from your graveyard to your deck then Specail Summon 1 "Fallen Angel" from your hand, Its attribute is changed to LIGHT and its name becomes "Angel of Redemption". Fallen Angel Electros4/Dark/Fairy1500/1000When this card is destroyed and sent to the graveyard add 1 Counter Trap from your graveyard to your hand. Circle of the FallenField SpellWhen a "Fallen Angel" you control would be destroyed you can discard 2 monsters from your hand instead. When this card is removed from the field "Dark Heaven" is brought into play from your hand, deck or graveyard if possible. Link to comment
goldenboy820 Posted May 11, 2009 Report Share Posted May 11, 2009 These cards are all VERY op'd.They have a good concept but their effects are easily activated and too powerful.Read them over:you'll see what I mean.7/10 Link to comment
Cyberdog Posted May 11, 2009 Author Report Share Posted May 11, 2009 I honestly don't see how most of them are over powered, One or two i could agree on you with but the likes of Fallen Angel Bulos and Pot of Redemption. Link to comment
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