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BCP1-EN 030 BattleChip Pack 1 (COMPLETE)


somewhat117

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This set is based off the BattleChips from the MegaMan Battle Network series. The set has been made using the rarity ratio from the 30-card Duelist Packs, and all cards have been set to Limited, Semi-Limited, or Unlimited.

 

Credit for all pictures are as follows:

-001-028 were made from in-game sprites from MegaMan Battle Network 1-6

-029 was a screencap from www.rockman-exe.com.

-030 was made irl with pictures, then scanned. o.O

 

NOTE: "Sp. Summon is used as an abbreviation for "Special Summon".

inb4 not correct monster types. <<"

 

BCP1-EN 001 BattleChip - Cannon

Normal Spell

Activate if you control a NetNavi-type monster. Select 1 of the following effects:

-Destroy 1 face-down monster on the field.

-Destroy 1 face-up monster on the field with ATK of 1000 or less.

Unlimited

BCP1-EN001BattleChip-Cannon.jpg

 

BCP1-EN 002 BattleChip - Sword

Equip Spell

Equip to a NetNavi-type monster. It gains 500 ATK.

Unlimited

BCP1-EN002BattleChip-Sword.jpg

 

BCP1-EN 003 BattleChip - WideSword

Equip Spell

Equip to a NetNavi-type monster. It gains 400 ATK. When the equipped monster attacks a monster, and there’s a monster card in the Card Zone to the left or right of the target monster, the equipped monster gains 400 ATK for that battle.

Unlimited

BCP1-EN003BattleChip-WideSword.jpg

 

BCP1-EN 004 BattleChip - LongSword

Equip Spell

Equip to a NetNavi-type monster. It gains 400 ATK. When the equipped monster attacks a monster, and there’s a Spell/Trap card in the Card Zone under the target monster, the equipped monster gains 400 ATK for that battle.

Unlimited

BCP1-EN004BattleChip-LongSword.jpg

 

BCP1-EN 005 BattleChip - Slasher

Counter Trap

Activate only when one of your NetNavi-type monsters is attacked. The attacked NetNavi-type monster gains 1200 ATK for the turn.

Unlimited

BCP1-EN005BattleChip-Slasher.jpg

 

BCP1-EN 006 BattleChip - CustomSword

Equip Spell

Equip to a NetNavi-Type monster. On a Standby Phase, add 1 Custom Counter to this card. The equipped monster gains 500 x the # of Custom Counters on this card. When the equipped monster attacks, remove all Custom Counters on this card.

Unlimited

BCP1-EN006BattleChip-CustomSword.jpg

 

BCP1-EN 007 BattleChip - VariableSword

Equip Spell

Equip to a NetNavi-type monster. When the equipped monster battles, roll a dice. If you roll 1, 2, 3, 4 or 5, this card gains ATK equal to the roll x 200 for the battle. If you roll a 6, this card gains 1000 ATK for the battle and if it’s your turn, you have the option to make the attack a direct attack. If you do, Battle Damage to your opponent is halved.

Unlimited

BCP1-EN007BattleChip-VariableSword.jpg

 

BCP1-EN 008 BattleChip - Thunder

Normal Trap

When this card is sent to the Graveyard, activate it after a possible chain. Deal 800 damage to your opponent.

Unlimited

BCP1-EN008BattleChip-Thunder.jpg

 

BCP1-EN 009 BattleChip - AirSword

Equip Spell

Equip to a NetNavi-type monster. It gains 300 ATK. When the equipped monster declares an attack, return 1 Spell/Trap card on the field to its owner’s hand. The targeted card can’t be activated to chain this effect.

Unlimited

BCP1-EN009BattleChip-AirSword.jpg

 

BCP1-EN 010 BattleChip - WindRacket

Equip Spell

Equip to a NetNavi-type monster. It gains 600 ATK. When this card is equipped, return all Spell/Trap cards on the field (except this card) to their owner’s hands.

Unlimited

BCP1-EN010BattleChip-WindRacket.jpg

 

BCP1-EN 011 BattleChip - AirSpin

Quick-Play Spell

Activate if you control a NetNavi-type monster. Destroy 1 Spell/Trap card on the field. Deal 300 damage to the controller of the destroyed card.

