somewhat117 Posted May 12, 2009 Report Share Posted May 12, 2009 This set is based off the BattleChips from the MegaMan Battle Network series. The set has been made using the rarity ratio from the 30-card Duelist Packs, and all cards have been set to Limited, Semi-Limited, or Unlimited. Credit for all pictures are as follows:-001-028 were made from in-game sprites from MegaMan Battle Network 1-6-029 was a screencap from www.rockman-exe.com.-030 was made irl with pictures, then scanned. o.O NOTE: "Sp. Summon is used as an abbreviation for "Special Summon".inb4 not correct monster types. <<" BCP1-EN 001 BattleChip - CannonNormal SpellActivate if you control a NetNavi-type monster. Select 1 of the following effects:-Destroy 1 face-down monster on the field.-Destroy 1 face-up monster on the field with ATK of 1000 or less.Unlimited BCP1-EN 002 BattleChip - SwordEquip SpellEquip to a NetNavi-type monster. It gains 500 ATK.Unlimited BCP1-EN 003 BattleChip - WideSwordEquip SpellEquip to a NetNavi-type monster. It gains 400 ATK. When the equipped monster attacks a monster, and there’s a monster card in the Card Zone to the left or right of the target monster, the equipped monster gains 400 ATK for that battle.Unlimited BCP1-EN 004 BattleChip - LongSwordEquip SpellEquip to a NetNavi-type monster. It gains 400 ATK. When the equipped monster attacks a monster, and there’s a Spell/Trap card in the Card Zone under the target monster, the equipped monster gains 400 ATK for that battle.Unlimited BCP1-EN 005 BattleChip - SlasherCounter TrapActivate only when one of your NetNavi-type monsters is attacked. The attacked NetNavi-type monster gains 1200 ATK for the turn.Unlimited BCP1-EN 006 BattleChip - CustomSwordEquip SpellEquip to a NetNavi-Type monster. On a Standby Phase, add 1 Custom Counter to this card. The equipped monster gains 500 x the # of Custom Counters on this card. When the equipped monster attacks, remove all Custom Counters on this card.Unlimited BCP1-EN 007 BattleChip - VariableSwordEquip SpellEquip to a NetNavi-type monster. When the equipped monster battles, roll a dice. If you roll 1, 2, 3, 4 or 5, this card gains ATK equal to the roll x 200 for the battle. If you roll a 6, this card gains 1000 ATK for the battle and if it’s your turn, you have the option to make the attack a direct attack. If you do, Battle Damage to your opponent is halved.Unlimited BCP1-EN 008 BattleChip - ThunderNormal TrapWhen this card is sent to the Graveyard, activate it after a possible chain. Deal 800 damage to your opponent.Unlimited BCP1-EN 009 BattleChip - AirSwordEquip SpellEquip to a NetNavi-type monster. It gains 300 ATK. When the equipped monster declares an attack, return 1 Spell/Trap card on the field to its owner’s hand. The targeted card can’t be activated to chain this effect.Unlimited BCP1-EN 010 BattleChip - WindRacketEquip SpellEquip to a NetNavi-type monster. It gains 600 ATK. When this card is equipped, return all Spell/Trap cards on the field (except this card) to their owner’s hands.Unlimited BCP1-EN 011 BattleChip - AirSpinQuick-Play SpellActivate if you control a NetNavi-type monster. Destroy 1 Spell/Trap card on the field. Deal 300 damage to the controller of the destroyed card.Unlimited BCP1-EN 012 BattleChip - WhirlpoolContinuous TrapThis Set card can’t be activated when face-down. When destroyed by a card effect other than this card’s, draw 1 card. When this card goes to the Graveyard, place it face-up on the field and activate it. When face-up, the next monster that your opponent declares an attack with is destroyed. When this happens, remove this card from play. If you have multiple face-up copies of “BattleChip - Whirlpool” and “BattleChip - Blackhole” in play, you choose which of those cards will activate this effect.Unlimited BCP1-EN 013 BattleChip - BlackholeContinuous TrapThis Set card can’t be activated when face-down. When destroyed by a card effect other than this card’s, draw 1 card. When this card goes to the Graveyard, place it face-up on the field and activate it. When face-up, the