Unlimited

BCP1-EN011BattleChip-AirSpin.jpg

 

BCP1-EN 012 BattleChip - Whirlpool

Continuous Trap

This Set card can’t be activated when face-down. When destroyed by a card effect other than this card’s, draw 1 card. When this card goes to the Graveyard, place it face-up on the field and activate it. When face-up, the next monster that your opponent declares an attack with is destroyed. When this happens, remove this card from play. If you have multiple face-up copies of “BattleChip - Whirlpool” and “BattleChip - Blackhole” in play, you choose which of those cards will activate this effect.

Unlimited

BCP1-EN012BattleChip-Whirlpool.jpg

 

BCP1-EN 013 BattleChip - Blackhole

Continuous Trap

This Set card can’t be activated when face-down. When destroyed by a card effect other than this card’s, draw 1 card. When this card goes to the Graveyard, place it face-up on the field and activate it. When face-up, the next monster that your opponent declares an attack with is destroyed and removed from play. When this happens, remove this card from play. If you have multiple face-up copies of “BattleChip - Whirlpool”, “BattleChip - Blackhole” and “BattleCard - BlackHole” in play, you choose which of those cards will activate this effect.

Unlimited

BCP1-EN013BattleChip-Blackhole.jpg

 

BCP1-EN 014 BattleChip - FastGauge

Quick-Play Spell

Activate if you control a NetNavi-type monster. On your next 2 Draw Phases, draw 2 cards instead of 1. Add 1 Custom Counter to all applicable cards.

Unlimited

BCP1-EN014BattleChip-FastGauge.jpg

 

BCP1-EN 015 BattleChip - BubbleWrap

Normal Trap

Select 1 NetNavi-Type monster you control. That monster can’t be destroyed by battle or by card effects until the end of the battle. After activation, re-Set this card. If this card is destroyed while face-down, draw 1 card.

Unlimited

BCP1-EN015BattleChip-BubbleWrap.jpg

 

BCP1-EN 016 BattleChip - LeafShield

Continuous Trap

Select 1 NetNavi-Type monster you control. When the selected monster is attacked, send this card to the Graveyard. Negate the attack and gain ATK equal to the ATK of the monster that attacked your selected monster. If this card is destroyed by a card effect while face-up, draw 1 card.

Unlimited

BCP1-EN016BattleChip-LeafShield.jpg

 

BCP1-EN 017 BattleChip - HolyPanel

Continuous Spell

Activate if you control a NetNavi-type monster. The monster in the Monster Card Zone above this card has this effect. If Battle Damage is dealt to you by a battle involving this monster, cut the damage in half.

Unlimited

BCP1-EN017BattleChip-HolyPanel.jpg

 

BCP1-EN 018 MegaChip - LifeAura

Continuous Trap

This card is also a "BattleChip" card when in your hand, field, or Graveyard. Select a NetNavi-Type monster you control. The selected monster can’t be destroyed by battle by monsters with less than 2000 ATK. Battle Damage isn’t calculated. If the selected monster is attacked by a monster with 2000 ATK or more, or if it would be destroyed by an effect, destroy this card instead of the monster. When the monster is removed from the field, destroy this card.

Normal Rare / Limited

BCP1-EN018MegaChip-LifeAura.jpg

 

BCP1-EN 019 MegaChip - FullCustom

Quick-Play Spell

This card is also a "BattleChip" card when in your hand, field, or Graveyard. Activate if you control a NetNavi-Type monster. Draw 1 card. Add 1 Custom Counter to all applicable cards.

Normal Rare / Limited

BCP1-EN019MegaChip-FullCustom.jpg

 

BCP1-EN 020 MegaChip - ShotStar

Normal Spell

This card is also a "BattleChip" card when in your hand, field, or Graveyard. Activate if you control a NetNavi-Type monster. Destroy all Spell/Trap cards on the field. A player takes 300 damage for each of their destroyed cards.

Normal Rare / Limited

BCP1-EN020MegaChip-ShotStar.jpg

 

BCP1-EN 021 MegaChip - Sanctuary

Field Spell

This card is also a "BattleChip" card when in your hand, field, or Graveyard. Activate if you control a NetNavi-Type monster. The ATK of all monsters is always halved.

Normal Rare / Limited

BCP1-EN021MegaChip-Sanctuary.jpg

 

BCP1-EN 022 NaviChip - Roll

Normal Spell

This card is also a "BattleChip" card when in your hand, field, or Graveyard. This card can be discarded from your hand in place of “Roll” for a “RollSoul” monster’s summon requirement. Discard 1 card. Sp. Summon 1 “Roll” from your hand/Deck. Deal damage to your opponent equal to the original ATK of the summoned monster and gain that same amount in LP. You can’t attack this turn.

Normal Rare / Limited

BCP1-EN022NaviChip-Roll.jpg

 

BCP1-EN 023 NaviChip - GutsMan

Normal Spell

This card is also a "BattleChip" card when in your hand, field, or Graveyard. This card can be discarded from your hand in place of “GutsMan” for a “GutsSoul” monster’s summon requirement. Discard 1 card. Sp. Summon 1 “GutsMan” from your hand/Deck. Deal damage to your opponent equal to the original ATK of the summoned monster, then you can activate a “BattleChip - Geddon1” from your Deck. You can’t attack this turn.

Normal Rare / Limited

BCP1-EN023NaviChip-GutsMan.jpg

 

BCP1-EN 024 NaviChip - ProtoMan

Normal Spell

This card is also a "BattleChip" card when in your hand, field, or Graveyard. This card can be discarded from your hand in place of “ProtoMan” for a “ProtoSoul” monster’s summon requirement. Discard 1 card. Sp. Summon 1 “ProtoMan” from your hand/Deck. Deal damage to your opponent equal to the original ATK of the summoned monster, and an additional 200 damage for each monster they control. You can’t attack this turn.

Normal Rare / Limited

BCP1-EN024NaviChip-ProtoMan.jpg

 

BCP1-EN 025 GigaChip - FinalGun

Equip Spell

This card is also a "BattleChip" card when in your hand, field, or Graveyard. Equip to a NetNavi-Type monster. The equipped monster gains 1000 ATK. You can send this card to the Graveyard on your Main Phase to destroy 1 monster on the field.

Super Rare / Limited

BCP1-EN025GigaChip-FinalGun.jpg

 

BCP1-EN 026 GigaChip - FolderBack

Normal Spell

This card is also a "BattleChip" card when in your hand, field, or Graveyard. Activate if you control a NetNavi-type monster. Select up to 5 NetNavi-type, Virus-type, and/or "BattleChip" cards in your Graveyard and add them to your Deck. Draw 2 cards. If you added only "BattleChip" cards back to your Deck, draw 1 extra card.

Super Rare / Limited

BCP1-EN026GigaChip-FolderBack.jpg

 

BCP1-EN 027 GigaChip - NaviRecycle

Normal Spell

This card is also a "BattleChip" card when in your hand, field, or Graveyard. Select 1 NetNavi-Type monster in your Graveyard and Sp. Summon it to your field OR activate the effect of 1 "NaviChip" card in your Graveyard.

Super Rare / Limited

BCP1-EN027GigaChip-NaviRecycle.jpg

 

BCP1-EN 028 GigaChip - HolyDream

Quick-Play Spell

This card is also a "BattleChip" card when in your hand, field, or Graveyard. Select a NetNavi-Type monster you control. It gains 500 ATK for the turn. If “HolyPanel” and/or “Sanctuary” Spell cards are in play, destroy it. If a “HolyPanel” card is destroyed, your selected monster gains an extra 500 ATK for the turn. If a “Sanctuary” card is destroyed, your selected monster gains an extra 1500 ATK for the turn. After activation, draw 1 card.

Super Rare / Limited

BCP1-EN028GigaChip-HolyDream.jpg

 

BCP1-EN 029 Program Advance - LifeSword

Equip / Fusion Spell

Keep this card in your Extra Deck. You can only add activate 1 “Program Advance” per turn. When “BattleChip - Sword”, “BattleChip - WideSword” and “BattleChip - LongSword” are all in your Graveyard, immediately add this card from the Extra Deck to your hand. Equip to a NetNavi-type monster. It gains 1200 ATK.

Ultra Rare / Limited

BCP1-EN029ProgramAdvance-LifeSword.jpg

 

BCP1-EN 030 Program Advance - 2xHero

Fusion Spell

Keep this card in your Extra Deck. You can only add activate 1 “Program Advance” per turn. When “BattleChip - Slasher”, “BattleChip - CustomSword”, “BattleChip - VariableSword” and “NaviChip - ProtoMan” are all in your Graveyard, immediately add this card from the Extra Deck to your hand. Activate if you control a NetNavi-type monster. Destroy all monsters your opponent controls.

Ultra Rare / Limited

BCP1-EN030ProgramAdvance-2xHero.jpg

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