next monster that your opponent declares an attack with is destroyed and removed from play. When this happens, remove this card from play. If you have multiple face-up copies of “BattleChip - Whirlpool”, “BattleChip - Blackhole” and “BattleCard - BlackHole” in play, you choose which of those cards will activate this effect.Unlimited BCP1-EN 014 BattleChip - FastGaugeQuick-Play SpellActivate if you control a NetNavi-type monster. On your next 2 Draw Phases, draw 2 cards instead of 1. Add 1 Custom Counter to all applicable cards.Unlimited BCP1-EN 015 BattleChip - BubbleWrapNormal TrapSelect 1 NetNavi-Type monster you control. That monster can’t be destroyed by battle or by card effects until the end of the battle. After activation, re-Set this card. If this card is destroyed while face-down, draw 1 card.Unlimited BCP1-EN 016 BattleChip - LeafShieldContinuous TrapSelect 1 NetNavi-Type monster you control. When the selected monster is attacked, send this card to the Graveyard. Negate the attack and gain ATK equal to the ATK of the monster that attacked your selected monster. If this card is destroyed by a card effect while face-up, draw 1 card.Unlimited BCP1-EN 017 BattleChip - HolyPanelContinuous SpellActivate if you control a NetNavi-type monster. The monster in the Monster Card Zone above this card has this effect. If Battle Damage is dealt to you by a battle involving this monster, cut the damage in half.Unlimited BCP1-EN 018 MegaChip - LifeAuraContinuous TrapThis card is also a "BattleChip" card when in your hand, field, or Graveyard. Select a NetNavi-Type monster you control. The selected monster can’t be destroyed by battle by monsters with less than 2000 ATK. Battle Damage isn’t calculated. If the selected monster is attacked by a monster with 2000 ATK or more, or if it would be destroyed by an effect, destroy this card instead of the monster. When the monster is removed from the field, destroy this card.Normal Rare / Limited BCP1-EN 019 MegaChip - FullCustomQuick-Play SpellThis card is also a "BattleChip" card when in your hand, field, or Graveyard. Activate if you control a NetNavi-Type monster. Draw 1 card. Add 1 Custom Counter to all applicable cards.Normal Rare / Limited BCP1-EN 020 MegaChip - ShotStarNormal SpellThis card is also a "BattleChip" card when in your hand, field, or Graveyard. Activate if you control a NetNavi-Type monster. Destroy all Spell/Trap cards on the field. A player takes 300 damage for each of their destroyed cards.Normal Rare / Limited BCP1-EN 021 MegaChip - SanctuaryField SpellThis card is also a "BattleChip" card when in your hand, field, or Graveyard. Activate if you control a NetNavi-Type monster. The ATK of all monsters is always halved.Normal Rare / Limited BCP1-EN 022 NaviChip - RollNormal SpellThis card is also a "BattleChip" card when in your hand, field, or Graveyard. This card can be discarded from your hand in place of “Roll” for a “RollSoul” monster’s summon requirement. Discard 1 card. Sp. Summon 1 “Roll” from your hand/Deck. Deal damage to your opponent equal to the original ATK of the summoned monster and gain that same amount in LP. You can’t attack this turn.Normal Rare / Limited BCP1-EN 023 NaviChip - GutsManNormal SpellThis card is also a "BattleChip" card when in your hand, field, or Graveyard. This card can be discarded from your hand in place of “GutsMan” for a “GutsSoul” monster’s summon requirement. Discard 1 card. Sp. Summon 1 “GutsMan” from your hand/Deck. Deal damage to your opponent equal to the original ATK of the summoned monster, then you can activate a “BattleChip - Geddon1” from your Deck. You can’t attack this turn.Normal Rare / Limited BCP1-EN 024 NaviChip - ProtoManNormal SpellThis card is also a "BattleChip" card when in your hand, field, or Graveyard. This card can be discarded from your hand in place of “ProtoMan” for a “ProtoSoul” monster’s summon requirement. Discard 1 card. Sp. Summon 1 “ProtoMan” from your hand/Deck. Deal damage to your opponent equal to the original ATK of the summoned monster, and an additional 200 damage for each monster they control. You can’t attack this turn.Normal Rare / Limited BCP1-EN 025 GigaChip - FinalGunEquip SpellThis card is also a "BattleChip" card when in your hand, field, or Graveyard. Equip to a NetNavi-Type monster. The equipped monster gains 1000 ATK. You can send this card to the Graveyard on your Main Phase to destroy 1 monster on the field.Super Rare / Limited BCP1-EN 026 GigaChip - FolderBackNormal SpellThis card is also a "BattleChip" card when in your hand, field, or Graveyard. Activate if you control a NetNavi-type monster. Select up to 5 NetNavi-type, Virus-type, and/or "BattleChip" cards in your Graveyard and add them to your Deck. Draw 2 cards. If you added only "BattleChip" cards back to your Deck, draw 1 extra card.Super Rare / Limited BCP1-EN 027 GigaChip - NaviRecycleNormal SpellThis card is also a "BattleChip" card when in your hand, field, or Graveyard. Select 1 NetNavi-Type monster in your Graveyard and Sp. Summon it to your field OR activate the effect of 1 "NaviChip" card in your Graveyard.Super Rare / Limited BCP1-EN 028 GigaChip - HolyDreamQuick-Play SpellThis card is also a "BattleChip" card when in your hand, field, or Graveyard. Select a NetNavi-Type monster you control. It gains 500 ATK for the turn. If “HolyPanel” and/or “Sanctuary” Spell cards are in play, destroy it. If a “HolyPanel” card is destroyed, your selected monster gains an extra 500 ATK for the turn. If a “Sanctuary” card is destroyed, your selected monster gains an extra 1500 ATK for the turn. After activation, draw 1 card.Super Rare / Limited BCP1-EN 029 Program Advance - LifeSwordEquip / Fusion SpellKeep this card in your Extra Deck. You can only add activate 1 “Program Advance” per turn. When “BattleChip - Sword”, “BattleChip - WideSword” and “BattleChip - LongSword” are all in your Graveyard, immediately add this card from the Extra Deck to your hand. Equip to a NetNavi-type monster. It gains 1200 ATK.Ultra Rare / Limited BCP1-EN 030 Program Advance - 2xHeroFusion SpellKeep this card in your Extra Deck. You can only add activate 1 “Program Advance” per turn. When “BattleChip - Slasher”, “BattleChip - CustomSword”, “BattleChip - VariableSword” and “NaviChip - ProtoMan” are all in your Graveyard, immediately add this card from the Extra Deck to your hand. Activate if you control a NetNavi-type monster. Destroy all monsters your opponent controls.Ultra Rare / Limited Link to comment Share on other sites More sharing options...
Wanderley Posted May 12, 2009 Report Share Posted May 12, 2009 wrong section ---> pop culture cards please Link to comment Share on other sites More sharing options...
somewhat117 Posted May 12, 2009 Author Report Share Posted May 12, 2009 wrong section ---> pop culture cards please Then please tell that to every other pop culture set in the Completed Sets section. From what I read, the completed sets section can be a completed set from any of the other categories. Link to comment Share on other sites More sharing options...
Wanderley Posted May 12, 2009 Report Share Posted May 12, 2009 NO this is the realistic Cards finished Set threat Link to comment Share on other sites More sharing options...
somewhat117 Posted May 13, 2009 Author Report Share Posted May 13, 2009 Then please point me in the direction of the pop culture finished section area. I'm afraid I couldn't find it. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted May 13, 2009 Report Share Posted May 13, 2009 All I can say is impressive. Link to comment Share on other sites More sharing options...
Pokemon95702 Posted May 13, 2009 Report Share Posted May 13, 2009 One word let me spell it D-E-M-E-N-T-E-D! Link to comment Share on other sites More sharing options...
Lolscape Posted May 13, 2009 Report Share Posted May 13, 2009 pretty good 7.5/10 Link to comment Share on other sites More sharing options...
G_R_E_G Posted September 12, 2009 Report Share Posted September 12, 2009 10/10 Link to comment Share on other sites More sharing options...
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